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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_DRAW_QUAD_H_
#define COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_DRAW_QUAD_H_
#include <stddef.h>
#include <memory>
#include "cc/paint/filter_operations.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/viz_common_export.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
namespace viz {
class VIZ_COMMON_EXPORT RenderPassDrawQuad : public DrawQuad {
public:
static const size_t kMaskResourceIdIndex = 0;
RenderPassDrawQuad();
RenderPassDrawQuad(const RenderPassDrawQuad& other);
~RenderPassDrawQuad() override;
void SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off);
RenderPassId render_pass_id;
gfx::RectF mask_uv_rect;
gfx::Size mask_texture_size;
// The scale from layer space of the root layer of the render pass to
// the render pass physical pixels. This scale is applied to the filter
// parameters for pixel-moving filters. This scale should include
// content-to-target-space scale, and device pixel ratio.
gfx::Vector2dF filters_scale;
// The origin for post-processing filters which will be used to offset
// crop rects, lights, etc.
gfx::PointF filters_origin;
gfx::RectF tex_coord_rect;
bool force_anti_aliasing_off;
ResourceId mask_resource_id() const {
return resources.ids[kMaskResourceIdIndex];
}
static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
private:
void ExtendValue(base::trace_event::TracedValue* value) const override;
};
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_DRAW_QUAD_H_