blob: 50499009863289e3bba557e2fe0241b8beb513d5 [file] [log] [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/x/visual_picker_glx.h"
#include <algorithm>
#include <bitset>
#include <cstring>
#include <map>
#include <numeric>
#include <vector>
#include "base/memory/singleton.h"
#include "ui/gfx/x/future.h"
// These constants are obtained from GL/glx.h and GL/glxext.h.
constexpr uint32_t GLX_LEVEL = 3;
constexpr uint32_t GLX_DOUBLEBUFFER = 5;
constexpr uint32_t GLX_STEREO = 6;
constexpr uint32_t GLX_BUFFER_SIZE = 2;
constexpr uint32_t GLX_AUX_BUFFERS = 7;
constexpr uint32_t GLX_RED_SIZE = 8;
constexpr uint32_t GLX_GREEN_SIZE = 9;
constexpr uint32_t GLX_BLUE_SIZE = 10;
constexpr uint32_t GLX_ALPHA_SIZE = 11;
constexpr uint32_t GLX_DEPTH_SIZE = 12;
constexpr uint32_t GLX_STENCIL_SIZE = 13;
constexpr uint32_t GLX_ACCUM_RED_SIZE = 14;
constexpr uint32_t GLX_ACCUM_GREEN_SIZE = 15;
constexpr uint32_t GLX_ACCUM_BLUE_SIZE = 16;
constexpr uint32_t GLX_ACCUM_ALPHA_SIZE = 17;
constexpr uint32_t GLX_CONFIG_CAVEAT = 0x20;
constexpr uint32_t GLX_VISUAL_CAVEAT_EXT = 0x20;
constexpr uint32_t GLX_X_VISUAL_TYPE = 0x22;
constexpr uint32_t GLX_BIND_TO_TEXTURE_TARGETS_EXT = 0x20D3;
constexpr uint32_t GLX_NONE = 0x8000;
constexpr uint32_t GLX_NONE_EXT = 0x8000;
constexpr uint32_t GLX_TRUE_COLOR = 0x8002;
constexpr uint32_t GLX_VISUAL_ID = 0x800B;
constexpr uint32_t GLX_DRAWABLE_TYPE = 0x8010;
constexpr uint32_t GLX_RENDER_TYPE = 0x8011;
constexpr uint32_t GLX_FBCONFIG_ID = 0x8013;
constexpr uint32_t GLX_PIXMAP_BIT = 0x00000002;
constexpr uint32_t GLX_TEXTURE_2D_BIT_EXT = 0x00000002;
constexpr uint32_t GLX_SAMPLE_BUFFERS_ARB = 100000;
constexpr uint32_t GLX_SAMPLES = 100001;
constexpr uint32_t GL_FALSE = 0;
namespace ui {
namespace {
bool IsArgbVisual(const x11::Connection::VisualInfo& visual) {
auto bits = [](auto x) {
return std::bitset<8 * sizeof(decltype(x))>(x).count();
};
auto bits_rgb = bits(visual.visual_type->red_mask) +
bits(visual.visual_type->green_mask) +
bits(visual.visual_type->blue_mask);
return static_cast<std::size_t>(visual.format->depth) > bits_rgb;
}
// Used to filter visuals by the best class.
int VisualScore(x11::VisualClass c_class) {
// A higher score is more preferable.
switch (c_class) {
case x11::VisualClass::TrueColor:
return 1;
case x11::VisualClass::DirectColor:
return 0;
default:
return -1;
}
}
} // anonymous namespace
// static
VisualPickerGlx* VisualPickerGlx::GetInstance() {
return base::Singleton<VisualPickerGlx>::get();
}
x11::Glx::FbConfig VisualPickerGlx::GetFbConfigForFormat(
gfx::BufferFormat format) {
if (!config_map_)
FillConfigMap();
auto it = config_map_->find(format);
return it == config_map_->end() ? x11::Glx::FbConfig{} : it->second;
}
x11::VisualId VisualPickerGlx::PickBestGlVisual(
const x11::Glx::GetVisualConfigsReply& configs,
base::RepeatingCallback<bool(const x11::Connection::VisualInfo&)> pred,
bool want_alpha) const {
int highest_score = -1;
x11::VisualId best_visual{};
for (size_t cfg = 0; cfg < configs.num_visuals; cfg++) {
size_t i = cfg * configs.num_properties;
std::map<uint32_t, uint32_t> props;
static constexpr uint32_t static_props[] = {
GLX_VISUAL_ID, GLX_X_VISUAL_TYPE, GLX_RENDER_TYPE,
GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_BLUE_SIZE,
GLX_ALPHA_SIZE, GLX_ACCUM_RED_SIZE, GLX_ACCUM_GREEN_SIZE,
GLX_ACCUM_BLUE_SIZE, GLX_ACCUM_ALPHA_SIZE, GLX_DOUBLEBUFFER,
GLX_STEREO, GLX_BUFFER_SIZE, GLX_DEPTH_SIZE,
GLX_STENCIL_SIZE, GLX_AUX_BUFFERS, GLX_LEVEL,
};
for (const uint32_t prop : static_props)
props[prop] = configs.property_list[i++];
const size_t extra_props =
(configs.num_properties - std::size(static_props)) / 2;
for (size_t j = 0; j < extra_props; j++) {
const auto key = configs.property_list[i++];
const auto value = configs.property_list[i++];
// Mesa adds a (0, 0) key-value pair at the end of each property list.
if (!key)
continue;
props[key] = value;
}
auto get = [&](uint32_t key) {
auto it = props.find(key);
return it == props.end() ? 0 : it->second;
};
const auto visual_id = static_cast<x11::VisualId>(get(GLX_VISUAL_ID));
const auto* info = connection_->GetVisualInfoFromId(visual_id);
if (!pred.Run(*info))
continue;
if (!get(GLX_DOUBLEBUFFER) || get(GLX_STEREO))
continue;
auto caveat = get(GLX_VISUAL_CAVEAT_EXT);
if (caveat && caveat != GLX_NONE_EXT)
continue;
// Give precedence to the root visual if it satisfies the basic
// requirements above. This can avoid an expensive copy-on-present.
if (visual_id == connection_->default_root_visual().visual_id)
return visual_id;
int score = 0;
if (get(GLX_SAMPLE_BUFFERS_ARB) == 0) {
score++;
if (get(GLX_DEPTH_SIZE) == 0 && get(GLX_STENCIL_SIZE) == 0) {
score++;
const bool has_alpha = get(GLX_ALPHA_SIZE) > 0;
if (has_alpha == want_alpha)
score++;
}
}
if (score > highest_score) {
highest_score = score;
best_visual = visual_id;
}
}
return best_visual;
}
x11::VisualId VisualPickerGlx::PickBestSystemVisual(
const x11::Glx::GetVisualConfigsReply& configs) const {
x11::Connection::VisualInfo default_visual_info =
*connection_->GetVisualInfoFromId(
connection_->default_root_visual().visual_id);
auto is_compatible_with_root_visual =
[](const x11::Connection::VisualInfo& default_visual_info,
const x11::Connection::VisualInfo& visual_info) {
const auto& dvt = *default_visual_info.visual_type;
const auto& vt = *visual_info.visual_type;
return vt.c_class == dvt.c_class &&
visual_info.format->depth == default_visual_info.format->depth &&
vt.red_mask == dvt.red_mask && vt.green_mask == dvt.green_mask &&
vt.blue_mask == dvt.blue_mask &&
vt.colormap_entries == dvt.colormap_entries &&
vt.bits_per_rgb_value == dvt.bits_per_rgb_value;
};
return PickBestGlVisual(
configs,
base::BindRepeating(is_compatible_with_root_visual, default_visual_info),
IsArgbVisual(default_visual_info));
}
x11::VisualId VisualPickerGlx::PickBestRgbaVisual(
const x11::Glx::GetVisualConfigsReply& configs) const {
int best_class_score = -1;
for (const auto& depth : connection_->default_screen().allowed_depths) {
for (const auto& vis : depth.visuals)
best_class_score = std::max(best_class_score, VisualScore(vis.c_class));
}
auto pred = [](int best_class_score,
const x11::Connection::VisualInfo& visual_info) {
if (!IsArgbVisual(visual_info))
return false;
return VisualScore(visual_info.visual_type->c_class) == best_class_score;
};
return PickBestGlVisual(configs, base::BindRepeating(pred, best_class_score),
true);
}
void VisualPickerGlx::FillConfigMap() {
DCHECK(!config_map_);
config_map_ =
std::make_unique<base::flat_map<gfx::BufferFormat, x11::Glx::FbConfig>>();
if (auto configs = connection_->glx()
.GetFBConfigs({static_cast<uint32_t>(
connection_->DefaultScreenId())})
.Sync()) {
const auto n_cfgs = configs->num_FB_configs;
const auto n_props = configs->num_properties;
// Iterate from back to front since "preferred" FB configs appear earlier.
for (size_t cfg = n_cfgs; cfg-- > 0;) {
std::map<uint32_t, uint32_t> props;
for (size_t prop = 0; prop < n_props; prop++) {
size_t i = 2 * cfg * n_props + 2 * prop;
const auto key = configs->property_list[i];
const auto value = configs->property_list[i + 1];
props[key] = value;
}
auto get = [&](uint32_t key) {
auto it = props.find(key);
return it == props.end() ? 0 : it->second;
};
// Each config must have an ID.
auto id = get(GLX_FBCONFIG_ID);
DCHECK(id);
auto fbconfig = static_cast<x11::Glx::FbConfig>(id);
// Ensure the config is compatible with pixmap drawing.
if (!(get(GLX_DRAWABLE_TYPE) & GLX_PIXMAP_BIT))
continue;
// Ensure we can bind to GL_TEXTURE_2D.
if (!(get(GLX_BIND_TO_TEXTURE_TARGETS_EXT) & GLX_TEXTURE_2D_BIT_EXT))
continue;
// No double-buffering.
if (get(GLX_DOUBLEBUFFER) != GL_FALSE)
continue;
// Prefer true-color over direct-color.
if (get(GLX_X_VISUAL_TYPE) != GLX_TRUE_COLOR)
continue;
// No caveats.
auto caveat = get(GLX_CONFIG_CAVEAT);
if (caveat && caveat != GLX_NONE)
continue;
// No antialiasing needed.
if (get(GLX_SAMPLES))
continue;
// No depth buffer needed.
if (get(GLX_DEPTH_SIZE))
continue;
auto r = get(GLX_RED_SIZE);
auto g = get(GLX_GREEN_SIZE);
auto b = get(GLX_BLUE_SIZE);
auto a = get(GLX_ALPHA_SIZE);
if (r == 5 && g == 6 && b == 5 && a == 0)
(*config_map_)[gfx::BufferFormat::BGR_565] = fbconfig;
else if (r == 8 && g == 8 && b == 8 && a == 0)
(*config_map_)[gfx::BufferFormat::BGRX_8888] = fbconfig;
else if (r == 10 && g == 10 && b == 10 && a == 0)
(*config_map_)[gfx::BufferFormat::BGRA_1010102] = fbconfig;
else if (r == 8 && g == 8 && b == 8 && a == 8)
(*config_map_)[gfx::BufferFormat::BGRA_8888] = fbconfig;
}
}
}
VisualPickerGlx::VisualPickerGlx() : connection_(x11::Connection::Get()) {
auto configs =
connection_->glx()
.GetVisualConfigs(
{static_cast<uint32_t>(connection_->DefaultScreenId())})
.Sync();
if (configs) {
system_visual_ = PickBestSystemVisual(*configs.reply);
rgba_visual_ = PickBestRgbaVisual(*configs.reply);
}
}
VisualPickerGlx::~VisualPickerGlx() = default;
} // namespace ui