| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OVERLAY_CANDIDATE_VALIDATOR_ANDROID_H_ |
| #define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OVERLAY_CANDIDATE_VALIDATOR_ANDROID_H_ |
| |
| #include "base/macros.h" |
| #include "components/viz/service/display/overlay_candidate_validator.h" |
| #include "components/viz/service/viz_service_export.h" |
| |
| namespace viz { |
| |
| // An overlay validator for supporting fullscreen video underlays on Android. |
| // Things are a bit different on Android compared with other platforms. By the |
| // time a video frame is marked as overlayable it means the video decoder was |
| // outputting to a Surface that we can't read back from. As a result, the |
| // overlay must always succeed, or the video won't be visible. This is one of of |
| // the reasons that only fullscreen is supported: we have to be sure that |
| // nothing will cause the overlay to be rejected, because there's no fallback to |
| // gl compositing. |
| class VIZ_SERVICE_EXPORT OverlayCandidateValidatorAndroid |
| : public OverlayCandidateValidator { |
| public: |
| OverlayCandidateValidatorAndroid(); |
| ~OverlayCandidateValidatorAndroid() override; |
| |
| void InitializeStrategies() override; |
| void CheckOverlaySupport(OverlayCandidateList* surfaces) override; |
| bool AllowCALayerOverlays() const override; |
| bool AllowDCLayerOverlays() const override; |
| bool NeedsSurfaceOccludingDamageRect() const override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(OverlayCandidateValidatorAndroid); |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OVERLAY_CANDIDATE_VALIDATOR_ANDROID_H_ |