| // Copyright 2018 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef NET_SOCKET_TRANSPORT_CLIENT_SOCKET_H_ | 
 | #define NET_SOCKET_TRANSPORT_CLIENT_SOCKET_H_ | 
 |  | 
 | #include "net/base/ip_endpoint.h" | 
 | #include "net/base/net_export.h" | 
 | #include "net/socket/connection_attempts.h" | 
 | #include "net/socket/stream_socket.h" | 
 |  | 
 | namespace net { | 
 |  | 
 | // A socket class that extends StreamSocket to provide methods that are relevant | 
 | // to a transport client socket. | 
 | class NET_EXPORT TransportClientSocket : public StreamSocket { | 
 |  public: | 
 |   TransportClientSocket(); | 
 |  | 
 |   TransportClientSocket(const TransportClientSocket&) = delete; | 
 |   TransportClientSocket& operator=(const TransportClientSocket&) = delete; | 
 |  | 
 |   ~TransportClientSocket() override; | 
 |  | 
 |   // Binds the socket to a local address, |local_addr|. Returns OK on success, | 
 |   // and a net error code on failure. | 
 |   virtual int Bind(const net::IPEndPoint& local_addr) = 0; | 
 |  | 
 |   // Enables/disables buffering in the kernel. By default, on Linux, TCP sockets | 
 |   // will wait up to 200ms for more data to complete a packet before | 
 |   // transmitting. After calling this function, the kernel will not wait. See | 
 |   // TCP_NODELAY in `man 7 tcp`. On Windows, the Nagle implementation is | 
 |   // governed by RFC 896. SetTCPNoDelay() sets the TCP_NODELAY option. Use | 
 |   // |no_delay| to enable or disable it. Returns true on success, and false on | 
 |   // failure. | 
 |   // | 
 |   // Should not be called and will always fail until there is not an underlying | 
 |   // platform socket ready to receive options. The underlying platform socket | 
 |   // should always be ready after successful connection or slightly earlier | 
 |   // during BeforeConnect handlers. | 
 |   virtual bool SetNoDelay(bool no_delay); | 
 |  | 
 |   // Enables or disables TCP Keep-Alive (which is the SO_KEEPALIVE option on the | 
 |   // socket). The unit for the delay is in seconds. Returns true on success, and | 
 |   // false on failure. | 
 |   // | 
 |   // Should not be called and will always fail until there is not an underlying | 
 |   // platform socket ready to receive options. The underlying platform socket | 
 |   // should always be ready after successful connection or slightly earlier | 
 |   // during BeforeConnect handlers. | 
 |   virtual bool SetKeepAlive(bool enable, int delay_secs); | 
 | }; | 
 |  | 
 | }  // namespace net | 
 |  | 
 | #endif  // NET_SOCKET_TRANSPORT_CLIENT_SOCKET_H_ |