| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/init/gl_initializer.h" |
| |
| #include "base/logging.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_display.h" |
| #include "ui/gl/gl_egl_api_implementation.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gl_utils.h" |
| #include "ui/gl/init/gl_display_initializer.h" |
| |
| namespace gl { |
| namespace init { |
| |
| GLDisplay* InitializeGLOneOffPlatform(gl::GpuPreference gpu_preference) { |
| GLDisplayEGL* display = GetDisplayEGL(gpu_preference); |
| switch (GetGLImplementation()) { |
| case kGLImplementationEGLGLES2: |
| case kGLImplementationEGLANGLE: |
| if (!InitializeDisplay(display, |
| EGLDisplayPlatform(EGL_DEFAULT_DISPLAY))) { |
| LOG(ERROR) << "GLDisplayEGL::Initialize failed."; |
| return nullptr; |
| } |
| break; |
| default: |
| break; |
| } |
| return display; |
| } |
| |
| bool InitializeStaticGLBindings(GLImplementationParts implementation) { |
| // Prevent reinitialization with a different implementation. Once the gpu |
| // unit tests have initialized with kGLImplementationMock, we don't want to |
| // later switch to another GL implementation. |
| DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
| |
| switch (implementation.gl) { |
| case kGLImplementationEGLANGLE: |
| SetGLImplementationParts(implementation); |
| if (!InitializeStaticANGLEEGL()) { |
| return false; |
| } |
| InitializeStaticGLBindingsGL(); |
| InitializeStaticGLBindingsEGL(); |
| return true; |
| case kGLImplementationMockGL: |
| case kGLImplementationStubGL: |
| SetGLImplementationParts(implementation); |
| InitializeStaticGLBindingsGL(); |
| return true; |
| default: |
| NOTREACHED(); |
| } |
| |
| return false; |
| } |
| |
| void ShutdownGLPlatform(GLDisplay* display) { |
| if (display) { |
| display->Shutdown(); |
| } |
| ClearBindingsEGL(); |
| ClearBindingsGL(); |
| } |
| |
| } // namespace init |
| } // namespace gl |