|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_ | 
|  | #define NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_ | 
|  |  | 
|  | // This file is included from net/http files. | 
|  | // Since net/http can be built without linking net/websockets code, | 
|  | // this file must not introduce any link-time dependencies on websockets. | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "base/supports_user_data.h" | 
|  | #include "net/base/net_export.h" | 
|  | #include "net/http/http_stream.h" | 
|  | #include "net/url_request/websocket_handshake_userdata_key.h" | 
|  | #include "net/websockets/websocket_stream.h" | 
|  |  | 
|  | namespace net { | 
|  |  | 
|  | class ClientSocketHandle; | 
|  | class SpdySession; | 
|  |  | 
|  | // WebSocketHandshakeStreamBase is the base class of | 
|  | // WebSocketBasicHandshakeStream.  net/http code uses this interface to handle | 
|  | // WebSocketBasicHandshakeStream when it needs to be treated differently from | 
|  | // HttpStreamBase. | 
|  | class NET_EXPORT WebSocketHandshakeStreamBase : public HttpStream { | 
|  | public: | 
|  | // An object that stores data needed for the creation of a | 
|  | // WebSocketBasicHandshakeStream object. A new CreateHelper is used for each | 
|  | // WebSocket connection. | 
|  | class NET_EXPORT_PRIVATE CreateHelper : public base::SupportsUserData::Data { | 
|  | public: | 
|  | // Returns a key to use to lookup this object in a URLRequest object. It is | 
|  | // different from any other key that is supplied to | 
|  | // URLRequest::SetUserData(). | 
|  | static const void* DataKey() { return kWebSocketHandshakeUserDataKey; } | 
|  |  | 
|  | ~CreateHelper() override {} | 
|  |  | 
|  | // Create a WebSocketBasicHandshakeStream. This is called after the | 
|  | // underlying connection has been established but before any handshake data | 
|  | // has been transferred. This can be called more than once in the case that | 
|  | // HTTP authentication is needed. | 
|  | virtual WebSocketHandshakeStreamBase* CreateBasicStream( | 
|  | std::unique_ptr<ClientSocketHandle> connection, | 
|  | bool using_proxy) = 0; | 
|  |  | 
|  | // Create a WebSocketSpdyHandshakeStream (unimplemented as of October 2013) | 
|  | virtual WebSocketHandshakeStreamBase* CreateSpdyStream( | 
|  | const base::WeakPtr<SpdySession>& session, | 
|  | bool use_relative_url) = 0; | 
|  | }; | 
|  |  | 
|  | // This has to have an inline implementation so that the net/url_request/ | 
|  | // tests do not fail on iOS. | 
|  | ~WebSocketHandshakeStreamBase() override {} | 
|  |  | 
|  | // After the handshake has completed, this method creates a WebSocketStream | 
|  | // (of the appropriate type) from the WebSocketHandshakeStreamBase object. | 
|  | // The WebSocketHandshakeStreamBase object is unusable after Upgrade() has | 
|  | // been called. | 
|  | virtual std::unique_ptr<WebSocketStream> Upgrade() = 0; | 
|  |  | 
|  | protected: | 
|  | // As with the destructor, this must be inline. | 
|  | WebSocketHandshakeStreamBase() {} | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(WebSocketHandshakeStreamBase); | 
|  | }; | 
|  |  | 
|  | }  // namespace net | 
|  |  | 
|  | #endif  // NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_ |