| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/viz/common/quads/render_pass.h" |
| |
| #include <stddef.h> |
| |
| #include <algorithm> |
| |
| #include "base/memory/ptr_util.h" |
| #include "base/numerics/safe_conversions.h" |
| #include "base/trace_event/trace_event.h" |
| #include "base/trace_event/trace_event_argument.h" |
| #include "base/values.h" |
| #include "cc/base/math_util.h" |
| #include "components/viz/common/frame_sinks/copy_output_request.h" |
| #include "components/viz/common/quads/debug_border_draw_quad.h" |
| #include "components/viz/common/quads/draw_quad.h" |
| #include "components/viz/common/quads/largest_draw_quad.h" |
| #include "components/viz/common/quads/picture_draw_quad.h" |
| #include "components/viz/common/quads/render_pass_draw_quad.h" |
| #include "components/viz/common/quads/shared_quad_state.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/quads/stream_video_draw_quad.h" |
| #include "components/viz/common/quads/surface_draw_quad.h" |
| #include "components/viz/common/quads/texture_draw_quad.h" |
| #include "components/viz/common/quads/tile_draw_quad.h" |
| #include "components/viz/common/quads/yuv_video_draw_quad.h" |
| #include "components/viz/common/traced_value.h" |
| |
| namespace { |
| const size_t kDefaultNumSharedQuadStatesToReserve = 32; |
| const size_t kDefaultNumQuadsToReserve = 128; |
| } // namespace |
| |
| namespace viz { |
| |
| QuadList::QuadList() |
| : ListContainer<DrawQuad>(LargestDrawQuadAlignment(), |
| LargestDrawQuadSize(), |
| kDefaultNumSharedQuadStatesToReserve) {} |
| |
| QuadList::QuadList(size_t default_size_to_reserve) |
| : ListContainer<DrawQuad>(LargestDrawQuadAlignment(), |
| LargestDrawQuadSize(), |
| default_size_to_reserve) {} |
| |
| void QuadList::ReplaceExistingQuadWithOpaqueTransparentSolidColor(Iterator at) { |
| // In order to fill the backbuffer with transparent black, the replacement |
| // solid color quad needs to set |needs_blending| to false, and |
| // ShouldDrawWithBlending() returns false so it is drawn without blending. |
| const gfx::Rect rect = at->rect; |
| bool needs_blending = false; |
| const SharedQuadState* shared_quad_state = at->shared_quad_state; |
| |
| auto* replacement = QuadList::ReplaceExistingElement<SolidColorDrawQuad>(at); |
| replacement->SetAll(shared_quad_state, rect, rect /* visible_rect */, |
| needs_blending, SK_ColorTRANSPARENT, true); |
| } |
| |
| std::unique_ptr<RenderPass> RenderPass::Create() { |
| return base::WrapUnique(new RenderPass()); |
| } |
| |
| std::unique_ptr<RenderPass> RenderPass::Create(size_t num_layers) { |
| return base::WrapUnique(new RenderPass(num_layers)); |
| } |
| |
| std::unique_ptr<RenderPass> RenderPass::Create( |
| size_t shared_quad_state_list_size, |
| size_t quad_list_size) { |
| return base::WrapUnique( |
| new RenderPass(shared_quad_state_list_size, quad_list_size)); |
| } |
| |
| RenderPass::RenderPass() |
| : quad_list(kDefaultNumQuadsToReserve), |
| shared_quad_state_list(alignof(SharedQuadState), |
| sizeof(SharedQuadState), |
| kDefaultNumSharedQuadStatesToReserve) {} |
| |
| // Each layer usually produces one shared quad state, so the number of layers |
| // is a good hint for what to reserve here. |
| RenderPass::RenderPass(size_t num_layers) |
| : has_transparent_background(true), |
| cache_render_pass(false), |
| has_damage_from_contributing_content(false), |
| quad_list(kDefaultNumQuadsToReserve), |
| shared_quad_state_list(alignof(SharedQuadState), |
| sizeof(SharedQuadState), |
| num_layers) {} |
| |
| RenderPass::RenderPass(size_t shared_quad_state_list_size, |
| size_t quad_list_size) |
| : has_transparent_background(true), |
| cache_render_pass(false), |
| has_damage_from_contributing_content(false), |
| quad_list(quad_list_size), |
| shared_quad_state_list(alignof(SharedQuadState), |
| sizeof(SharedQuadState), |
| shared_quad_state_list_size) {} |
| |
| RenderPass::~RenderPass() { |
| TRACE_EVENT_OBJECT_DELETED_WITH_ID(TRACE_DISABLED_BY_DEFAULT("viz.quads"), |
| "RenderPass", reinterpret_cast<void*>(id)); |
| } |
| |
| std::unique_ptr<RenderPass> RenderPass::Copy(int new_id) const { |
| std::unique_ptr<RenderPass> copy_pass( |
| Create(shared_quad_state_list.size(), quad_list.size())); |
| copy_pass->SetAll(new_id, output_rect, damage_rect, transform_to_root_target, |
| filters, background_filters, color_space, |
| has_transparent_background, cache_render_pass, |
| has_damage_from_contributing_content, generate_mipmap); |
| return copy_pass; |
| } |
| |
| std::unique_ptr<RenderPass> RenderPass::DeepCopy() const { |
| // Since we can't copy these, it's wrong to use DeepCopy in a situation where |
| // you may have copy_requests present. |
| DCHECK_EQ(copy_requests.size(), 0u); |
| |
| std::unique_ptr<RenderPass> copy_pass( |
| Create(shared_quad_state_list.size(), quad_list.size())); |
| copy_pass->SetAll(id, output_rect, damage_rect, transform_to_root_target, |
| filters, background_filters, color_space, |
| has_transparent_background, cache_render_pass, |
| has_damage_from_contributing_content, generate_mipmap); |
| |
| if (shared_quad_state_list.empty()) { |
| DCHECK(quad_list.empty()); |
| return copy_pass; |
| } |
| |
| SharedQuadStateList::ConstIterator sqs_iter = shared_quad_state_list.begin(); |
| SharedQuadState* copy_shared_quad_state = |
| copy_pass->CreateAndAppendSharedQuadState(); |
| *copy_shared_quad_state = **sqs_iter; |
| for (auto* quad : quad_list) { |
| while (quad->shared_quad_state != *sqs_iter) { |
| ++sqs_iter; |
| DCHECK(sqs_iter != shared_quad_state_list.end()); |
| copy_shared_quad_state = copy_pass->CreateAndAppendSharedQuadState(); |
| *copy_shared_quad_state = **sqs_iter; |
| } |
| DCHECK(quad->shared_quad_state == *sqs_iter); |
| |
| if (quad->material == DrawQuad::RENDER_PASS) { |
| const RenderPassDrawQuad* pass_quad = |
| RenderPassDrawQuad::MaterialCast(quad); |
| copy_pass->CopyFromAndAppendRenderPassDrawQuad(pass_quad, |
| pass_quad->render_pass_id); |
| } else { |
| copy_pass->CopyFromAndAppendDrawQuad(quad); |
| } |
| } |
| return copy_pass; |
| } |
| |
| // static |
| void RenderPass::CopyAll(const std::vector<std::unique_ptr<RenderPass>>& in, |
| std::vector<std::unique_ptr<RenderPass>>* out) { |
| for (const auto& source : in) |
| out->push_back(source->DeepCopy()); |
| } |
| |
| void RenderPass::SetNew(uint64_t id, |
| const gfx::Rect& output_rect, |
| const gfx::Rect& damage_rect, |
| const gfx::Transform& transform_to_root_target) { |
| DCHECK(id); |
| DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect)) |
| << "damage_rect: " << damage_rect.ToString() |
| << " output_rect: " << output_rect.ToString(); |
| |
| this->id = id; |
| this->output_rect = output_rect; |
| this->damage_rect = damage_rect; |
| this->transform_to_root_target = transform_to_root_target; |
| |
| DCHECK(quad_list.empty()); |
| DCHECK(shared_quad_state_list.empty()); |
| } |
| |
| void RenderPass::SetAll(uint64_t id, |
| const gfx::Rect& output_rect, |
| const gfx::Rect& damage_rect, |
| const gfx::Transform& transform_to_root_target, |
| const cc::FilterOperations& filters, |
| const cc::FilterOperations& background_filters, |
| const gfx::ColorSpace& color_space, |
| bool has_transparent_background, |
| bool cache_render_pass, |
| bool has_damage_from_contributing_content, |
| bool generate_mipmap) { |
| DCHECK(id); |
| |
| this->id = id; |
| this->output_rect = output_rect; |
| this->damage_rect = damage_rect; |
| this->transform_to_root_target = transform_to_root_target; |
| this->filters = filters; |
| this->background_filters = background_filters; |
| this->color_space = color_space; |
| this->has_transparent_background = has_transparent_background; |
| this->cache_render_pass = cache_render_pass; |
| this->has_damage_from_contributing_content = |
| has_damage_from_contributing_content; |
| this->generate_mipmap = generate_mipmap; |
| |
| DCHECK(quad_list.empty()); |
| DCHECK(shared_quad_state_list.empty()); |
| DCHECK(color_space.IsValid()); |
| } |
| |
| void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const { |
| cc::MathUtil::AddToTracedValue("output_rect", output_rect, value); |
| cc::MathUtil::AddToTracedValue("damage_rect", damage_rect, value); |
| |
| value->SetBoolean("has_transparent_background", has_transparent_background); |
| value->SetBoolean("cache_render_pass", cache_render_pass); |
| value->SetBoolean("has_damage_from_contributing_content", |
| has_damage_from_contributing_content); |
| value->SetBoolean("generate_mipmap", generate_mipmap); |
| value->SetInteger("copy_requests", |
| base::saturated_cast<int>(copy_requests.size())); |
| |
| value->BeginArray("filters"); |
| filters.AsValueInto(value); |
| value->EndArray(); |
| |
| value->BeginArray("background_filters"); |
| background_filters.AsValueInto(value); |
| value->EndArray(); |
| |
| value->BeginArray("shared_quad_state_list"); |
| for (auto* shared_quad_state : shared_quad_state_list) { |
| value->BeginDictionary(); |
| shared_quad_state->AsValueInto(value); |
| value->EndDictionary(); |
| } |
| value->EndArray(); |
| |
| value->BeginArray("quad_list"); |
| for (auto* quad : quad_list) { |
| value->BeginDictionary(); |
| quad->AsValueInto(value); |
| value->EndDictionary(); |
| } |
| value->EndArray(); |
| |
| TracedValue::MakeDictIntoImplicitSnapshotWithCategory( |
| TRACE_DISABLED_BY_DEFAULT("viz.quads"), value, "RenderPass", |
| reinterpret_cast<void*>(id)); |
| } |
| |
| SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() { |
| return shared_quad_state_list.AllocateAndConstruct<SharedQuadState>(); |
| } |
| |
| RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad( |
| const RenderPassDrawQuad* quad, |
| RenderPassId render_pass_id) { |
| DCHECK(!shared_quad_state_list.empty()); |
| auto* copy_quad = CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad); |
| copy_quad->shared_quad_state = shared_quad_state_list.back(); |
| copy_quad->render_pass_id = render_pass_id; |
| return copy_quad; |
| } |
| |
| DrawQuad* RenderPass::CopyFromAndAppendDrawQuad(const DrawQuad* quad) { |
| DCHECK(!shared_quad_state_list.empty()); |
| switch (quad->material) { |
| case DrawQuad::DEBUG_BORDER: |
| CopyFromAndAppendTypedDrawQuad<DebugBorderDrawQuad>(quad); |
| break; |
| case DrawQuad::PICTURE_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<PictureDrawQuad>(quad); |
| break; |
| case DrawQuad::TEXTURE_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<TextureDrawQuad>(quad); |
| break; |
| case DrawQuad::SOLID_COLOR: |
| CopyFromAndAppendTypedDrawQuad<SolidColorDrawQuad>(quad); |
| break; |
| case DrawQuad::TILED_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<TileDrawQuad>(quad); |
| break; |
| case DrawQuad::STREAM_VIDEO_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<StreamVideoDrawQuad>(quad); |
| break; |
| case DrawQuad::SURFACE_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<SurfaceDrawQuad>(quad); |
| break; |
| case DrawQuad::YUV_VIDEO_CONTENT: |
| CopyFromAndAppendTypedDrawQuad<YUVVideoDrawQuad>(quad); |
| break; |
| // RenderPass quads need to use specific CopyFrom function. |
| case DrawQuad::RENDER_PASS: |
| case DrawQuad::INVALID: |
| // TODO(danakj): Why is this a check instead of dcheck, and validate from |
| // IPC? |
| CHECK(false); // Invalid DrawQuad material. |
| break; |
| } |
| quad_list.back()->shared_quad_state = shared_quad_state_list.back(); |
| return quad_list.back(); |
| } |
| |
| } // namespace viz |