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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_INTERACTION_INTERACTIVE_TEST_INTERNAL_H_
#define UI_BASE_INTERACTION_INTERACTIVE_TEST_INTERNAL_H_
#include <memory>
#include <tuple>
#include <type_traits>
#include "base/callback_list.h"
#include "base/functional/callback_forward.h"
#include "base/functional/callback_helpers.h"
#include "base/logging.h"
#include "base/strings/strcat.h"
#include "base/strings/string_piece_forward.h"
#include "base/strings/stringprintf.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/bind.h"
#include "base/test/rectify_callback.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/interaction_sequence.h"
#include "ui/base/interaction/interaction_test_util.h"
namespace ui::test {
class InteractiveTestApi;
namespace internal {
// Element that is present during interactive tests that actions can bounce
// events off of.
DECLARE_ELEMENT_IDENTIFIER_VALUE(kInteractiveTestPivotElementId);
DECLARE_CUSTOM_ELEMENT_EVENT_TYPE(kInteractiveTestPivotEventType);
extern const char kInteractiveTestFailedMessagePrefix[];
// Class that implements functionality for InteractiveTest* that should be
// hidden from tests that inherit the API.
class InteractiveTestPrivate {
public:
using MultiStep = std::vector<InteractionSequence::StepBuilder>;
// Describes what should happen when an action isn't compatible with the
// current build, platform, or environment. For example, not all tests are set
// up to handle screenshots, and some Linux window managers cannot bring a
// background window to the front.
//
// See chrome/test/interaction/README.md for best practices.
enum class OnIncompatibleAction {
// The test should fail. This is the default, and should be used in almost
// all cases.
kFailTest,
// The sequence should abort immediately and the test should be skipped.
// Use this when the remainder of the test would depend on the result of the
// incompatible step. Good for smoke/regression tests that have known
// incompatibilities but still need to be run in as many environments as
// possible.
kSkipTest,
// As `kSkipTest`, but instead of marking the test as skipped, just stops
// the test sequence. This is useful when the test cannot continue past the
// problematic step, but you also want to preserve any non-fatal errors that
// may have occurred up to that point (or check any conditions after the
// test stops).
kHaltTest,
// The failure should be ignored and the test should continue.
// Use this when the step does not affect the outcome of the test, such as
// taking an incidental screenshot in a test job that doesn't support
// screenshots.
kIgnoreAndContinue,
};
explicit InteractiveTestPrivate(
std::unique_ptr<InteractionTestUtil> test_util);
virtual ~InteractiveTestPrivate();
InteractiveTestPrivate(const InteractiveTestPrivate&) = delete;
void operator=(const InteractiveTestPrivate&) = delete;
InteractionTestUtil& test_util() { return *test_util_; }
OnIncompatibleAction on_incompatible_action() const {
return on_incompatible_action_;
}
bool sequence_skipped() const { return sequence_skipped_; }
// Possibly fails or skips a sequence based on the result of an action
// simulation.
void HandleActionResult(InteractionSequence* seq,
const TrackedElement* el,
const std::string& operation_name,
ActionResult result);
// Gets the pivot element for the specified context, which must exist.
TrackedElement* GetPivotElement(ElementContext context) const;
// Call this method during test SetUp(), or SetUpOnMainThread() for browser
// tests.
virtual void DoTestSetUp();
// Call this method during test TearDown(), or TearDownOnMainThread() for
// browser tests.
virtual void DoTestTearDown();
// Called when the sequence ends, but before we break out of the run loop
// in RunTestSequenceImpl().
virtual void OnSequenceComplete();
virtual void OnSequenceAborted(const InteractionSequence::AbortedData& data);
// Sets a callback that is called if the test sequence fails instead of
// failing the current test. Should only be called in tests that are testing
// InteractiveTestApi or descendant classes.
void set_aborted_callback_for_testing(
InteractionSequence::AbortedCallback aborted_callback_for_testing) {
aborted_callback_for_testing_ = std::move(aborted_callback_for_testing);
}
// Places a callback in the message queue to bounce an event off of the pivot
// element, then responds by executing `task`.
template <typename T>
static MultiStep PostTask(const base::StringPiece& description, T&& task);
private:
friend class ui::test::InteractiveTestApi;
// Prepare for a sequence to start.
void Init(ElementContext initial_context);
// Clean up after a sequence.
void Cleanup();
// Note when a new element appears; we may update the context list.
void OnElementAdded(TrackedElement* el);
// Maybe adds a pivot element for the given context.
void MaybeAddPivotElement(ElementContext context);
// Tracks whether a sequence succeeded or failed.
bool success_ = false;
// Specifies how an incompatible action should be handled.
OnIncompatibleAction on_incompatible_action_ =
OnIncompatibleAction::kFailTest;
std::string on_incompatible_action_reason_;
// Tracks whether a sequence is skipped. Will only be set if
// `skip_on_unsupported_operation` is true.
bool sequence_skipped_ = false;
// Used to simulate input to UI elements.
std::unique_ptr<InteractionTestUtil> test_util_;
// Used to keep track of valid contexts.
base::CallbackListSubscription context_subscription_;
// Used to relay events to trigger follow-up steps.
std::map<ElementContext, std::unique_ptr<TrackedElement>> pivot_elements_;
// Overrides the default test failure behavior to test the API itself.
InteractionSequence::AbortedCallback aborted_callback_for_testing_;
};
// Specifies an element either by ID or by name.
using ElementSpecifier = absl::variant<ElementIdentifier, base::StringPiece>;
// Applies `matcher` to `value` and returns the result; on failure a useful
// error message is printed using `test_name`, `value`, and `matcher`.
//
// Steps which use this method will fail if it returns false, printing out the
// details of the step in the usual way.
template <typename T>
bool MatchAndExplain(const base::StringPiece& test_name,
testing::Matcher<T>& matcher,
T&& value) {
if (matcher.Matches(value))
return true;
std::ostringstream oss;
oss << test_name << " failed.\nExpected: ";
matcher.DescribeTo(&oss);
oss << "\nActual: " << testing::PrintToString(value);
LOG(ERROR) << oss.str();
return false;
}
// static
template <typename T>
InteractiveTestPrivate::MultiStep InteractiveTestPrivate::PostTask(
const base::StringPiece& description,
T&& task) {
MultiStep result;
result.emplace_back(std::move(
InteractionSequence::StepBuilder()
.SetDescription(base::StrCat({description, ": PostTask()"}))
.SetElementID(kInteractiveTestPivotElementId)
.SetStartCallback(base::BindOnce([](ui::TrackedElement* el) {
base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE,
base::BindOnce(
[](ElementIdentifier id, ElementContext context) {
auto* const el =
ui::ElementTracker::GetElementTracker()
->GetFirstMatchingElement(id, context);
if (el) {
ui::ElementTracker::GetFrameworkDelegate()
->NotifyCustomEvent(el,
kInteractiveTestPivotEventType);
}
// If there is no pivot element, the test sequence has
// been aborted and there's no need to send an additional
// error.
},
el->identifier(), el->context()));
}))));
result.emplace_back(std::move(
InteractionSequence::StepBuilder()
.SetDescription(base::StrCat({description, ": WaitForComplete()"}))
.SetElementID(kInteractiveTestPivotElementId)
.SetContext(InteractionSequence::ContextMode::kFromPreviousStep)
.SetType(InteractionSequence::StepType::kCustomEvent,
kInteractiveTestPivotEventType)
.SetStartCallback(
base::RectifyCallback<InteractionSequence::StepStartCallback>(
std::move(task)))));
return result;
}
template <typename T>
constexpr bool IsCallbackValue = base::IsBaseCallback<T>::value;
template <typename T, typename SFINAE = void>
struct IsCallable {
static constexpr bool value = false;
};
template <typename T>
struct IsCallable<T, std::void_t<decltype(&T::operator())>> {
static constexpr bool value = true;
};
template <typename T>
constexpr bool IsCallableValue = IsCallable<std::remove_reference_t<T>>::value;
template <typename T, typename SFINAE = void>
struct IsFunctionPointer {
static constexpr bool value = false;
};
template <typename R, typename... Args>
struct IsFunctionPointer<R (*)(Args...), void> {
static constexpr bool value = true;
};
template <typename T>
constexpr bool IsFunctionPointerValue = IsFunctionPointer<T>::value;
// Uses SFINAE to choose the correct implementation for `MaybeBind`.
template <typename F, typename SFINAE = void>
struct MaybeBindHelper;
// Callbacks are already callbacks, so can be returned as-is.
template <typename F>
struct MaybeBindHelper<F, std::enable_if_t<IsCallbackValue<F>>> {
template <class G>
static auto MaybeBind(G&& function) {
return std::forward<G>(function);
}
};
// Callable objects with state can only be bound with
// base::BindLambdaForTesting.
template <typename F>
struct MaybeBindHelper<
F,
std::enable_if_t<IsCallableValue<F> && !std::is_empty_v<F>>> {
template <class G>
static auto MaybeBind(G&& function) {
return base::BindLambdaForTesting(std::forward<G>(function));
}
};
// Function pointers and empty callable objects can be bound using
// base::BindOnce.
template <typename F>
struct MaybeBindHelper<
F,
std::enable_if_t<(IsCallableValue<F> && std::is_empty_v<F>) ||
IsFunctionPointerValue<F>>> {
template <class G>
static auto MaybeBind(G&& function) {
return base::BindOnce(std::forward<G>(function));
}
};
// base::DoNothing() is compatible with callbacks, so return it as-is.
template <>
struct MaybeBindHelper<decltype(base::DoNothing()), void> {
static auto MaybeBind(decltype(base::DoNothing()) function) {
return function;
}
};
// Optionally converts `function` to something that is compatible with a
// base::OnceCallback.
template <typename F>
auto MaybeBind(F&& function) {
return MaybeBindHelper<F>::MaybeBind(std::forward<F>(function));
}
// Helper struct that captures information about what signature a function-like
// object would have if it were bound.
template <typename F>
struct MaybeBindTypeHelper {
using CallbackType = std::invoke_result_t<decltype(&MaybeBind<F>), F>;
using ReturnType = typename CallbackType::ResultType;
using Signature = typename CallbackType::RunType;
};
// DoNothing always has a void return type but no defined signature.
template <>
struct MaybeBindTypeHelper<decltype(base::DoNothing())> {
using ReturnType = void;
};
template <typename T>
struct ArgsExtractor;
template <typename R, typename... Args>
struct ArgsExtractor<R(Args...)> {
using holder = std::tuple<Args...>;
};
template <typename F>
using ReturnTypeOf = MaybeBindTypeHelper<F>::ReturnType;
template <size_t N, typename F>
using NthArgumentOf = std::tuple_element_t<
N,
typename ArgsExtractor<typename MaybeBindTypeHelper<F>::Signature>::holder>;
// Implementation for HasSignature that uses SFINAE to check whether the
// signature of a callable object `F` matches signature `S`.
template <typename F, typename S>
struct HasSignatureHelper {
static constexpr bool value =
std::is_same_v<typename MaybeBindTypeHelper<F>::Signature, S>;
};
// DoNothing() can match any signature that returns void.
template <typename... Args>
struct HasSignatureHelper<decltype(base::DoNothing()), void(Args...)> {
static constexpr bool value = true;
};
template <typename F, typename S>
constexpr bool HasSignature = HasSignatureHelper<F, S>::value;
// Requires that `F` resolves to some kind of callable object with call
// signature `S`; causes a compile failure on mismatch.
template <typename F, typename S>
using RequireSignature = std::enable_if_t<HasSignature<F, S>>;
template <typename F, typename S>
struct HasCompatibleSignatureHelper;
// This is the leaf state for the recursive compatibility computation; see
// below.
template <typename F, typename R>
struct HasCompatibleSignatureHelper<F, R()> {
static constexpr bool value = HasSignature<F, R()>;
};
// Implementation for `HasCompatibleSignature` and `RequireCompatibleSignature`.
//
// This removes arguments one by one from the left of the target signature `S`
// to see if `F` has that signature. The recursion stops when one matches, or
// when the arg list is empty (in which case the leaf state is hit, above).
template <typename F, typename R, typename A, typename... Args>
struct HasCompatibleSignatureHelper<F, R(A, Args...)> {
static constexpr bool value =
HasSignature<F, R(A, Args...)> ||
HasCompatibleSignatureHelper<F, R(Args...)>::value;
};
template <typename F, typename S>
constexpr bool HasCompatibleSignature =
HasCompatibleSignatureHelper<F, S>::value;
// Requires that `F` resolves to some kind of callable object whose signature
// can be rectified to `S`; see `base::RectifyCallback` for more information.
// (Basically, `F` can omit arguments from the left of `S`; these arguments
// will be ignored.)
template <typename F, typename S>
using RequireCompatibleSignature =
std::enable_if_t<HasCompatibleSignature<F, S>>;
// Converts an ElementSpecifier to an element ID or name and sets it onto
// `builder`.
void SpecifyElement(ui::InteractionSequence::StepBuilder& builder,
ElementSpecifier element);
std::string DescribeElement(ElementSpecifier spec);
InteractionSequence::Builder BuildSubsequence(
InteractiveTestPrivate::MultiStep steps);
} // namespace internal
} // namespace ui::test
#endif // UI_BASE_INTERACTION_INTERACTIVE_TEST_INTERNAL_H_