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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_INTERACTION_ELEMENT_TEST_UTIL_H_
#define UI_BASE_INTERACTION_ELEMENT_TEST_UTIL_H_
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/framework_specific_implementation.h"
#include "ui/gfx/geometry/rect.h"
namespace ui::test {
// Provides a platform-less pseudoelement for use in ElementTracker and
// InteractionSequence tests.
class TestElementBase : public TrackedElement {
public:
TestElementBase(ElementIdentifier id, ElementContext context);
~TestElementBase() override;
// Simulate the element shown event.
void Show();
// Simulate the element activated event.
void Activate();
// Simulate the element hidden event.
void Hide();
// Simuate a custom event on this element.
void SendCustomEvent(CustomElementEventType event_type);
void SetScreenBounds(const gfx::Rect& screen_bounds);
gfx::Rect GetScreenBounds() const override;
private:
bool visible_ = false;
gfx::Rect screen_bounds_;
};
// Provides a platform-less test element in a fictional UI framework.
class TestElement : public TestElementBase {
public:
TestElement(ElementIdentifier id, ElementContext context);
DECLARE_FRAMEWORK_SPECIFIC_METADATA()
};
// Provides a platform-less test element in a fictional UI framework distinct
// from `TestElement`.
class TestElementOtherFramework : public TestElementBase {
public:
TestElementOtherFramework(ElementIdentifier id, ElementContext context);
DECLARE_FRAMEWORK_SPECIFIC_METADATA()
};
// Convenience typedef for unique pointers to test elements.
using TestElementPtr = std::unique_ptr<TestElementBase>;
} // namespace ui::test
#endif // UI_BASE_INTERACTION_ELEMENT_TEST_UTIL_H_