| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/image_reader_gl_owner.h" |
| |
| #include <android/native_window_jni.h> |
| #include <jni.h> |
| #include <stdint.h> |
| |
| #include "base/android/android_hardware_buffer_compat.h" |
| #include "base/android/android_image_reader_compat.h" |
| #include "base/android/build_info.h" |
| #include "base/android/jni_android.h" |
| #include "base/android/scoped_hardware_buffer_fence_sync.h" |
| #include "base/debug/dump_without_crashing.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/metrics/histogram_functions.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/posix/eintr_wrapper.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/task/bind_post_task.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "gpu/command_buffer/service/abstract_texture.h" |
| #include "gpu/config/gpu_finch_features.h" |
| #include "gpu/ipc/common/android/android_image_reader_utils.h" |
| #include "ui/gfx/android/android_surface_control_compat.h" |
| #include "ui/gl/gl_fence_android_native_fence_sync.h" |
| #include "ui/gl/gl_utils.h" |
| #include "ui/gl/scoped_binders.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace gpu { |
| |
| namespace { |
| bool IsSurfaceControl(TextureOwner::Mode mode) { |
| switch (mode) { |
| case TextureOwner::Mode::kAImageReaderInsecureSurfaceControl: |
| case TextureOwner::Mode::kAImageReaderSecureSurfaceControl: |
| return true; |
| case TextureOwner::Mode::kAImageReaderInsecure: |
| return false; |
| case TextureOwner::Mode::kSurfaceTextureInsecure: |
| NOTREACHED(); |
| return false; |
| } |
| NOTREACHED(); |
| return false; |
| } |
| |
| // This should be as small as possible to limit the memory usage. |
| // ImageReader needs 1 image to mimic the behavior of SurfaceTexture but |
| // 2 images are required to minimize negative impact on |
| // smoothness. This is because in case an image is not acquired for some |
| // reasons, last acquired image should be displayed which is only possible with |
| // 2 images (1 previously acquired, 1 currently acquired/tried to acquire). |
| // But some devices supports only 1 image to be acquired. (see |
| // crbug.com/1051705). For SurfaceControl we need 3 images instead of 2 since 1 |
| // frame (and hence image associated with it) will be with system compositor and |
| // 2 frames will be in flight. For multi-threaded compositor, when AImageReader |
| // is supported, we need 3 images in order to skip texture copy. 1 frame with |
| // display compositor, 1 frame in flight and 1 frame being prepared by the |
| // renderer. |
| uint32_t NumRequiredMaxImages(TextureOwner::Mode mode) { |
| if (IsSurfaceControl(mode)) { |
| DCHECK(!features::LimitAImageReaderMaxSizeToOne()); |
| if (features::IncreaseBufferCountForHighFrameRate()) |
| return 5; |
| |
| return 3; |
| } |
| return features::LimitAImageReaderMaxSizeToOne() ? 1 : 2; |
| } |
| |
| } // namespace |
| |
| // This class is safe to be created/destroyed on different threads. This is made |
| // sure by destruction happening on correct thread. This class is not thread |
| // safe to be used concurrently on multiple thraeads. |
| class ImageReaderGLOwner::ScopedHardwareBufferImpl |
| : public base::android::ScopedHardwareBufferFenceSync { |
| public: |
| ScopedHardwareBufferImpl(scoped_refptr<ImageReaderGLOwner> texture_owner, |
| AImage* image, |
| base::android::ScopedHardwareBufferHandle handle, |
| base::ScopedFD fence_fd) |
| : base::android::ScopedHardwareBufferFenceSync(std::move(handle), |
| std::move(fence_fd), |
| base::ScopedFD(), |
| true /* is_video */), |
| texture_owner_(std::move(texture_owner)), |
| image_(image) { |
| DCHECK(image_); |
| texture_owner_->RegisterRefOnImageLocked(image_); |
| } |
| |
| ~ScopedHardwareBufferImpl() override { |
| texture_owner_->ReleaseRefOnImage(image_, std::move(read_fence_)); |
| } |
| |
| void SetReadFence(base::ScopedFD fence_fd, bool has_context) final { |
| // Client can call this method multiple times for a hardware buffer. Hence |
| // all the client provided sync_fd should be merged. Eg: BeginReadAccess() |
| // can be called multiple times for a SharedImageVideo representation. |
| read_fence_ = gl::MergeFDs(std::move(read_fence_), std::move(fence_fd)); |
| } |
| |
| private: |
| base::ScopedFD read_fence_; |
| scoped_refptr<ImageReaderGLOwner> texture_owner_; |
| raw_ptr<AImage> image_; |
| }; |
| |
| ImageReaderGLOwner::ImageReaderGLOwner( |
| std::unique_ptr<gles2::AbstractTexture> texture, |
| Mode mode, |
| scoped_refptr<SharedContextState> context_state, |
| scoped_refptr<RefCountedLock> drdc_lock) |
| : TextureOwner(false /* binds_texture_on_image_update */, |
| std::move(texture), |
| std::move(context_state)), |
| RefCountedLockHelperDrDc(std::move(drdc_lock)), |
| loader_(base::android::AndroidImageReader::GetInstance()), |
| context_(gl::GLContext::GetCurrent()), |
| surface_(gl::GLSurface::GetCurrent()) { |
| DCHECK(context_); |
| DCHECK(surface_); |
| |
| // Set the width, height and format to some default value. This parameters |
| // are/maybe overriden by the producer sending buffers to this imageReader's |
| // Surface. |
| int32_t width = 1, height = 1; |
| max_images_ = NumRequiredMaxImages(mode); |
| AIMAGE_FORMATS format = mode == Mode::kAImageReaderSecureSurfaceControl |
| ? AIMAGE_FORMAT_PRIVATE |
| : AIMAGE_FORMAT_YUV_420_888; |
| AImageReader* reader = nullptr; |
| |
| // The usage flag below should be used when the buffer will be read from by |
| // the GPU as a texture. |
| uint64_t usage = mode == Mode::kAImageReaderSecureSurfaceControl |
| ? AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT |
| : AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE; |
| if (IsSurfaceControl(mode)) |
| usage |= AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY; |
| |
| // Create a new reader for images of the desired size and format. |
| media_status_t return_code = loader_.AImageReader_newWithUsage( |
| width, height, format, usage, max_images_, &reader); |
| if (return_code != AMEDIA_OK) { |
| LOG(ERROR) << " Image reader creation failed on device model : " |
| << base::android::BuildInfo::GetInstance()->model() |
| << ". maxImages used is : " << max_images_; |
| base::debug::DumpWithoutCrashing(); |
| if (return_code == AMEDIA_ERROR_INVALID_PARAMETER) { |
| LOG(ERROR) << "Either reader is null, or one or more of width, height, " |
| "format, maxImages arguments is not supported"; |
| } else { |
| LOG(ERROR) << "unknown error"; |
| } |
| return; |
| } |
| DCHECK(reader); |
| image_reader_ = reader; |
| |
| // Create a new Image Listner. |
| listener_ = std::make_unique<AImageReader_ImageListener>(); |
| |
| // Passing |this| is safe here since we stop listening to new images in the |
| // destructor and set the ImageListener to null. |
| listener_->context = reinterpret_cast<void*>(this); |
| listener_->onImageAvailable = &ImageReaderGLOwner::OnFrameAvailable; |
| |
| // Set the onImageAvailable listener of this image reader. |
| if (loader_.AImageReader_setImageListener(image_reader_, listener_.get()) != |
| AMEDIA_OK) { |
| LOG(ERROR) << " Failed to register AImageReader listener"; |
| return; |
| } |
| } |
| |
| ImageReaderGLOwner::~ImageReaderGLOwner() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| |
| // Call ReleaseResources() if it hasn't already. This will do nothing if the |
| // texture and other resources has already been destroyed due to context loss. |
| ReleaseResources(); |
| |
| DCHECK_EQ(image_refs_.size(), 0u); |
| } |
| |
| void ImageReaderGLOwner::ReleaseResources() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| base::AutoLock auto_lock(lock_); |
| // Either TextureOwner is being destroyed or the TextureOwner's shared context |
| // is lost. Cleanup is it hasn't already. |
| if (image_reader_) { |
| // Now we can stop listening to new images. |
| loader_.AImageReader_setImageListener(image_reader_, nullptr); |
| |
| // Delete all images before closing the associated image reader. |
| for (auto& image_ref : image_refs_) |
| loader_.AImage_delete(image_ref.first); |
| |
| // Delete the image reader. |
| loader_.AImageReader_delete(image_reader_); |
| image_reader_ = nullptr; |
| |
| // Clean up the ImageRefs which should now be a no-op since there is no |
| // valid |image_reader_|. |
| image_refs_.clear(); |
| current_image_ref_.reset(); |
| } |
| } |
| |
| void ImageReaderGLOwner::SetFrameAvailableCallback( |
| const base::RepeatingClosure& frame_available_cb) { |
| DCHECK(!frame_available_cb_); |
| frame_available_cb_ = std::move(frame_available_cb); |
| } |
| |
| gl::ScopedJavaSurface ImageReaderGLOwner::CreateJavaSurface() const { |
| base::AutoLock auto_lock(lock_); |
| |
| // If we've already lost the texture, then do nothing. |
| if (!image_reader_) { |
| DLOG(ERROR) << "Already lost texture / image reader"; |
| return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr); |
| } |
| |
| // Get the android native window from the image reader. |
| ANativeWindow* window = nullptr; |
| if (loader_.AImageReader_getWindow(image_reader_, &window) != AMEDIA_OK) { |
| DLOG(ERROR) << "unable to get a window from image reader."; |
| return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr); |
| } |
| |
| // Get the java surface object from the Android native window. |
| JNIEnv* env = base::android::AttachCurrentThread(); |
| auto j_surface = base::android::ScopedJavaLocalRef<jobject>::Adopt( |
| env, loader_.ANativeWindow_toSurface(env, window)); |
| DCHECK(j_surface); |
| |
| // Get the scoped java surface that will call release() on destruction. |
| return gl::ScopedJavaSurface(j_surface); |
| } |
| |
| void ImageReaderGLOwner::UpdateTexImage() { |
| base::AutoLock auto_lock(lock_); |
| |
| // If we've lost the texture, then do nothing. |
| if (!texture()) |
| return; |
| |
| DCHECK(image_reader_); |
| |
| // Acquire the latest image asynchronously. We must release the current image |
| // before acquiring a new one if the ImageReader was initialized with one |
| // outstanding image at max. |
| if (max_images_ == 1) |
| current_image_ref_.reset(); |
| |
| AImage* image = nullptr; |
| int acquire_fence_fd = -1; |
| media_status_t return_code = AMEDIA_OK; |
| |
| if (max_images_ - image_refs_.size() < 2) { |
| // acquireNextImageAsync is required here since as per the spec calling |
| // AImageReader_acquireLatestImage with less than two images of margin, that |
| // is (maxImages - currentAcquiredImages < 2) will not discard as expected. |
| // We always have currentAcquiredImages as 1 since we delete a previous |
| // image only after acquiring a new image. |
| return_code = loader_.AImageReader_acquireNextImageAsync( |
| image_reader_, &image, &acquire_fence_fd); |
| } else { |
| return_code = loader_.AImageReader_acquireLatestImageAsync( |
| image_reader_, &image, &acquire_fence_fd); |
| } |
| base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult", |
| return_code); |
| |
| // TODO(http://crbug.com/846050). |
| // Need to add some better error handling if below error occurs. Currently we |
| // just return if error occurs. |
| switch (return_code) { |
| case AMEDIA_ERROR_INVALID_PARAMETER: |
| LOG(ERROR) << " Image is null"; |
| return; |
| case AMEDIA_IMGREADER_MAX_IMAGES_ACQUIRED: |
| LOG(ERROR) |
| << "number of concurrently acquired images has reached the limit"; |
| return; |
| case AMEDIA_IMGREADER_NO_BUFFER_AVAILABLE: |
| LOG(ERROR) << "no buffers currently available in the reader queue"; |
| return; |
| case AMEDIA_ERROR_UNKNOWN: |
| LOG(ERROR) << "method fails for some other reasons"; |
| return; |
| case AMEDIA_OK: |
| // Method call succeeded. |
| break; |
| default: |
| // No other error code should be returned. |
| NOTREACHED(); |
| return; |
| } |
| base::ScopedFD scoped_acquire_fence_fd(acquire_fence_fd); |
| |
| // If there is no new image simply return. At this point previous image will |
| // still be bound to the texture. |
| if (!image) { |
| return; |
| } |
| |
| UMA_HISTOGRAM_BOOLEAN("Media.AImageReaderGLOwner.HasFence", |
| scoped_acquire_fence_fd.is_valid()); |
| |
| // Make the newly acquired image as current image. |
| current_image_ref_.emplace(this, image, std::move(scoped_acquire_fence_fd)); |
| } |
| |
| void ImageReaderGLOwner::EnsureTexImageBound(GLuint service_id) { |
| base::AutoLock auto_lock(lock_); |
| if (current_image_ref_) |
| current_image_ref_->EnsureBound(service_id); |
| } |
| |
| std::unique_ptr<base::android::ScopedHardwareBufferFenceSync> |
| ImageReaderGLOwner::GetAHardwareBuffer() { |
| base::AutoLock auto_lock(lock_); |
| if (!current_image_ref_) |
| return nullptr; |
| |
| AHardwareBuffer* buffer = nullptr; |
| loader_.AImage_getHardwareBuffer(current_image_ref_->image(), &buffer); |
| if (!buffer) |
| return nullptr; |
| |
| // TODO(1179206): We suspect that buffer is already freed here and it causes |
| // crash later. Trying to crash earlier. |
| base::AndroidHardwareBufferCompat::GetInstance().Acquire(buffer); |
| base::AndroidHardwareBufferCompat::GetInstance().Release(buffer); |
| |
| return std::make_unique<ScopedHardwareBufferImpl>( |
| this, current_image_ref_->image(), |
| base::android::ScopedHardwareBufferHandle::Create(buffer), |
| current_image_ref_->GetReadyFence()); |
| } |
| |
| gfx::Rect ImageReaderGLOwner::GetCropRectLocked() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| lock_.AssertAcquired(); |
| if (!current_image_ref_) |
| return gfx::Rect(); |
| |
| // Note that to query the crop rectangle, we don't need to wait for the |
| // AImage to be ready by checking the associated image ready fence. |
| AImageCropRect crop_rect; |
| media_status_t return_code = |
| loader_.AImage_getCropRect(current_image_ref_->image(), &crop_rect); |
| if (return_code != AMEDIA_OK) { |
| DLOG(ERROR) << "Error querying crop rectangle from the image : " |
| << return_code; |
| return gfx::Rect(); |
| } |
| DCHECK_GE(crop_rect.right, crop_rect.left); |
| DCHECK_GE(crop_rect.bottom, crop_rect.top); |
| return gfx::Rect(crop_rect.left, crop_rect.top, |
| crop_rect.right - crop_rect.left, |
| crop_rect.bottom - crop_rect.top); |
| } |
| |
| void ImageReaderGLOwner::RegisterRefOnImageLocked(AImage* image) { |
| lock_.AssertAcquired(); |
| DCHECK(image_reader_); |
| |
| // Add a ref that the caller will release. |
| image_refs_[image].count++; |
| } |
| |
| void ImageReaderGLOwner::ReleaseRefOnImage(AImage* image, |
| base::ScopedFD fence_fd) { |
| base::AutoLock auto_lock(lock_); |
| ReleaseRefOnImageLocked(image, std::move(fence_fd)); |
| } |
| |
| void ImageReaderGLOwner::ReleaseRefOnImageLocked(AImage* image, |
| base::ScopedFD fence_fd) { |
| lock_.AssertAcquired(); |
| |
| // During cleanup on losing the texture, all images are synchronously released |
| // and the |image_reader_| is destroyed. |
| if (!image_reader_) |
| return; |
| |
| // Ensure that DrDc lock is held when |buffer_available_cb| can be triggered |
| // because we do not want any other thread to steal the free buffer slot which |
| // is meant to be used by |buffer_available_cb| and hence resulting in wrong |
| // FrameInfo for all future frames. |
| AssertAcquiredDrDcLock(); |
| |
| auto it = image_refs_.find(image); |
| DCHECK(it != image_refs_.end()); |
| |
| auto& image_ref = it->second; |
| DCHECK_GT(image_ref.count, 0u); |
| image_ref.count--; |
| image_ref.release_fence_fd = |
| gl::MergeFDs(std::move(image_ref.release_fence_fd), std::move(fence_fd)); |
| |
| if (image_ref.count > 0) |
| return; |
| |
| if (image_ref.release_fence_fd.is_valid()) { |
| loader_.AImage_deleteAsync(image, |
| std::move(image_ref.release_fence_fd.release())); |
| } else { |
| loader_.AImage_delete(image); |
| } |
| |
| image_refs_.erase(it); |
| DCHECK_GT(max_images_, static_cast<int32_t>(image_refs_.size())); |
| auto buffer_available_cb = std::move(buffer_available_cb_); |
| |
| // |buffer_available_cb| will try to acquire lock again via |
| // UpdatetexImage(), hence we need to unlock here. Note that when |
| // |max_images_| is 1, this callback will always be empty here since it will |
| // be run immediately in RunWhenBufferIsAvailable(). Hence resetting |
| // |current_image_ref_| in UpdateTexImage() can not trigger this callback. |
| // Otherwise triggering this callback from UpdateTexImage() on |
| // |current_image_ref_| reset would cause callback and hence FrameInfoHelper |
| // to run and eventually call UpdateTexImage() from there which could have |
| // been filmsy. |
| if (buffer_available_cb) { |
| base::AutoUnlock auto_unlock(lock_); |
| DCHECK_GT(max_images_, 1); |
| std::move(buffer_available_cb).Run(); |
| } |
| } |
| |
| void ImageReaderGLOwner::ReleaseBackBuffers() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| // ReleaseBackBuffers() call is not required with image reader. |
| } |
| |
| gl::GLContext* ImageReaderGLOwner::GetContext() const { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| return context_.get(); |
| } |
| |
| gl::GLSurface* ImageReaderGLOwner::GetSurface() const { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| return surface_.get(); |
| } |
| |
| // This callback function will be called when there is a new image available |
| // for in the image reader's queue. |
| void ImageReaderGLOwner::OnFrameAvailable(void* context, AImageReader* reader) { |
| ImageReaderGLOwner* image_reader_ptr = |
| reinterpret_cast<ImageReaderGLOwner*>(context); |
| |
| // It is safe to run this callback on any thread. |
| image_reader_ptr->frame_available_cb_.Run(); |
| } |
| |
| void ImageReaderGLOwner::RunWhenBufferIsAvailable(base::OnceClosure callback) { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| int image_refs_size = 0; |
| { |
| base::AutoLock auto_lock(lock_); |
| // Note that we handle only one simultaneous request, this is not issue |
| // because FrameInfoHelper maintain request queue and has only single |
| // outstanding request on GPU thread. |
| DCHECK(!buffer_available_cb_); |
| image_refs_size = static_cast<int>(image_refs_.size()); |
| } |
| // If `max_images` == 1 we will drop it before acquiring new buffer. Note |
| // that this must never happen with SurfaceControl and the |
| // ImageReaderGLOwner is the sole owner of the images. |
| if (max_images_ == 1 || image_refs_size < max_images_) { |
| // This callback is run from here as well as from ReleaseRefOnImage() where |
| // we remove one image from image reader queue before callback is run. |
| // Once the |lock_| is dropped in this method here, another thread can |
| // UpdateTexImage() before callback is run and hence cause the image reader |
| // queue to become full. In that case callback will not be able to render |
| // and acquire updated image and hence will use FrameInfo of the previous |
| // image which will result in wrong coded size for all future frames. To |
| // avoid this, no other thread should try to UpdateTexImage() when this |
| // callback is run. Hence drdc_lock should be held from all the places from |
| // where the callback could be run which is either OnGpu::GetFrameInfo() or |
| // ImageReaderGLOwner::ReleaseRefOnImageLocked() and |
| // OnGpu::GetFrameInfoImpl() should assume that the drdc_lock is always |
| // held. |
| std::move(callback).Run(); |
| } else { |
| base::AutoLock auto_lock(lock_); |
| buffer_available_cb_ = std::move(callback); |
| } |
| } |
| |
| bool ImageReaderGLOwner::GetCodedSizeAndVisibleRect( |
| gfx::Size rotated_visible_size, |
| gfx::Size* coded_size, |
| gfx::Rect* visible_rect) { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| base::AutoLock auto_lock(lock_); |
| DCHECK(visible_rect); |
| DCHECK(coded_size); |
| |
| AHardwareBuffer* buffer = nullptr; |
| if (current_image_ref_) { |
| loader_.AImage_getHardwareBuffer(current_image_ref_->image(), &buffer); |
| if (!buffer) { |
| DLOG(ERROR) << "Unable to get an AHardwareBuffer from the image"; |
| } |
| } |
| if (!buffer) { |
| *coded_size = gfx::Size(); |
| *visible_rect = gfx::Rect(); |
| return false; |
| } |
| // Get the buffer descriptor. Note that for querying the buffer descriptor, we |
| // do not need to wait on the AHB to be ready. |
| AHardwareBuffer_Desc desc; |
| base::AndroidHardwareBufferCompat::GetInstance().Describe(buffer, &desc); |
| |
| *visible_rect = GetCropRectLocked(); |
| *coded_size = gfx::Size(desc.width, desc.height); |
| |
| return true; |
| } |
| |
| ImageReaderGLOwner::ImageRef::ImageRef() = default; |
| ImageReaderGLOwner::ImageRef::~ImageRef() = default; |
| ImageReaderGLOwner::ImageRef::ImageRef(ImageRef&& other) = default; |
| ImageReaderGLOwner::ImageRef& ImageReaderGLOwner::ImageRef::operator=( |
| ImageRef&& other) = default; |
| |
| ImageReaderGLOwner::ScopedCurrentImageRef::ScopedCurrentImageRef( |
| ImageReaderGLOwner* texture_owner, |
| AImage* image, |
| base::ScopedFD ready_fence) |
| : texture_owner_(texture_owner), |
| image_(image), |
| ready_fence_(std::move(ready_fence)) { |
| DCHECK(texture_owner_); |
| texture_owner_->lock_.AssertAcquired(); |
| DCHECK(image_); |
| texture_owner_->RegisterRefOnImageLocked(image_); |
| } |
| |
| ImageReaderGLOwner::ScopedCurrentImageRef::~ScopedCurrentImageRef() { |
| texture_owner_->lock_.AssertAcquired(); |
| base::ScopedFD release_fence; |
| // If there is no |image_reader_|, we are in tear down so no fence is |
| // required. |
| if (image_bound_ && texture_owner_->image_reader_) |
| release_fence = CreateEglFenceAndExportFd(); |
| else |
| release_fence = std::move(ready_fence_); |
| texture_owner_->ReleaseRefOnImageLocked(image_, std::move(release_fence)); |
| } |
| |
| base::ScopedFD ImageReaderGLOwner::ScopedCurrentImageRef::GetReadyFence() |
| const { |
| return base::ScopedFD(HANDLE_EINTR(dup(ready_fence_.get()))); |
| } |
| |
| void ImageReaderGLOwner::ScopedCurrentImageRef::EnsureBound(GLuint service_id) { |
| // Same |image_| can be bound multiple times to different |service_id|. So |
| // even if |image_bound_| is true, it might not be for current |service_id|. |
| // Hence we still need to create and bind egl image to the |service_id|. |
| // Also continue to wait on the fence even if it was waited upon during |
| // previous EnsureBound() calls on same image since this call could be on a |
| // different context. Insert an EGL fence and make server wait for image to be |
| // available. |
| if (!InsertEglFenceAndWait(GetReadyFence())) |
| return; |
| |
| // CreateAndBindEglImage will bind texture with service_id to current unit. We |
| // never should alter gl binding without updating state tracking, which we |
| // can't do here, so restore previous after we done. |
| ScopedRestoreTextureBinding scoped_restore_texture; |
| |
| // Create EGL image from the AImage and bind it to the texture. |
| if (!CreateAndBindEglImage(image_, service_id, &texture_owner_->loader_)) |
| return; |
| |
| image_bound_ = true; |
| } |
| |
| } // namespace gpu |