| // Copyright 2012 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_SYNC_SOCKET_H_ | 
 | #define BASE_SYNC_SOCKET_H_ | 
 |  | 
 | // A socket abstraction used for sending and receiving plain | 
 | // data.  Because the receiving is blocking, they can be used to perform | 
 | // rudimentary cross-process synchronization with low latency. | 
 |  | 
 | #include <stddef.h> | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/containers/span.h" | 
 | #include "base/files/platform_file.h" | 
 | #include "base/synchronization/waitable_event.h" | 
 | #include "base/time/time.h" | 
 | #include "build/build_config.h" | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 | #include <windows.h> | 
 | #endif | 
 | #include <sys/types.h> | 
 |  | 
 | namespace base { | 
 |  | 
 | class BASE_EXPORT SyncSocket { | 
 |  public: | 
 |   using Handle = PlatformFile; | 
 |   using ScopedHandle = ScopedPlatformFile; | 
 |   static const Handle kInvalidHandle; | 
 |  | 
 |   SyncSocket(); | 
 |  | 
 |   // Creates a SyncSocket from a Handle. | 
 |   explicit SyncSocket(Handle handle); | 
 |   explicit SyncSocket(ScopedHandle handle); | 
 |   SyncSocket(const SyncSocket&) = delete; | 
 |   SyncSocket& operator=(const SyncSocket&) = delete; | 
 |   virtual ~SyncSocket(); | 
 |  | 
 |   // Initializes and connects a pair of sockets. | 
 |   // |socket_a| and |socket_b| must not hold a valid handle.  Upon successful | 
 |   // return, the sockets will both be valid and connected. | 
 |   static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); | 
 |  | 
 |   // Closes the SyncSocket. | 
 |   virtual void Close(); | 
 |  | 
 |   // Sends the message to the remote peer of the SyncSocket. | 
 |   // Note it is not safe to send messages from the same socket handle by | 
 |   // multiple threads simultaneously. | 
 |   // `data` must be non-empty. | 
 |   // Returns the number of bytes sent, or 0 upon failure. | 
 |   virtual size_t Send(span<const uint8_t> data); | 
 |  | 
 |   // Receives a message from an SyncSocket. | 
 |   // The data will be received in `buffer`, which must be non-empty. | 
 |   // Returns the number of bytes received, or 0 upon failure. | 
 |   virtual size_t Receive(span<uint8_t> buffer); | 
 |  | 
 |   // Same as Receive() but only blocks for data until `timeout` has elapsed or | 
 |   // `buffer` is exhausted. Currently only timeouts less than one second are | 
 |   // allowed. Returns the number of bytes read. | 
 |   virtual size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout); | 
 |  | 
 |   // Returns the number of bytes available. If non-zero, Receive() will not | 
 |   // not block when called. | 
 |   virtual size_t Peek(); | 
 |  | 
 |   // Returns true if the Handle is valid, and false if it is not. | 
 |   bool IsValid() const; | 
 |  | 
 |   // Extracts the contained handle.  Used for transferring between | 
 |   // processes. | 
 |   Handle handle() const; | 
 |  | 
 |   // Extracts and takes ownership of the contained handle. | 
 |   Handle Release(); | 
 |   ScopedHandle Take(); | 
 |  | 
 |  protected: | 
 |   ScopedHandle handle_; | 
 | }; | 
 |  | 
 | // Derives from SyncSocket and adds support for shutting down the socket from | 
 | // another thread while a blocking Receive or Send is being done from the | 
 | // thread that owns the socket. | 
 | class BASE_EXPORT CancelableSyncSocket : public SyncSocket { | 
 |  public: | 
 |   CancelableSyncSocket(); | 
 |   explicit CancelableSyncSocket(Handle handle); | 
 |   explicit CancelableSyncSocket(ScopedHandle handle); | 
 |   CancelableSyncSocket(const CancelableSyncSocket&) = delete; | 
 |   CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete; | 
 |   ~CancelableSyncSocket() override = default; | 
 |  | 
 |   // Initializes a pair of cancelable sockets.  See documentation for | 
 |   // SyncSocket::CreatePair for more details. | 
 |   static bool CreatePair(CancelableSyncSocket* socket_a, | 
 |                          CancelableSyncSocket* socket_b); | 
 |  | 
 |   // A way to shut down a socket even if another thread is currently performing | 
 |   // a blocking Receive or Send. | 
 |   bool Shutdown(); | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 |   // Since the Linux and Mac implementations actually use a socket, shutting | 
 |   // them down from another thread is pretty simple - we can just call | 
 |   // shutdown().  However, the Windows implementation relies on named pipes | 
 |   // and there isn't a way to cancel a blocking synchronous Read that is | 
 |   // supported on <Vista. So, for Windows only, we override these | 
 |   // SyncSocket methods in order to support shutting down the 'socket'. | 
 |   void Close() override; | 
 |   size_t Receive(span<uint8_t> buffer) override; | 
 |   size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout) override; | 
 | #endif | 
 |  | 
 |   // Send() is overridden to catch cases where the remote end is not responding | 
 |   // and we fill the local socket buffer. When `data` is full, this | 
 |   // implementation of Send() will not block indefinitely as | 
 |   // SyncSocket::Send will, but instead return 0, as no bytes could be sent. | 
 |   // Note that the socket will not be closed in this case. | 
 |   size_t Send(span<const uint8_t> data) override; | 
 |  | 
 |  private: | 
 | #if BUILDFLAG(IS_WIN) | 
 |   WaitableEvent shutdown_event_; | 
 |   WaitableEvent file_operation_; | 
 | #endif | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_SYNC_SOCKET_H_ |