| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_COMMON_GPU_VULKAN_CONTEXT_PROVIDER_H_ |
| #define COMPONENTS_VIZ_COMMON_GPU_VULKAN_CONTEXT_PROVIDER_H_ |
| |
| #include <vector> |
| |
| #include "base/functional/callback.h" |
| #include "base/memory/ref_counted.h" |
| #include "components/viz/common/viz_vulkan_context_provider_export.h" |
| #include "gpu/vulkan/buildflags.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| |
| #if BUILDFLAG(ENABLE_VULKAN) |
| #include <vulkan/vulkan_core.h> |
| #endif |
| |
| #if !defined(VK_VERSION_1_1) |
| // Workaround compiling issue when vulkan is disabled. |
| typedef void* VkSemaphore; |
| #endif |
| |
| struct GrContextOptions; |
| class GrDirectContext; |
| class GrVkSecondaryCBDrawContext; |
| |
| namespace gpu { |
| class VulkanDeviceQueue; |
| class VulkanImplementation; |
| } |
| |
| namespace viz { |
| |
| // The VulkanContextProvider groups sharing of vulkan objects synchronously. |
| class VIZ_VULKAN_CONTEXT_PROVIDER_EXPORT VulkanContextProvider |
| : public base::RefCountedThreadSafe<VulkanContextProvider> { |
| public: |
| virtual bool InitializeGrContext(const GrContextOptions& context_options) = 0; |
| virtual gpu::VulkanImplementation* GetVulkanImplementation() = 0; |
| virtual gpu::VulkanDeviceQueue* GetDeviceQueue() = 0; |
| virtual GrDirectContext* GetGrContext() = 0; |
| |
| // Get the current SecondaryCBDrawContext for the default render target. |
| virtual GrVkSecondaryCBDrawContext* GetGrSecondaryCBDrawContext() = 0; |
| |
| // Enqueue semaphores which will be submitted with GrSecondaryCB to device |
| // queue for signalling. |
| virtual void EnqueueSecondaryCBSemaphores( |
| std::vector<VkSemaphore> semaphores) = 0; |
| |
| // Enqueue task which will be executed after the GrSecondaryCB and post submit |
| // semphores are submitted. |
| virtual void EnqueueSecondaryCBPostSubmitTask(base::OnceClosure closure) = 0; |
| |
| // Returns a valid limit in MB if there is a memory limit where GPU work |
| // should be synchronized with the CPU in order to free previously released |
| // memory immediately. In other words, the CPU will wait for GPU work to |
| // complete before proceeding when the current amount of allocated memory |
| // exceeds this limit. |
| virtual absl::optional<uint32_t> GetSyncCpuMemoryLimit() const = 0; |
| |
| protected: |
| friend class base::RefCountedThreadSafe<VulkanContextProvider>; |
| virtual ~VulkanContextProvider() {} |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_COMMON_GPU_VULKAN_CONTEXT_PROVIDER_H_ |