| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_IMAGE_H_ |
| #define UI_GL_GL_IMAGE_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "ui/gl/gl_export.h" |
| |
| namespace gpu::gles2 { |
| class GLES2DecoderImpl; |
| class GLES2DecoderPassthroughImpl; |
| } // namespace gpu::gles2 |
| |
| namespace gl { |
| |
| // Encapsulates an image that can be bound and/or copied to a texture, hiding |
| // platform specific management. |
| class GL_EXPORT GLImage : public base::RefCounted<GLImage> { |
| public: |
| GLImage(const GLImage&) = delete; |
| GLImage& operator=(const GLImage&) = delete; |
| |
| protected: |
| // NOTE: We are in the process of eliminating client usage of GLImage. As part |
| // of this effort, we have moved its public interface to be protected with |
| // friend'ing of existing users. DO NOT ADD MORE client usage - instead, reach |
| // out to shared-image-team@ with your use case. |
| // See crbug.com/1382031. |
| GLImage() = default; |
| |
| virtual ~GLImage() = default; |
| |
| private: |
| friend class gpu::gles2::GLES2DecoderImpl; |
| friend class gpu::gles2::GLES2DecoderPassthroughImpl; |
| |
| friend class base::RefCounted<GLImage>; |
| }; |
| |
| } // namespace gl |
| |
| #endif // UI_GL_GL_IMAGE_H_ |