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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_MEDIA_ANDROID_WEBMEDIAPLAYER_ANDROID_H_
#define WEBKIT_MEDIA_ANDROID_WEBMEDIAPLAYER_ANDROID_H_
#include <jni.h>
#include "base/basictypes.h"
#include "base/message_loop.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebMediaPlayer.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebSize.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebURL.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebVideoFrame.h"
namespace WebKit {
class WebCookieJar;
class WebFrame;
}
namespace media {
class MediaPlayerBridge;
}
namespace webkit_media {
class StreamTextureFactory;
class StreamTextureProxy;
class WebMediaPlayerManagerAndroid;
class WebMediaPlayerProxyAndroid;
// This class serves as the android implementation of WebKit::WebMediaPlayer.
// It implements all the playback functions by forwarding calls to android
// media player, and reports player state changes to the webkit.
class WebMediaPlayerAndroid :
public WebKit::WebMediaPlayer,
public MessageLoop::DestructionObserver,
public base::SupportsWeakPtr<WebMediaPlayerAndroid> {
public:
WebMediaPlayerAndroid(WebKit::WebFrame* frame,
WebKit::WebMediaPlayerClient* client,
WebKit::WebCookieJar* cookie_jar,
webkit_media::WebMediaPlayerManagerAndroid* manager,
webkit_media::StreamTextureFactory* factory);
virtual ~WebMediaPlayerAndroid();
// Set |incognito_mode_| to true if in incognito mode.
static void InitIncognito(bool incognito_mode);
// Resource loading.
virtual void load(const WebKit::WebURL& url, CORSMode cors_mode);
virtual void cancelLoad();
// Playback controls.
virtual void play();
virtual void pause();
virtual void seek(float seconds);
virtual bool supportsFullscreen() const;
virtual bool supportsSave() const;
virtual void setEndTime(float seconds);
virtual void setRate(float rate);
virtual void setVolume(float volume);
virtual void setVisible(bool visible);
virtual bool totalBytesKnown();
virtual const WebKit::WebTimeRanges& buffered();
virtual float maxTimeSeekable() const;
// Methods for painting.
virtual void setSize(const WebKit::WebSize& size);
virtual void paint(WebKit::WebCanvas* canvas,
const WebKit::WebRect& rect,
uint8_t alpha);
// True if the loaded media has a playable video/audio track.
virtual bool hasVideo() const;
virtual bool hasAudio() const;
// Dimensions of the video.
virtual WebKit::WebSize naturalSize() const;
// Getters of playback state.
virtual bool paused() const;
virtual bool seeking() const;
virtual float duration() const;
virtual float currentTime() const;
// Get rate of loading the resource.
virtual int32 dataRate() const;
virtual bool didLoadingProgress() const;
virtual unsigned long long totalBytes() const;
// Internal states of loading and network.
virtual WebKit::WebMediaPlayer::NetworkState networkState() const;
virtual WebKit::WebMediaPlayer::ReadyState readyState() const;
virtual bool hasSingleSecurityOrigin() const;
virtual bool didPassCORSAccessCheck() const;
virtual WebKit::WebMediaPlayer::MovieLoadType movieLoadType() const;
virtual float mediaTimeForTimeValue(float timeValue) const;
// Provide statistics.
virtual unsigned decodedFrameCount() const;
virtual unsigned droppedFrameCount() const;
virtual unsigned audioDecodedByteCount() const;
virtual unsigned videoDecodedByteCount() const;
// Methods called from VideoLayerChromium. These methods are running on the
// compositor thread.
virtual WebKit::WebVideoFrame* getCurrentFrame();
virtual void putCurrentFrame(WebKit::WebVideoFrame*);
virtual void setStreamTextureClient(
WebKit::WebStreamTextureClient* client);
// Media player callback handlers.
void OnMediaPrepared();
void OnPlaybackComplete();
void OnBufferingUpdate(int percentage);
void OnSeekComplete();
void OnMediaError(int error_type);
void OnMediaInfo(int info_type);
void OnVideoSizeChanged(int width, int height);
// This function is called by WebMediaPlayerManagerAndroid to pause the video
// and release |media_player_| and its surface texture when we switch tabs.
// However, the actual GlTexture is not released to keep the video screenshot.
void ReleaseMediaResources();
// Whether |media_player_| has been initialized.
bool IsInitialized() const;
// Method inherited from DestructionObserver.
virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
private:
// Create a media player to load the |url_| and prepare for playback.
// Because of limited decoding resources on mobile devices, idle media players
// could get released. In that case, we call this function to get a new media
// player when needed.
void InitializeMediaPlayer();
// Functions that implements media player control.
void PlayInternal();
void PauseInternal();
void SeekInternal(float seconds);
// Helper methods for posting task for setting states and update WebKit.
void UpdateNetworkState(WebKit::WebMediaPlayer::NetworkState state);
void UpdateReadyState(WebKit::WebMediaPlayer::ReadyState state);
// Methods for creation and deletion of stream texture.
void CreateStreamTexture();
void DestroyStreamTexture();
// whether the current process is incognito mode
static bool incognito_mode_;
WebKit::WebFrame* frame_;
WebKit::WebMediaPlayerClient* const client_;
// Save the list of buffered time ranges.
WebKit::WebTimeRanges buffered_;
// Bridge to the android media player.
scoped_ptr<media::MediaPlayerBridge> media_player_;
// Size of the media element.
WebKit::WebSize texture_size_;
// Size of the video.
WebKit::WebSize natural_size_;
// The video frame object used for renderering by WebKit.
scoped_ptr<WebKit::WebVideoFrame> video_frame_;
// Message loops for main renderer thread.
MessageLoop* main_loop_;
// Proxy object that delegates method calls on Render Thread.
// This object is created on the Render Thread and is only called in the
// destructor.
scoped_refptr<WebMediaPlayerProxyAndroid> proxy_;
// If this is set to true, prepare of the media player is done.
bool prepared_;
// URL of the media file to be fetched.
GURL url_;
// Media duration.
float duration_;
// When switching tabs, we release the media player. This variable keeps
// track of the current playback time so that a seek will be performed
// next time the media player gets recreated.
float pending_seek_;
// Internal seek state.
bool seeking_;
// Whether playback has completed.
float playback_completed_;
// Whether loading has progressed since the last call to didLoadingProgress.
mutable bool did_loading_progress_;
// Pointer to the cookie jar to get the cookie for the media url.
WebKit::WebCookieJar* cookie_jar_;
// Manager for managing this media player.
webkit_media::WebMediaPlayerManagerAndroid* manager_;
// Player ID assigned by the media player manager.
int player_id_;
// Whether the user has clicked the play button while media player
// is preparing.
bool pending_play_event_;
// Current player states.
WebKit::WebMediaPlayer::NetworkState network_state_;
WebKit::WebMediaPlayer::ReadyState ready_state_;
// GL texture ID allocated to the video.
unsigned int texture_id_;
// Stream texture ID allocated to the video.
unsigned int stream_id_;
// Whether |media_player_| needs to re-establish the surface texture peer.
bool needs_establish_peer_;
// Object for allocating stream textures.
scoped_ptr<webkit_media::StreamTextureFactory> stream_texture_factory_;
// Object for calling back the compositor thread to repaint the video when a
// frame available. It should be initialized on the compositor thread.
scoped_ptr<webkit_media::StreamTextureProxy> stream_texture_proxy_;
DISALLOW_COPY_AND_ASSIGN(WebMediaPlayerAndroid);
};
} // namespace webkit_media
#endif // WEBKIT_MEDIA_ANDROID_WEBMEDIAPLAYER_ANDROID_H_