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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_
#define GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/service/texture_owner.h"
#include "gpu/gpu_export.h"
#include "ui/gl/android/surface_texture.h"
namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
} // namespace android
} // namespace base
namespace gpu {
// This class wraps the Surface Texture usage. It is used to create a surface
// texture attached to a new texture of the current platform GL context. The
// surface handle of the SurfaceTexture is attached to the decoded media
// frames. Media frames can update the attached surface handle with image data.
// This class helps to update the attached texture using that image data
// present in the surface.
class GPU_EXPORT SurfaceTextureGLOwner : public TextureOwner {
public:
gl::GLContext* GetContext() const override;
gl::GLSurface* GetSurface() const override;
void SetFrameAvailableCallback(
const base::RepeatingClosure& frame_available_cb) override;
gl::ScopedJavaSurface CreateJavaSurface() const override;
void UpdateTexImage() override;
void EnsureTexImageBound() override;
void GetTransformMatrix(float mtx[16]) override;
void ReleaseBackBuffers() override;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() override;
protected:
void OnTextureDestroyed(gles2::AbstractTexture*) override;
private:
friend class TextureOwner;
SurfaceTextureGLOwner(std::unique_ptr<gles2::AbstractTexture> texture);
~SurfaceTextureGLOwner() override;
scoped_refptr<gl::SurfaceTexture> surface_texture_;
// The context and surface that were used to create |surface_texture_|.
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
// To ensure that SetFrameAvailableCallback() is called only once.
bool is_frame_available_callback_set_ = false;
THREAD_CHECKER(thread_checker_);
DISALLOW_COPY_AND_ASSIGN(SurfaceTextureGLOwner);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_