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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_PLATFORM_PLATFORM_CHANNEL_H_
#define MOJO_PUBLIC_CPP_PLATFORM_PLATFORM_CHANNEL_H_
#include <string_view>
#include "base/command_line.h"
#include "base/component_export.h"
#include "base/process/launch.h"
#include "build/build_config.h"
#include "mojo/public/cpp/platform/platform_channel_endpoint.h"
namespace mojo {
// PlatformChannel encapsulates construction and ownership of two entangled
// endpoints of a platform-specific communication primitive, e.g. a Windows
// pipe, a Unix domain socket, or a macOS Mach port pair. One endpoint is
// designated as the "local" endpoint and should be retained by the creating
// process; the other endpoint is designated as the "remote" endpoint and
// should be passed to an external process.
//
// PlatformChannels can be used to bootstrap Mojo IPC between one process and
// another. Typically the other process is a child of this process, and there
// are helper methods for passing the endpoint to a child as such; but this
// arrangement is not strictly necessary on all platforms.
//
// For a channel which allows clients to connect by name (i.e. a named pipe
// or socket server, supported only on Windows and POSIX systems) see
// NamedPlatformChannel.
class COMPONENT_EXPORT(MOJO_CPP_PLATFORM) PlatformChannel {
public:
// A common helper constant that is used to pass handle values on the
// command line when the relevant methods are used on this class.
static const char kHandleSwitch[];
using HandlePassingInfo = PlatformChannelEndpoint::HandlePassingInfo;
PlatformChannel();
PlatformChannel(PlatformChannelEndpoint local,
PlatformChannelEndpoint remote);
PlatformChannel(PlatformChannel&& other);
PlatformChannel& operator=(PlatformChannel&& other);
~PlatformChannel();
const PlatformChannelEndpoint& local_endpoint() const {
return local_endpoint_;
}
const PlatformChannelEndpoint& remote_endpoint() const {
return remote_endpoint_;
}
[[nodiscard]] PlatformChannelEndpoint TakeLocalEndpoint() {
return std::move(local_endpoint_);
}
[[nodiscard]] PlatformChannelEndpoint TakeRemoteEndpoint() {
return std::move(remote_endpoint_);
}
// Prepares to pass the remote endpoint handle to a process that will soon be
// launched. Returns a string that can be used in the remote process with
// |RecoverPassedEndpointFromString()| (see below). The string can e.g. be
// passed on the new process's command line.
//
// **NOTE**: If this method is called it is important to also call
// |RemoteProcessLaunchAttempted()| on this PlatformChannel *after* attempting
// to launch the new process, regardless of whether the attempt succeeded.
// Failing to do so can result in leaked handles.
void PrepareToPassRemoteEndpoint(HandlePassingInfo* info, std::string* value);
// Like above but adds handle information to the appropriate field in
// `options` and returns the string encoding.
std::string PrepareToPassRemoteEndpoint(base::LaunchOptions& options);
// Like above but modifies |*command_line| to include the endpoint string
// via the |kHandleSwitch| flag.
void PrepareToPassRemoteEndpoint(HandlePassingInfo* info,
base::CommandLine* command_line);
// Like above but adds handle-passing information directly to
// |*launch_options|, eliminating the potential need for callers to write
// platform-specific code to do the same.
void PrepareToPassRemoteEndpoint(base::LaunchOptions* options,
base::CommandLine* command_line);
// Must be called after the corresponding process launch attempt if
// |PrepareToPassRemoteEndpoint()| was used.
void RemoteProcessLaunchAttempted();
// Recovers an endpoint handle which was passed to the calling process by
// its creator. |value| is a string returned by
// |PrepareToPassRemoteEndpoint()| in the creator's process.
[[nodiscard]] static PlatformChannelEndpoint RecoverPassedEndpointFromString(
std::string_view value);
// Like above but extracts the input string from |command_line| via the
// |kHandleSwitch| flag.
[[nodiscard]] static PlatformChannelEndpoint
RecoverPassedEndpointFromCommandLine(const base::CommandLine& command_line);
// Indicates whether |RecoverPassedEndpointFromCommandLine()| would succeed.
static bool CommandLineHasPassedEndpoint(
const base::CommandLine& command_line);
private:
PlatformChannelEndpoint local_endpoint_;
PlatformChannelEndpoint remote_endpoint_;
};
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_PLATFORM_PLATFORM_CHANNEL_H_