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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BLIMP_NET_ENGINE_CONNECTION_MANAGER_H_
#define BLIMP_NET_ENGINE_CONNECTION_MANAGER_H_
#include <memory>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "blimp/net/blimp_net_export.h"
#include "blimp/net/connection_handler.h"
namespace blimp {
class BlimpConnection;
class BlimpTransport;
// Coordinates the channel creation and authentication workflows for
// incoming (Engine) network connections.
//
// TODO(kmarshall): Add rate limiting and abuse handling logic.
class BLIMP_NET_EXPORT EngineConnectionManager {
public:
// Caller is responsible for ensuring that |connection_handler| outlives
// |this|.
explicit EngineConnectionManager(ConnectionHandler* connection_handler);
~EngineConnectionManager();
// Adds a transport and accepts new BlimpConnections from it as fast as they
// arrive.
void AddTransport(std::unique_ptr<BlimpTransport> transport);
private:
// Invokes transport->Connect to listen for a connection.
void Connect(BlimpTransport* transport);
// Callback invoked by |transport| to indicate that it has a connection
// ready to be authenticated.
void OnConnectResult(BlimpTransport* transport, int result);
ConnectionHandler* connection_handler_;
std::vector<std::unique_ptr<BlimpTransport>> transports_;
DISALLOW_COPY_AND_ASSIGN(EngineConnectionManager);
};
} // namespace blimp
#endif // BLIMP_NET_ENGINE_CONNECTION_MANAGER_H_