| // Copyright 2021 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_DXGI_SHARED_HANDLE_MANAGER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_DXGI_SHARED_HANDLE_MANAGER_H_ |
| |
| #include <map> |
| |
| #include <d3d11.h> |
| #include <wrl/client.h> |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/synchronization/lock.h" |
| #include "base/thread_annotations.h" |
| #include "base/types/pass_key.h" |
| #include "base/win/scoped_handle.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| |
| namespace gpu { |
| |
| // DXGISharedHandleManager caches the state associated with DXGI shared handles |
| // using gfx::DXGIHandleToken as the key. These tokens are used to uniquely |
| // identify the texture associated with the shared handle even after the handle |
| // is duplicated. See |dxgi_token| in GpuMemoryBufferHandle. |
| // |
| // DXGISharedHandleManager is safe to call from any thread and is guaranteed to |
| // outlive any scoped_refptrs it hands out. Currently, the manager is only used |
| // on the GPU main thread, but it is expected that in the near future, the |
| // scoped_refptrs could be released on other threads e.g. on DrDC thread. |
| // |
| // DXGISharedHandleState holds the shared handle and its associated state like |
| // D3D texture, keyed mutex state, etc. Its lifetime is managed exclusively by |
| // scoped_refptrs handed out by the DXGISharedHandleManager. |
| // |
| // DXGISharedHandleState is implemented as a ref-counted type with custom AddRef |
| // and Release methods. The manager only holds raw pointers to state instances |
| // for lookup by token, so DXGISharedHandleState ensures that the raw pointers |
| // are cleaned up when the refcount goes to zero. |
| |
| class DXGISharedHandleManager; |
| |
| class GPU_GLES2_EXPORT DXGISharedHandleState |
| : public base::subtle::RefCountedThreadSafeBase { |
| public: |
| REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE(); |
| |
| DXGISharedHandleState(base::PassKey<DXGISharedHandleManager>, |
| scoped_refptr<DXGISharedHandleManager> manager, |
| gfx::DXGIHandleToken token, |
| base::win::ScopedHandle shared_handle, |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture); |
| |
| DXGISharedHandleState(const DXGISharedHandleState&) = delete; |
| DXGISharedHandleState& operator=(const DXGISharedHandleState&) = delete; |
| |
| void AddRef() const; |
| void Release() const; |
| |
| HANDLE GetSharedHandle() const { return shared_handle_.Get(); } |
| |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture() const { |
| return d3d11_texture_; |
| } |
| |
| bool has_keyed_mutex() const { return !!dxgi_keyed_mutex_; } |
| |
| bool BeginAccessD3D11(); |
| void EndAccessD3D11(); |
| |
| bool BeginAccessD3D12(); |
| void EndAccessD3D12(); |
| |
| private: |
| ~DXGISharedHandleState(); |
| |
| scoped_refptr<DXGISharedHandleManager> manager_; |
| const gfx::DXGIHandleToken token_; |
| |
| // If |d3d11_texture_| has a keyed mutex, it will be stored in |
| // |dxgi_keyed_mutex_|. The keyed mutex is used to synchronize D3D11 and |
| // D3D12 Chromium components. |dxgi_keyed_mutex_| is the D3D11 side of the |
| // keyed mutex. To create the corresponding D3D12 interface, pass the handle |
| // stored in |shared_handle_| to ID3D12Device::OpenSharedHandle. Only one |
| // component is allowed to read/write to the texture at a time. |
| base::win::ScopedHandle shared_handle_; |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture_; |
| Microsoft::WRL::ComPtr<IDXGIKeyedMutex> dxgi_keyed_mutex_; |
| bool acquired_for_d3d12_ = false; |
| int acquired_for_d3d11_count_ = 0; |
| }; |
| |
| class GPU_GLES2_EXPORT DXGISharedHandleManager |
| : public base::RefCountedThreadSafe<DXGISharedHandleManager> { |
| public: |
| explicit DXGISharedHandleManager( |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device); |
| |
| // Retrieves an existing state associated with |token| or creates a new one if |
| // none exists. Note that the returned state won't not have |shared_handle| as |
| // its handle if |token| was registered previously, but the state's handle |
| // will refer to the same D3D11 texture. Returns a nullptr on error. |
| scoped_refptr<DXGISharedHandleState> GetOrCreateSharedHandleState( |
| gfx::DXGIHandleToken token, |
| base::win::ScopedHandle shared_handle); |
| |
| // Creates a new unique state for given |shared_handle| and |d3d11_texture|. |
| // No other state will have references to the same shared handle and texture. |
| // Useful when creating handles which are guaranteed to never be duplicated |
| // e.g. WebGPU usage shared image that only needs a handle for Dawn interop. |
| scoped_refptr<DXGISharedHandleState> CreateAnonymousSharedHandleState( |
| base::win::ScopedHandle shared_handle, |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture); |
| |
| size_t GetSharedHandleMapSizeForTesting() const; |
| |
| private: |
| friend class base::RefCountedThreadSafe<DXGISharedHandleManager>; |
| friend class DXGISharedHandleState; |
| |
| ~DXGISharedHandleManager(); |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| |
| mutable base::Lock lock_; |
| |
| using SharedHandleMap = |
| std::map<gfx::DXGIHandleToken, DXGISharedHandleState*>; |
| SharedHandleMap shared_handle_state_map_ GUARDED_BY(lock_); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_DXGI_SHARED_HANDLE_MANAGER_H_ |