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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_CLASS_PROPERTY_H_
#define UI_BASE_CLASS_PROPERTY_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <set>
#include <type_traits>
#include "base/component_export.h"
#include "base/time/time.h"
#include "ui/base/ui_base_types.h"
// This header should be included by code that defines ClassProperties.
//
// To define a new ClassProperty:
//
// #include "foo/foo_export.h"
// #include "ui/base/class_property.h"
//
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
// namespace foo {
// // Use this to define an exported property that is primitive,
// // or a pointer you don't want automatically deleted.
// DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault)
//
// // Use this to define an exported property whose value is a heap
// // allocated object, and has to be owned and freed by the class.
// DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, nullptr)
//
// } // foo namespace
//
// To define a new type used for ClassProperty.
//
// // outside all namespaces:
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
//
// If a property type is not exported, use
// DEFINE_UI_CLASS_PROPERTY_TYPE(MyType) which is a shorthand for
// DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, MyType).
//
// If the properties are used outside the file where they are defined
// their accessor methods should also be declared in a suitable header
// using DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType)
//
// Cascading properties:
//
// Use the DEFINE_CASCADING_XXX macros to create a class property type that
// will automatically search up an instance hierarchy for the first defined
// property. This only affects the GetProperty() call. SetProperty() will
// still explicitly set the value on the given instance. This is useful for
// hierarchies of instances which a single set property can effect a whole sub-
// tree of instances.
//
// In order to use this feature, you must override GetParentHandler() on the
// class that inherits PropertyHandler.
namespace ui {
// Type of a function to delete a property that this window owns.
using PropertyDeallocator = void(*)(int64_t value);
template<typename T>
struct ClassProperty {
T default_value;
const char* name;
bool cascading = false;
PropertyDeallocator deallocator;
};
namespace subtle {
class PropertyHelper;
}
class COMPONENT_EXPORT(UI_BASE) PropertyHandler {
public:
PropertyHandler();
PropertyHandler(PropertyHandler&& other);
virtual ~PropertyHandler();
PropertyHandler& operator=(PropertyHandler&& rhs) = default;
// Takes the ownership of all the properties in |other|, overwriting any
// similarly-keyed existing properties without affecting existing ones with
// different keys.
void AcquireAllPropertiesFrom(PropertyHandler&& other);
// Sets the |value| of the given class |property|. Setting to the default
// value (e.g., NULL) removes the property. The lifetime of objects set as
// values of unowned properties is managed by the caller (owned properties are
// freed when they are overwritten or cleared). NOTE: This should NOT be
// for passing a raw pointer for owned properties. Prefer the std::unique_ptr
// version below.
template <typename T>
void SetProperty(const ClassProperty<T>* property, T value);
// Sets the |value| of the given class |property|, which must be an owned
// property of pointer type. The property will be assigned a copy of |value|;
// if no property object exists one will be allocated. T must support copy
// construction and assignment.
template <typename T>
void SetProperty(const ClassProperty<T*>* property, const T& value);
// Sets the |value| of the given class |property|, which must be an owned
// property and of pointer type. The property will be move-assigned or move-
// constructed from |value|; if no property object exists one will be
// allocated. T must support at least copy (and ideally move) semantics.
template <typename T>
void SetProperty(const ClassProperty<T*>* property, T&& value);
// Sets the |value| of the given class |property|, which must be an owned
// property and of pointer type. Use std::make_unique<> or base::WrapUnique to
// ensure proper ownership transfer.
template <typename T>
T* SetProperty(const ClassProperty<T*>* property, std::unique_ptr<T> value);
// Returns the value of the given class |property|. Returns the
// property-specific default value if the property was not previously set.
// The return value is the raw pointer useful for accessing the value
// contents.
template<typename T>
T GetProperty(const ClassProperty<T>* property) const;
// Sets the |property| to its default value. Useful for avoiding a cast when
// setting to NULL.
template<typename T>
void ClearProperty(const ClassProperty<T>* property);
// Returns the value of all properties with a non-default value.
std::set<const void*> GetAllPropertyKeys() const;
protected:
friend class subtle::PropertyHelper;
virtual void AfterPropertyChange(const void* key, int64_t old_value) {}
void ClearProperties();
// Override this function when inheriting this class on a class or classes
// in which instances are arranged in a parent-child relationship and
// the intent is to use cascading properties.
virtual PropertyHandler* GetParentHandler() const;
// Called by the public {Set,Get,Clear}Property functions.
int64_t SetPropertyInternal(const void* key,
const char* name,
PropertyDeallocator deallocator,
int64_t value,
int64_t default_value);
// |search_parent| is required here for the setters to be able to look up the
// current value of property only on the current instance without searching
// the parent handler. This value is sent with the AfterPropertyChange()
// notification.
int64_t GetPropertyInternal(const void* key,
int64_t default_value,
bool search_parent) const;
private:
// Value struct to keep the name and deallocator for this property.
// Key cannot be used for this purpose because it can be char* or
// ClassProperty<>.
struct Value {
const char* name;
int64_t value;
PropertyDeallocator deallocator;
};
std::map<const void*, Value> prop_map_;
};
// No single new-style cast works for every conversion to/from int64_t, so we
// need this helper class.
template<typename T>
class ClassPropertyCaster {
public:
static int64_t ToInt64(T x) { return static_cast<int64_t>(x); }
static T FromInt64(int64_t x) { return static_cast<T>(x); }
};
template<typename T>
class ClassPropertyCaster<T*> {
public:
static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); }
static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); }
};
template <>
class ClassPropertyCaster<base::TimeDelta> {
public:
static int64_t ToInt64(base::TimeDelta x) { return x.InMicroseconds(); }
static base::TimeDelta FromInt64(int64_t x) {
return base::TimeDelta::FromMicroseconds(x);
}
};
namespace subtle {
class COMPONENT_EXPORT(UI_BASE) PropertyHelper {
public:
template <typename T>
static void Set(::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property,
T value) {
int64_t old = handler->SetPropertyInternal(
property, property->name,
value == property->default_value ? nullptr : property->deallocator,
ClassPropertyCaster<T>::ToInt64(value),
ClassPropertyCaster<T>::ToInt64(property->default_value));
if (property->deallocator &&
old != ClassPropertyCaster<T>::ToInt64(property->default_value)) {
(*property->deallocator)(old);
}
}
template <typename T>
static T Get(const ::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property,
bool allow_cascade) {
return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal(
property, ClassPropertyCaster<T>::ToInt64(property->default_value),
property->cascading && allow_cascade));
}
template <typename T>
static void Clear(::ui::PropertyHandler* handler,
const ::ui::ClassProperty<T>* property) {
Set(handler, property, property->default_value);
}
};
} // namespace subtle
// Template implementation is necessary in the .h file unless we want to break
// [DECLARE|DEFINE]_EXPORTED_UI_CLASS_PROPERTY_TYPE() below into different
// macros for owned and unowned properties; implementing them as pure templates
// makes them nearly impossible to implement or use incorrectly at the cost of a
// small amount of code duplication across libraries.
template <typename T>
void PropertyHandler::SetProperty(const ClassProperty<T*>* property,
const T& value) {
// Prevent additional heap allocation if possible.
T* const old = subtle::PropertyHelper::Get<T*>(this, property, false);
if (old) {
T temp(*old);
*old = value;
AfterPropertyChange(property, reinterpret_cast<int64_t>(&temp));
} else {
SetProperty(property, std::make_unique<T>(value));
}
}
template <typename T>
void PropertyHandler::SetProperty(const ClassProperty<T*>* property,
T&& value) {
// Prevent additional heap allocation if possible.
T* const old = subtle::PropertyHelper::Get<T*>(this, property, false);
if (old) {
T temp(std::move(*old));
*old = std::forward<T>(value);
AfterPropertyChange(property, reinterpret_cast<int64_t>(&temp));
} else {
SetProperty(property, std::make_unique<T>(std::forward<T>(value)));
}
}
template <typename T>
T* PropertyHandler::SetProperty(const ClassProperty<T*>* property,
std::unique_ptr<T> value) {
// This form only works for 'owned' properties.
DCHECK(property->deallocator);
T* value_ptr = value.get();
subtle::PropertyHelper::Set<T*>(this, property, value.release());
return value_ptr;
}
} // namespace ui
// Macros to declare the property getter/setter template functions.
#define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
namespace ui { \
template <> \
EXPORT void PropertyHandler::SetProperty(const ClassProperty<T>* property, \
T value); \
template <> \
EXPORT T \
PropertyHandler::GetProperty(const ClassProperty<T>* property) const; \
template <> \
EXPORT void PropertyHandler::ClearProperty( \
const ClassProperty<T>* property); \
} // namespace ui
// Macros to instantiate the property getter/setter template functions.
#define DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \
namespace ui { \
template <> \
EXPORT void PropertyHandler::SetProperty(const ClassProperty<T>* property, \
T value) { \
/* TODO(kylixrd, pbos): Once all the call-sites are fixed to only use */ \
/* the unique_ptr version for owned properties, add the following */ \
/* DCHECK to guard against passing raw pointers for owned properties. */ \
/* DCHECK(!std::is_pointer<T>::value || */ \
/* (std::is_pointer<T>::value && !property->deallocator)); */ \
subtle::PropertyHelper::Set<T>(this, property, value); \
} \
template <> \
EXPORT T \
PropertyHandler::GetProperty(const ClassProperty<T>* property) const { \
return subtle::PropertyHelper::Get<T>(this, property, true); \
} \
template <> \
EXPORT void PropertyHandler::ClearProperty( \
const ClassProperty<T>* property) { \
subtle::PropertyHelper::Clear<T>(this, property); \
} \
} // namespace ui
#define DEFINE_UI_CLASS_PROPERTY_TYPE(T) \
DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T)
#define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, false, \
nullptr}; \
const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value;
#define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
namespace { \
void Deallocator##NAME(int64_t p) { \
enum { type_must_be_complete = sizeof(TYPE) }; \
delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \
} \
const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, false, \
&Deallocator##NAME}; \
} /* namespace */ \
const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value;
#define DEFINE_CASCADING_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \
const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, true, \
nullptr}; \
const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value;
#define DEFINE_CASCADING_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
namespace { \
void Deallocator##NAME(int64_t p) { \
enum { type_must_be_complete = sizeof(TYPE) }; \
delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \
} \
const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, true, \
&Deallocator##NAME}; \
} /* namespace */ \
const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value;
#endif // UI_BASE_CLASS_PROPERTY_H_