| // Copyright 2015 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/gl/test/gl_test_helper.h" | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 |  | 
 | #include "testing/gtest/include/gtest/gtest.h" | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 | #include <wingdi.h> | 
 |  | 
 | #include "base/win/scoped_gdi_object.h" | 
 | #include "base/win/scoped_hdc.h" | 
 | #include "base/win/scoped_select_object.h" | 
 | #include "third_party/skia/include/core/SkColorSpace.h" | 
 | #include "third_party/skia/include/core/SkImageInfo.h" | 
 | #include "ui/gfx/gdi_util.h" | 
 | #include "ui/gl/direct_composition_support.h" | 
 | #endif | 
 |  | 
 | namespace gl { | 
 | // static | 
 | GLuint GLTestHelper::CreateTexture(GLenum target) { | 
 |   // Create the texture object. | 
 |   GLuint texture = 0; | 
 |   glGenTextures(1, &texture); | 
 |   glBindTexture(target, texture); | 
 |   glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |   glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |   glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |   glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |   return texture; | 
 | } | 
 |  | 
 | // static | 
 | GLuint GLTestHelper::SetupFramebuffer(int width, int height) { | 
 |   GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D); | 
 |   glBindTexture(GL_TEXTURE_2D, color_buffer_texture); | 
 |   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, | 
 |                GL_UNSIGNED_BYTE, nullptr); | 
 |   GLuint framebuffer = 0; | 
 |   glGenFramebuffersEXT(1, &framebuffer); | 
 |   glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); | 
 |   glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
 |                             color_buffer_texture, 0); | 
 |   if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 
 |     EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 
 |               glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 
 |         << "Error setting up framebuffer"; | 
 |     glDeleteFramebuffersEXT(1, &framebuffer); | 
 |     framebuffer = 0; | 
 |   } | 
 |   glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 
 |   glDeleteTextures(1, &color_buffer_texture); | 
 |   return framebuffer; | 
 | } | 
 |  | 
 | // static | 
 | bool GLTestHelper::CheckPixels(int x, | 
 |                                int y, | 
 |                                int width, | 
 |                                int height, | 
 |                                const uint8_t expected_color[4]) { | 
 |   return CheckPixelsWithError(x, y, width, height, 0, expected_color); | 
 | } | 
 |  | 
 | // static | 
 | bool GLTestHelper::CheckPixelsWithError(int x, | 
 |                                         int y, | 
 |                                         int width, | 
 |                                         int height, | 
 |                                         int error, | 
 |                                         const uint8_t expected_color[4]) { | 
 |   int size = width * height * 4; | 
 |   std::unique_ptr<uint8_t[]> pixels(new uint8_t[size]); | 
 |   const uint8_t kCheckClearValue = 123u; | 
 |   memset(pixels.get(), kCheckClearValue, size); | 
 |   glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | 
 |   int bad_count = 0; | 
 |   for (int yy = 0; yy < height; ++yy) { | 
 |     for (int xx = 0; xx < width; ++xx) { | 
 |       int offset = yy * width * 4 + xx * 4; | 
 |       for (int jj = 0; jj < 4; ++jj) { | 
 |         uint8_t actual = pixels[offset + jj]; | 
 |         uint8_t expected = expected_color[jj]; | 
 |         EXPECT_NEAR(expected, actual, error) | 
 |             << " at " << (xx + x) << ", " << (yy + y) << " channel " << jj; | 
 |         bad_count += actual != expected; | 
 |         // Exit early just so we don't spam the log but we print enough to | 
 |         // hopefully make it easy to diagnose the issue. | 
 |         if (bad_count > 16) | 
 |           return false; | 
 |       } | 
 |     } | 
 |   } | 
 |  | 
 |   return !bad_count; | 
 | } | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 |  | 
 | // static | 
 | SkColor GLTestHelper::GetColorAtPoint(const SkBitmap& bitmap, | 
 |                                       const gfx::Point& location) { | 
 |   CHECK_GE(location.x(), 0); | 
 |   CHECK_LT(location.x(), bitmap.width()); | 
 |   CHECK_GE(location.y(), 0); | 
 |   CHECK_LT(location.y(), bitmap.height()); | 
 |   return bitmap.getColor(location.x(), location.y()); | 
 | } | 
 |  | 
 | // static | 
 | SkBitmap GLTestHelper::ReadBackWindow(HWND window, const gfx::Size& size) { | 
 |   { | 
 |     // Ensure that the previous commit has been processed before trying to read | 
 |     // back the window contents. | 
 |     Microsoft::WRL::ComPtr<IDCompositionDevice2> dcomp_device = | 
 |         GetDirectCompositionDevice(); | 
 |     if (dcomp_device) { | 
 |       CHECK_EQ(S_OK, dcomp_device->WaitForCommitCompletion()); | 
 |     } | 
 |   } | 
 |  | 
 |   base::win::ScopedCreateDC mem_hdc(::CreateCompatibleDC(nullptr)); | 
 |   DCHECK(mem_hdc.IsValid()); | 
 |  | 
 |   BITMAPV4HEADER hdr; | 
 |   gfx::CreateBitmapV4HeaderForARGB888(size.width(), size.height(), &hdr); | 
 |  | 
 |   void* bits = nullptr; | 
 |   base::win::ScopedBitmap bitmap( | 
 |       ::CreateDIBSection(mem_hdc.Get(), reinterpret_cast<BITMAPINFO*>(&hdr), | 
 |                          DIB_RGB_COLORS, &bits, nullptr, 0)); | 
 |   DCHECK(bitmap.is_valid()); | 
 |  | 
 |   base::win::ScopedSelectObject select_object(mem_hdc.Get(), bitmap.get()); | 
 |  | 
 |   // Grab a copy of the window. Use PrintWindow because it works even when the | 
 |   // window's partially occluded. The PW_RENDERFULLCONTENT flag is undocumented, | 
 |   // but works starting in Windows 8.1. It allows for capturing the contents of | 
 |   // the window that are drawn using DirectComposition. | 
 |   UINT flags = PW_CLIENTONLY | PW_RENDERFULLCONTENT; | 
 |  | 
 |   BOOL result = PrintWindow(window, mem_hdc.Get(), flags); | 
 |   if (!result) | 
 |     PLOG(ERROR) << "Failed to print window"; | 
 |  | 
 |   GdiFlush(); | 
 |  | 
 |   SkBitmap sk_bitmap; | 
 |   CHECK(sk_bitmap.tryAllocPixels(SkImageInfo::Make( | 
 |       SkISize::Make(size.width(), size.height()), | 
 |       SkColorInfo(SkColorType::kBGRA_8888_SkColorType, | 
 |                   SkAlphaType::kPremul_SkAlphaType, nullptr)))); | 
 |   memcpy(sk_bitmap.getAddr(0, 0), bits, sk_bitmap.computeByteSize()); | 
 |  | 
 |   return sk_bitmap; | 
 | } | 
 |  | 
 | // static | 
 | SkColor GLTestHelper::ReadBackWindowPixel(HWND window, | 
 |                                           const gfx::Point& point) { | 
 |   gfx::Size size(point.x() + 1, point.y() + 1); | 
 |   auto pixels = ReadBackWindow(window, size); | 
 |   return GetColorAtPoint(pixels, point); | 
 | } | 
 | #endif | 
 |  | 
 | }  // namespace gl |