blob: 1f4a71b57057502259568822f2dc1a6e08f10075 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/quads/render_pass_draw_quad.h"
#include "base/trace_event/trace_event_argument.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace viz {
RenderPassDrawQuad::RenderPassDrawQuad() = default;
RenderPassDrawQuad::RenderPassDrawQuad(const RenderPassDrawQuad& other) =
default;
RenderPassDrawQuad::~RenderPassDrawQuad() = default;
void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off) {
DCHECK(render_pass_id);
bool needs_blending = true;
SetAll(shared_quad_state, rect, visible_rect, needs_blending, render_pass_id,
mask_resource_id, mask_uv_rect, mask_texture_size, filters_scale,
filters_origin, tex_coord_rect, force_anti_aliasing_off);
}
void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off) {
DCHECK(render_pass_id);
DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, visible_rect,
needs_blending);
this->render_pass_id = render_pass_id;
resources.ids[kMaskResourceIdIndex] = mask_resource_id;
resources.count = mask_resource_id ? 1 : 0;
this->mask_uv_rect = mask_uv_rect;
this->mask_texture_size = mask_texture_size;
this->filters_scale = filters_scale;
this->filters_origin = filters_origin;
this->tex_coord_rect = tex_coord_rect;
this->force_anti_aliasing_off = force_anti_aliasing_off;
}
const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS);
return static_cast<const RenderPassDrawQuad*>(quad);
}
void RenderPassDrawQuad::ExtendValue(
base::trace_event::TracedValue* value) const {
TracedValue::SetIDRef(reinterpret_cast<void*>(render_pass_id), value,
"render_pass_id");
value->SetInteger("mask_resource_id", resources.ids[kMaskResourceIdIndex]);
cc::MathUtil::AddToTracedValue("mask_texture_size", mask_texture_size, value);
cc::MathUtil::AddToTracedValue("mask_uv_rect", mask_uv_rect, value);
cc::MathUtil::AddToTracedValue("tex_coord_rect", tex_coord_rect, value);
value->SetBoolean("force_anti_aliasing_off", force_anti_aliasing_off);
}
} // namespace viz