blob: 7e086fdfbd211c3458d14329daad9d9dcbe1e211 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/mocks.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_mock.h"
#include "ui/gl/gl_surface_stub.h"
#if !defined(GL_DEPTH24_STENCIL8)
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
using ::gfx::MockGLInterface;
using ::testing::_;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::Invoke;
using ::testing::MatcherCast;
using ::testing::Mock;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SaveArg;
using ::testing::SetArrayArgument;
using ::testing::SetArgPointee;
using ::testing::StrEq;
using ::testing::StrictMock;
namespace gpu {
namespace gles2 {
using namespace cmds;
class GLES2DecoderTestWithExtensionsOnGLES2 : public GLES2DecoderTest {
public:
GLES2DecoderTestWithExtensionsOnGLES2() {}
void SetUp() override {}
void Init(const char* extensions) {
InitState init;
init.extensions = extensions;
init.gl_version = "opengl es 2.0";
init.has_alpha = true;
init.has_depth = true;
init.request_alpha = true;
init.request_depth = true;
InitDecoder(init);
}
};
TEST_P(GLES2DecoderTest, CheckFramebufferStatusWithNoBoundTarget) {
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_)).Times(0);
CheckFramebufferStatus::Result* result =
static_cast<CheckFramebufferStatus::Result*>(shared_memory_address_);
*result = 0;
CheckFramebufferStatus cmd;
cmd.Init(GL_FRAMEBUFFER, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), *result);
}
TEST_P(GLES2DecoderWithShaderTest, BindAndDeleteFramebuffer) {
SetupTexture();
AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
SetupExpectationsForApplyingDefaultDirtyState();
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
true,
GL_FRAMEBUFFER,
0,
true,
GL_FRAMEBUFFER,
0);
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
DrawArrays cmd;
cmd.Init(GL_TRIANGLES, 0, kNumVertices);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferWithNoBoundTarget) {
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(_, _, _, _)).Times(0);
FramebufferRenderbuffer cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DWithNoBoundTarget) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithNoBoundTarget) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
.Times(0);
GetFramebufferAttachmentParameteriv cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithRenderbuffer) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillRepeatedly(Return(GL_NO_ERROR));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
GetFramebufferAttachmentParameteriv::Result* result =
static_cast<GetFramebufferAttachmentParameteriv::Result*>(
shared_memory_address_);
result->size = 0;
const GLint* result_value = result->GetData();
FramebufferRenderbuffer fbrb_cmd;
GetFramebufferAttachmentParameteriv cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(client_renderbuffer_id_, static_cast<GLuint>(*result_value));
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithTexture) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillRepeatedly(Return(GL_NO_ERROR));
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kServiceTextureId,
0))
.Times(1)
.RetiresOnSaturation();
GetFramebufferAttachmentParameteriv::Result* result =
static_cast<GetFramebufferAttachmentParameteriv::Result*>(
shared_memory_address_);
result->SetNumResults(0);
const GLint* result_value = result->GetData();
FramebufferTexture2D fbtex_cmd;
GetFramebufferAttachmentParameteriv cmd;
fbtex_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(client_texture_id_, static_cast<GLuint>(*result_value));
}
TEST_P(GLES2DecoderWithShaderTest,
GetRenderbufferParameterivRebindRenderbuffer) {
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
GetRenderbufferParameteriv cmd;
cmd.Init(GL_RENDERBUFFER,
GL_RENDERBUFFER_RED_SIZE,
shared_memory_id_,
shared_memory_offset_);
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
GetRenderbufferParameterivEXT(
GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, _));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, GetRenderbufferParameterivWithNoBoundTarget) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetRenderbufferParameterivEXT(_, _, _)).Times(0);
GetRenderbufferParameteriv cmd;
cmd.Init(GL_RENDERBUFFER,
GL_RENDERBUFFER_WIDTH,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, RenderbufferStorageRebindRenderbuffer) {
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
}
TEST_P(GLES2DecoderTest, RenderbufferStorageWithNoBoundTarget) {
EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _)).Times(0);
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 3, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
namespace {
// A class to emulate glReadPixels
class ReadPixelsEmulator {
public:
// pack_alignment is the alignment you want ReadPixels to use
// when copying. The actual data passed in pixels should be contiguous.
ReadPixelsEmulator(GLsizei width,
GLsizei height,
GLint bytes_per_pixel,
const void* src_pixels,
const void* expected_pixels,
GLint pack_alignment)
: width_(width),
height_(height),
pack_alignment_(pack_alignment),
bytes_per_pixel_(bytes_per_pixel),
src_pixels_(reinterpret_cast<const int8*>(src_pixels)),
expected_pixels_(reinterpret_cast<const int8*>(expected_pixels)) {}
void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) const {
DCHECK_GE(x, 0);
DCHECK_GE(y, 0);
DCHECK_LE(x + width, width_);
DCHECK_LE(y + height, height_);
for (GLint yy = 0; yy < height; ++yy) {
const int8* src = GetPixelAddress(src_pixels_, x, y + yy);
const void* dst = ComputePackAlignmentAddress(0, yy, width, pixels);
memcpy(const_cast<void*>(dst), src, width * bytes_per_pixel_);
}
}
bool CompareRowSegment(GLint x,
GLint y,
GLsizei width,
const void* data) const {
DCHECK(x + width <= width_ || width == 0);
return memcmp(data,
GetPixelAddress(expected_pixels_, x, y),
width * bytes_per_pixel_) == 0;
}
// Helper to compute address of pixel in pack aligned data.
const void* ComputePackAlignmentAddress(GLint x,
GLint y,
GLsizei width,
const void* address) const {
GLint unpadded_row_size = ComputeImageDataSize(width, 1);
GLint two_rows_size = ComputeImageDataSize(width, 2);
GLsizei padded_row_size = two_rows_size - unpadded_row_size;
GLint offset = y * padded_row_size + x * bytes_per_pixel_;
return static_cast<const int8*>(address) + offset;
}
GLint ComputeImageDataSize(GLint width, GLint height) const {
GLint row_size = width * bytes_per_pixel_;
if (height > 1) {
GLint temp = row_size + pack_alignment_ - 1;
GLint padded_row_size = (temp / pack_alignment_) * pack_alignment_;
GLint size_of_all_but_last_row = (height - 1) * padded_row_size;
return size_of_all_but_last_row + row_size;
} else {
return height * row_size;
}
}
private:
const int8* GetPixelAddress(const int8* base, GLint x, GLint y) const {
return base + (width_ * y + x) * bytes_per_pixel_;
}
GLsizei width_;
GLsizei height_;
GLint pack_alignment_;
GLint bytes_per_pixel_;
const int8* src_pixels_;
const int8* expected_pixels_;
};
} // anonymous namespace
void GLES2DecoderTest::CheckReadPixelsOutOfRange(GLint in_read_x,
GLint in_read_y,
GLsizei in_read_width,
GLsizei in_read_height,
bool init) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
const GLenum kFormat = GL_RGBA;
static const uint8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 255, 18, 19, 18, 255, 19, 12, 13, 255, 14, 18, 19, 255,
18, 19, 13, 255, 29, 28, 23, 255, 22, 21, 22, 255, 21, 29, 28, 255,
23, 22, 21, 255, 22, 21, 28, 255, 31, 34, 39, 255, 37, 32, 37, 255,
32, 31, 34, 255, 39, 37, 32, 255, 37, 32, 34, 255
};
ClearSharedMemory();
// We need to setup an FBO so we can know the max size that ReadPixels will
// access
if (init) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D,
0,
kFormat,
kWidth,
kHeight,
0,
kFormat,
GL_UNSIGNED_BYTE,
kSharedMemoryId,
kSharedMemoryOffset);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
}
ReadPixelsEmulator emu(
kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
// ReadPixels will be called for valid size only even though the command
// is requesting a larger size.
GLint read_x = std::max(0, in_read_x);
GLint read_y = std::max(0, in_read_y);
GLint read_end_x = std::max(0, std::min(kWidth, in_read_x + in_read_width));
GLint read_end_y = std::max(0, std::min(kHeight, in_read_y + in_read_height));
GLint read_width = read_end_x - read_x;
GLint read_height = read_end_y - read_y;
if (read_width > 0 && read_height > 0) {
for (GLint yy = read_y; yy < read_end_y; ++yy) {
EXPECT_CALL(
*gl_,
ReadPixels(read_x, yy, read_width, 1, kFormat, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels))
.RetiresOnSaturation();
}
}
ReadPixels cmd;
cmd.Init(in_read_x,
in_read_y,
in_read_width,
in_read_height,
kFormat,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
GLint unpadded_row_size = emu.ComputeImageDataSize(in_read_width, 1);
scoped_ptr<int8[]> zero(new int8[unpadded_row_size]);
scoped_ptr<int8[]> pack(new int8[kPackAlignment]);
memset(zero.get(), 0, unpadded_row_size);
memset(pack.get(), kInitialMemoryValue, kPackAlignment);
for (GLint yy = 0; yy < in_read_height; ++yy) {
const int8* row = static_cast<const int8*>(
emu.ComputePackAlignmentAddress(0, yy, in_read_width, dest));
GLint y = in_read_y + yy;
if (y < 0 || y >= kHeight) {
EXPECT_EQ(0, memcmp(zero.get(), row, unpadded_row_size));
} else {
// check off left.
GLint num_left_pixels = std::max(-in_read_x, 0);
GLint num_left_bytes = num_left_pixels * kBytesPerPixel;
EXPECT_EQ(0, memcmp(zero.get(), row, num_left_bytes));
// check off right.
GLint num_right_pixels = std::max(in_read_x + in_read_width - kWidth, 0);
GLint num_right_bytes = num_right_pixels * kBytesPerPixel;
EXPECT_EQ(0,
memcmp(zero.get(),
row + unpadded_row_size - num_right_bytes,
num_right_bytes));
// check middle.
GLint x = std::max(in_read_x, 0);
GLint num_middle_pixels =
std::max(in_read_width - num_left_pixels - num_right_pixels, 0);
EXPECT_TRUE(
emu.CompareRowSegment(x, y, num_middle_pixels, row + num_left_bytes));
}
// check padding
if (yy != in_read_height - 1) {
GLint temp = unpadded_row_size + kPackAlignment - 1;
GLint padded_row_size = (temp / kPackAlignment ) * kPackAlignment;
GLint num_padding_bytes = padded_row_size - unpadded_row_size;
if (num_padding_bytes) {
EXPECT_EQ(0, memcmp(pack.get(),
row + unpadded_row_size, num_padding_bytes));
}
}
}
}
TEST_P(GLES2DecoderTest, ReadPixels) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
static const uint8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 255, 18, 19, 18, 255, 19, 12, 13, 255, 14, 18, 19, 255,
18, 19, 13, 255, 29, 28, 23, 255, 22, 21, 22, 255, 21, 29, 28, 255,
23, 22, 21, 255, 22, 21, 28, 255, 31, 34, 39, 255, 37, 32, 37, 255,
32, 31, 34, 255, 39, 37, 32, 255, 37, 32, 34, 255
};
surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
ReadPixelsEmulator emu(
kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
for (GLint yy = 0; yy < kHeight; ++yy) {
EXPECT_TRUE(emu.CompareRowSegment(
0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
}
}
TEST_P(GLES2DecoderRGBBackbufferTest, ReadPixelsNoAlphaBackbuffer) {
const GLsizei kWidth = 3;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
static const uint8 kExpectedPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 255, 19, 18, 19, 255, 13, 14, 18, 255,
29, 28, 23, 255, 21, 22, 21, 255, 28, 23, 22, 255,
31, 34, 39, 255, 32, 37, 32, 255, 34, 39, 37, 255,
};
static const uint8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 18, 19, 18, 19, 12, 13, 14, 18, 19, 29, 28, 23, 22, 21, 22,
21, 29, 28, 23, 22, 21, 31, 34, 39, 37, 32, 37, 32, 31, 34, 39, 37, 32,
};
surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
ReadPixelsEmulator emu(kWidth,
kHeight,
kBytesPerPixel,
kSrcPixels,
kExpectedPixels,
kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
for (GLint yy = 0; yy < kHeight; ++yy) {
EXPECT_TRUE(emu.CompareRowSegment(
0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
}
}
TEST_P(GLES2DecoderTest, ReadPixelsOutOfRange) {
static GLint tests[][4] = {
{
-2, -1, 9, 5,
}, // out of range on all sides
{
2, 1, 9, 5,
}, // out of range on right, bottom
{
-7, -4, 9, 5,
}, // out of range on left, top
{
0, -5, 9, 5,
}, // completely off top
{
0, 3, 9, 5,
}, // completely off bottom
{
-9, 0, 9, 5,
}, // completely off left
{
5, 0, 9, 5,
}, // completely off right
};
for (size_t tt = 0; tt < arraysize(tests); ++tt) {
CheckReadPixelsOutOfRange(
tests[tt][0], tests[tt][1], tests[tt][2], tests[tt][3], tt == 0);
}
}
TEST_P(GLES2DecoderTest, ReadPixelsInvalidArgs) {
typedef ReadPixels::Result Result;
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
ReadPixels cmd;
cmd.Init(0,
0,
-1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(0,
0,
1,
-1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_INT,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
kInvalidSharedMemoryId,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
kInvalidSharedMemoryOffset,
result_shm_id,
result_shm_offset,
false);
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
kInvalidSharedMemoryId,
result_shm_offset,
false);
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
kInvalidSharedMemoryOffset,
false);
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderManualInitTest, ReadPixelsAsyncError) {
InitState init;
init.extensions = "GL_ARB_sync";
init.gl_version = "opengl es 3.0";
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
typedef ReadPixels::Result Result;
const GLsizei kWidth = 4;
const GLsizei kHeight = 4;
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, GetError())
// first error check must pass to get to the test
.WillOnce(Return(GL_NO_ERROR))
// second check is after BufferData, simulate fail here
.WillOnce(Return(GL_INVALID_OPERATION))
// third error check is fall-through call to sync ReadPixels
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1);
EXPECT_CALL(*gl_, GenBuffersARB(1, _)).Times(1);
EXPECT_CALL(*gl_, DeleteBuffersARB(1, _)).Times(1);
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, _)).Times(2);
EXPECT_CALL(*gl_,
BufferData(GL_PIXEL_PACK_BUFFER_ARB, _, NULL, GL_STREAM_READ))
.Times(1);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
true);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
// Check that if a renderbuffer is attached and GL returns
// GL_FRAMEBUFFER_COMPLETE that the buffer is cleared and state is restored.
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearColor) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
ClearColor color_cmd;
ColorMask color_mask_cmd;
Enable enable_cmd;
FramebufferRenderbuffer cmd;
color_cmd.Init(0.1f, 0.2f, 0.3f, 0.4f);
color_mask_cmd.Init(0, 1, 0, 1);
enable_cmd.Init(GL_SCISSOR_TEST);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f))
.Times(1)
.RetiresOnSaturation();
SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, true);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(color_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(color_mask_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(enable_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearDepth) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
ClearDepthf depth_cmd;
DepthMask depth_mask_cmd;
FramebufferRenderbuffer cmd;
depth_cmd.Init(0.5f);
depth_mask_cmd.Init(false);
cmd.Init(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearDepth(0.5f)).Times(1).RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_mask_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearStencil) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
ClearStencil stencil_cmd;
StencilMaskSeparate stencil_mask_separate_cmd;
FramebufferRenderbuffer cmd;
stencil_cmd.Init(123);
stencil_mask_separate_cmd.Init(GL_BACK, 0x1234u);
cmd.Init(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearStencil(123)).Times(1).RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_mask_separate_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
#if 0 // Turn this test on once we allow GL_DEPTH_STENCIL_ATTACHMENT
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearDepthStencil) {
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
ClearDepthf depth_cmd;
ClearStencil stencil_cmd;
FramebufferRenderbuffer cmd;
depth_cmd.Init(0.5f);
stencil_cmd.Init(123);
cmd.Init(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearDepth(0.5f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ClearStencil(123))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
#endif
TEST_P(GLES2DecoderManualInitTest, ActualAlphaMatchesRequestedAlpha) {
InitState init;
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualAlphaDoesNotMatchRequestedAlpha) {
InitState init;
init.has_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualDepthMatchesRequestedDepth) {
InitState init;
init.has_depth = true;
init.request_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualDepthDoesNotMatchRequestedDepth) {
InitState init;
init.has_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualStencilMatchesRequestedStencil) {
InitState init;
init.has_stencil = true;
init.request_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualStencilDoesNotMatchRequestedStencil) {
InitState init;
init.has_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilReportsCorrectValues) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "opengl es 2.0";
init.has_depth = true;
init.has_stencil = true;
init.request_depth = true;
init.request_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilNoRequestedStencil) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "opengl es 2.0";
init.has_depth = true;
init.has_stencil = true;
init.request_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferDepth) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "opengl es 2.0";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(
*gl_,
RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
FramebufferRenderbuffer fbrb_cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferStencil) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "opengl es 2.0";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(
*gl_,
RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
FramebufferRenderbuffer fbrb_cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferGLError) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
FramebufferRenderbuffer cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DGLError) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLenum kFormat = GL_RGB;
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D,
0,
kFormat,
kWidth,
kHeight,
0,
kFormat,
GL_UNSIGNED_BYTE,
0,
0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kServiceTextureId,
0))
.Times(1)
.RetiresOnSaturation();
FramebufferTexture2D fbtex_cmd;
fbtex_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, RenderbufferStorageGLError) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, RenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, RenderbufferStorageBadArgs) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _))
.Times(0)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, TestHelper::kMaxRenderbufferSize + 1, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 1, TestHelper::kMaxRenderbufferSize + 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferivImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_RGBA8I, GL_RGBA8I, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
cmds::ClearBufferivImmediate& cmd =
*GetImmediateAs<cmds::ClearBufferivImmediate>();
GLint temp[4] = { 0 };
cmd.Init(GL_COLOR, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
false, false, false, 0x1111, false, false, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferiv(
GL_COLOR, 0,
reinterpret_cast<GLint*>(ImmediateDataAddress(&cmd))));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferuivImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_RGBA8UI, GL_RGBA8UI, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
cmds::ClearBufferuivImmediate& cmd =
*GetImmediateAs<cmds::ClearBufferuivImmediate>();
GLuint temp[4] = { 0u };
cmd.Init(GL_COLOR, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
false, false, false, 0x1111, false, false, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferuiv(
GL_COLOR, 0,
reinterpret_cast<GLuint*>(
ImmediateDataAddress(&cmd))));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferfvImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F,
1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
Enable cmd_enable;
cmd_enable.Init(GL_DEPTH_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
cmds::ClearBufferfvImmediate& cmd =
*GetImmediateAs<cmds::ClearBufferfvImmediate>();
GLfloat temp[4] = { 1.0f };
cmd.Init(GL_DEPTH, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
true, true, false, 0x1110, true, true, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferfv(
GL_DEPTH, 0,
reinterpret_cast<GLfloat*>(
ImmediateDataAddress(&cmd))));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferfiValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8,
1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
Enable cmd_enable;
cmd_enable.Init(GL_STENCIL_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
cmd_enable.Init(GL_DEPTH_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
cmds::ClearBufferfi cmd;
cmd.Init(GL_DEPTH_STENCIL, 0, 1.0f, 0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
true, true, true, 0x1110, true, true,
GLES2Decoder::kDefaultStencilMask, GLES2Decoder::kDefaultStencilMask,
true);
EXPECT_CALL(*gl_, ClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMGLError) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(
*gl_,
RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 1, GL_RGBA, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER, 1, GL_RGBA4, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMBadArgs) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EXPECT_CALL(*gl_, RenderbufferStorageMultisampleEXT(_, _, _, _, _))
.Times(0)
.RetiresOnSaturation();
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples + 1,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize + 1,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
1,
TestHelper::kMaxRenderbufferSize + 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, RenderbufferStorageMultisampleCHROMIUM) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
EnsureRenderbufferBound(false);
DoRenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
GL_RGBA,
TestHelper::kMaxRenderbufferSize,
1);
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMRebindRenderbuffer) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RestoreRenderbufferBindings();
InSequence sequence;
EnsureRenderbufferBound(true);
DoRenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
GL_RGBA,
TestHelper::kMaxRenderbufferSize,
1);
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleEXTNotSupported) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
// GL_EXT_framebuffer_multisample uses RenderbufferStorageMultisampleCHROMIUM.
RenderbufferStorageMultisampleEXT cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
class GLES2DecoderMultisampledRenderToTextureTest
: public GLES2DecoderTestWithExtensionsOnGLES2 {
public:
void TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM() {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
void TestRenderbufferStorageMultisampleEXT(const char* extension,
bool rb_rebind) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
if (rb_rebind) {
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
} else {
EnsureRenderbufferBound(false);
}
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
if (strstr(extension, "GL_IMG_multisampled_render_to_texture")) {
EXPECT_CALL(
*gl_,
RenderbufferStorageMultisampleIMG(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1))
.Times(1)
.RetiresOnSaturation();
} else {
EXPECT_CALL(
*gl_,
RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1))
.Times(1)
.RetiresOnSaturation();
}
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
RenderbufferStorageMultisampleEXT cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
};
INSTANTIATE_TEST_CASE_P(Service,
GLES2DecoderMultisampledRenderToTextureTest,
::testing::Bool());
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_EXT) {
Init("GL_EXT_multisampled_render_to_texture");
TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_IMG) {
Init("GL_IMG_multisampled_render_to_texture");
TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_EXT) {
Init("GL_EXT_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_EXT_multisampled_render_to_texture",
false);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_IMG) {
Init("GL_IMG_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_IMG_multisampled_render_to_texture",
false);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_EXT_RebindRenderbuffer) {
Init("GL_EXT_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_EXT_multisampled_render_to_texture",
true);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_IMG_RebindRenderbuffer) {
Init("GL_IMG_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_IMG_multisampled_render_to_texture",
true);
}
TEST_P(GLES2DecoderTest, ReadPixelsGLError) {
GLenum kFormat = GL_RGBA;
GLint x = 0;
GLint y = 0;
GLsizei width = 2;
GLsizei height = 4;
typedef ReadPixels::Result Result;
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(x, y, width, height, kFormat, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
ReadPixels cmd;
cmd.Init(x,
y,
width,
height,
kFormat,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnClear) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
// Set scissor rect and enable GL_SCISSOR_TEST to make sure we re-enable it
// and restore the rect again after the clear.
DoEnableDisable(GL_SCISSOR_TEST, true);
DoScissor(0, 0, 64, 64);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
true, // scissor test
0, 0, 64, 64);
SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
false, // Framebuffer has depth
false, // Framebuffer has stencil
0x1111, // color bits
false, // depth mask
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
false); // stencil enabled
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
Clear cmd;
cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnReadPixels) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoEnableDisable(GL_SCISSOR_TEST, false);
DoScissor(0, 0, 1, 1);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 1, 1);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
typedef ReadPixels::Result Result;
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
ReadPixels cmd;
cmd.Init(0,
0,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
UnClearedAttachmentsGetClearedOnReadPixelsAndDrawBufferGetsRestored) {
InitState init;
init.extensions = "GL_EXT_framebuffer_multisample";
init.bind_generates_resource = true;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render from" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
// Set scissor rect and disable GL_SCISSOR_TEST to make sure we enable it in
// the clear, then disable it and restore the rect again.
DoScissor(0, 0, 32, 32);
DoEnableDisable(GL_SCISSOR_TEST, false);
SetupExpectationsForFramebufferClearingMulti(
kServiceFramebufferId, // read framebuffer service id
0, // backbuffer service id
GL_READ_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 32, 32);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
typedef ReadPixels::Result Result;
uint32 result_shm_id = kSharedMemoryId;
uint32 result_shm_offset = kSharedMemoryOffset;
uint32 pixels_shm_id = kSharedMemoryId;
uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
ReadPixels cmd;
cmd.Init(0,
0,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, CopyTexImageWithInCompleteFBOFails) {
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RGBA;
GLsizei width = 2;
GLsizei height = 4;
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 0, 0, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
EXPECT_CALL(*gl_, CopyTexImage2D(_, _, _, _, _, _, _, _))
.Times(0)
.RetiresOnSaturation();
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, GetGLError());
}
void GLES2DecoderWithShaderTest::CheckRenderbufferChangesMarkFBOAsNotComplete(
bool bound_fbo) {
FramebufferManager* framebuffer_manager = group().framebuffer_manager();
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
if (!bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer != NULL);
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test that renderbufferStorage marks fbo as not complete.
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test deleting renderbuffer marks fbo as not complete.
DoDeleteRenderbuffer(client_renderbuffer_id_, kServiceRenderbufferId);
if (bound_fbo) {
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
} else {
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
}
// Cleanup
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
bound_fbo,
GL_FRAMEBUFFER,
0,
bound_fbo,
GL_FRAMEBUFFER,
0);
}
TEST_P(GLES2DecoderWithShaderTest,
RenderbufferChangesMarkFBOAsNotCompleteBoundFBO) {
CheckRenderbufferChangesMarkFBOAsNotComplete(true);
}
TEST_P(GLES2DecoderWithShaderTest,
RenderbufferChangesMarkFBOAsNotCompleteUnboundFBO) {
CheckRenderbufferChangesMarkFBOAsNotComplete(false);
}
void GLES2DecoderWithShaderTest::CheckTextureChangesMarkFBOAsNotComplete(
bool bound_fbo) {
FramebufferManager* framebuffer_manager = group().framebuffer_manager();
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
SetupTexture();
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT,
1,
1,
GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
if (!bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer != NULL);
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test TexImage2D marks fbo as not complete.
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test CopyImage2D marks fbo as not complete.
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1, 0))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
CopyTexImage2D cmd;
cmd.Init(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1);
// Unbind fbo and bind again after CopyTexImage2D tp avoid feedback loops.
if (bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
if (bound_fbo) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
}
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
// Test deleting texture marks fbo as not complete.
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
DoDeleteTexture(kFBOClientTextureId, kFBOServiceTextureId);
if (bound_fbo) {
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
} else {
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
}
// Cleanup
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
bound_fbo,
GL_FRAMEBUFFER,
0,
bound_fbo,
GL_FRAMEBUFFER,
0);
}
TEST_P(GLES2DecoderWithShaderTest, TextureChangesMarkFBOAsNotCompleteBoundFBO) {
CheckTextureChangesMarkFBOAsNotComplete(true);
}
TEST_P(GLES2DecoderWithShaderTest,
TextureChangesMarkFBOAsNotCompleteUnboundFBO) {
CheckTextureChangesMarkFBOAsNotComplete(false);
}
TEST_P(GLES2DecoderTest, CanChangeSurface) {
scoped_refptr<GLSurfaceMock> other_surface(new GLSurfaceMock);
EXPECT_CALL(*other_surface.get(), GetBackingFrameBufferObject())
.WillOnce(Return(7));
EXPECT_CALL(*gl_, BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 7));
decoder_->SetSurface(other_surface);
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateSuccceeds) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_COLOR_ATTACHMENT0};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateFails) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_COLOR_ATTACHMENT1_EXT};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateBackbuffer) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_BACK};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0); // unbind
EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, InvalidateFramebufferBinding) {
InitState init;
init.gl_version = "opengl es 3.0";
InitDecoder(init);
// EXPECT_EQ can't be used to compare function pointers
EXPECT_TRUE(
gfx::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") !=
gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
EXPECT_TRUE(
gfx::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") !=
gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT"));
}
TEST_P(GLES2DecoderManualInitTest, DiscardFramebufferEXT) {
InitState init;
init.extensions = "GL_EXT_discard_framebuffer";
init.gl_version = "opengl es 2.0";
InitDecoder(init);
// EXPECT_EQ can't be used to compare function pointers
EXPECT_TRUE(
gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
SetupTexture();
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
FramebufferManager* framebuffer_manager = group().framebuffer_manager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_FALSE(framebuffer->IsCleared());
}
TEST_P(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) {
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_EXT};
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
// Should not result into a call into GL.
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
DiscardedAttachmentsEXTMarksFramebufferIncomplete) {
InitState init;
init.extensions = "GL_EXT_discard_framebuffer";
init.gl_version = "opengl es 2.0";
init.has_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoEnableDisable(GL_SCISSOR_TEST, false);
DoScissor(0, 0, 1, 1);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 1, 1);
SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
false, // Framebuffer has depth
false, // Framebuffer has stencil
0x1111, // color bits
false, // depth mask
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
false); // stencil enabled
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
Clear clear_cmd;
clear_cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(clear_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
// Check that framebuffer is cleared and complete.
FramebufferManager* framebuffer_manager = group().framebuffer_manager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Check that Discard GL_COLOR_ATTACHMENT0, sets the attachment as uncleared
// and the framebuffer as incomplete.
EXPECT_TRUE(
gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
DiscardFramebufferEXTImmediate& discard_cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
discard_cmd.Init(target, count, attachments);
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError,
ExecuteImmediateCmd(discard_cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_FALSE(framebuffer->IsCleared());
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
}
TEST_P(GLES2DecoderManualInitTest, ReadFormatExtension) {
InitState init;
init.extensions = "GL_OES_read_format";
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError()).Times(6).RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
GetIntegerv cmd;
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
result->size = 0;
EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(1).RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_FORMAT,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
result->size = 0;
EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(1).RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_TYPE,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, NoReadFormatExtension) {
InitState init;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
GetIntegerv cmd;
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
result->size = 0;
EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(0).RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_FORMAT,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
result->size = 0;
EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(0).RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_TYPE,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// TODO(gman): PixelStorei
// TODO(gman): SwapBuffers
} // namespace gles2
} // namespace gpu