| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_VIEWS_WINDOW_FRAME_CAPTION_BUTTON_H_ |
| #define UI_VIEWS_WINDOW_FRAME_CAPTION_BUTTON_H_ |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "ui/gfx/image/image_skia.h" |
| #include "ui/views/controls/button/button.h" |
| #include "ui/views/controls/focus_ring.h" |
| #include "ui/views/views_export.h" |
| #include "ui/views/window/caption_button_types.h" |
| |
| namespace gfx { |
| class SlideAnimation; |
| struct VectorIcon; |
| } // namespace gfx |
| |
| namespace views { |
| |
| // Base class for the window caption buttons (minimize, maximize, restore, |
| // close). |
| class VIEWS_EXPORT FrameCaptionButton : public views::Button { |
| public: |
| enum Animate { ANIMATE_YES, ANIMATE_NO }; |
| |
| static const char kViewClassName[]; |
| |
| FrameCaptionButton(PressedCallback callback, |
| CaptionButtonIcon icon, |
| int hit_test_type); |
| ~FrameCaptionButton() override; |
| |
| // Gets the color to use for a frame caption button. |
| static SkColor GetButtonColor(SkColor background_color); |
| |
| // Gets the alpha ratio for the colors of inactive frame caption buttons. |
| static float GetInactiveButtonColorAlphaRatio(); |
| |
| // Sets the image to use to paint the button. If |animate| is ANIMATE_YES, |
| // the button crossfades to the new visuals. If the image matches the one |
| // currently used by the button and |animate| is ANIMATE_NO, the crossfade |
| // animation is progressed to the end. |
| void SetImage(CaptionButtonIcon icon, |
| Animate animate, |
| const gfx::VectorIcon& icon_image); |
| |
| // Returns true if the button is crossfading to new visuals set in |
| // SetImage(). |
| bool IsAnimatingImageSwap() const; |
| |
| // Sets the alpha to use for painting. Used to animate visibility changes. |
| void SetAlpha(int alpha); |
| |
| // views::Button: |
| const char* GetClassName() const override; |
| void OnGestureEvent(ui::GestureEvent* event) override; |
| views::PaintInfo::ScaleType GetPaintScaleType() const override; |
| std::unique_ptr<views::InkDrop> CreateInkDrop() override; |
| std::unique_ptr<views::InkDropRipple> CreateInkDropRipple() const override; |
| |
| void SetBackgroundColor(SkColor background_color); |
| |
| void set_paint_as_active(bool paint_as_active) { |
| paint_as_active_ = paint_as_active; |
| } |
| |
| bool paint_as_active() const { return paint_as_active_; } |
| |
| void set_ink_drop_corner_radius(int ink_drop_corner_radius) { |
| ink_drop_corner_radius_ = ink_drop_corner_radius; |
| } |
| int ink_drop_corner_radius() const { return ink_drop_corner_radius_; } |
| |
| CaptionButtonIcon icon() const { return icon_; } |
| |
| const gfx::ImageSkia& icon_image() const { return icon_image_; } |
| |
| const gfx::VectorIcon* icon_definition_for_test() const { |
| return icon_definition_; |
| } |
| |
| protected: |
| // views::Button override: |
| void PaintButtonContents(gfx::Canvas* canvas) override; |
| |
| private: |
| class HighlightPathGenerator; |
| |
| // Determines what alpha to use for the icon based on animation and |
| // active state. |
| int GetAlphaForIcon(int base_alpha) const; |
| |
| // Returns the amount by which the inkdrop ripple and mask should be insetted |
| // from the button size in order to achieve a circular inkdrop with a size |
| // equals to kInkDropHighlightSize. |
| gfx::Insets GetInkdropInsets(const gfx::Size& button_size) const; |
| |
| void UpdateInkDropBaseColor(); |
| |
| // The button's current icon. |
| CaptionButtonIcon icon_; |
| |
| // The current background color. |
| SkColor background_color_; |
| |
| // Whether the button should be painted as active. |
| bool paint_as_active_; |
| |
| // Current alpha to use for painting. |
| int alpha_; |
| |
| // Radius of the ink drop highlight and mask. |
| int ink_drop_corner_radius_; |
| |
| // The image id (kept for the purposes of testing) and image used to paint the |
| // button's icon. |
| const gfx::VectorIcon* icon_definition_ = nullptr; |
| gfx::ImageSkia icon_image_; |
| |
| // The icon image to crossfade from. |
| gfx::ImageSkia crossfade_icon_image_; |
| |
| // Crossfade animation started when the button's images are changed by |
| // SetImage(). |
| std::unique_ptr<gfx::SlideAnimation> swap_images_animation_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FrameCaptionButton); |
| }; |
| |
| } // namespace views |
| |
| #endif // UI_VIEWS_WINDOW_FRAME_CAPTION_BUTTON_H_ |