| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/base/ui_base_paths.h" | 
 |  | 
 | #include "base/command_line.h" | 
 | #include "base/files/file_path.h" | 
 | #include "base/files/file_util.h" | 
 | #include "base/logging.h" | 
 | #include "base/path_service.h" | 
 | #include "build/build_config.h" | 
 |  | 
 | #if defined(OS_ANDROID) | 
 | #include "base/android/path_utils.h" | 
 | #endif | 
 |  | 
 | namespace ui { | 
 |  | 
 | bool PathProvider(int key, base::FilePath* result) { | 
 |   // Assume that we will not need to create the directory if it does not exist. | 
 |   // This flag can be set to true for the cases where we want to create it. | 
 |   bool create_dir = false; | 
 |  | 
 |   base::FilePath cur; | 
 |   switch (key) { | 
 |     case DIR_LOCALES: | 
 |       if (!PathService::Get(base::DIR_MODULE, &cur)) | 
 |         return false; | 
 | #if defined(OS_MACOSX) | 
 |       // On Mac, locale files are in Contents/Resources, a sibling of the | 
 |       // App dir. | 
 |       cur = cur.DirName(); | 
 |       cur = cur.Append(FILE_PATH_LITERAL("Resources")); | 
 | #elif defined(OS_ANDROID) | 
 |       if (!PathService::Get(DIR_RESOURCE_PAKS_ANDROID, &cur)) | 
 |         return false; | 
 | #else | 
 |       cur = cur.Append(FILE_PATH_LITERAL("locales")); | 
 | #endif | 
 |       create_dir = true; | 
 |       break; | 
 |     // The following are only valid in the development environment, and | 
 |     // will fail if executed from an installed executable (because the | 
 |     // generated path won't exist). | 
 |     case UI_DIR_TEST_DATA: | 
 |       if (!PathService::Get(base::DIR_SOURCE_ROOT, &cur)) | 
 |         return false; | 
 |       cur = cur.Append(FILE_PATH_LITERAL("ui")); | 
 |       cur = cur.Append(FILE_PATH_LITERAL("base")); | 
 |       cur = cur.Append(FILE_PATH_LITERAL("test")); | 
 |       cur = cur.Append(FILE_PATH_LITERAL("data")); | 
 |       if (!base::PathExists(cur))  // we don't want to create this | 
 |         return false; | 
 |       break; | 
 | #if defined(OS_ANDROID) | 
 |     case DIR_RESOURCE_PAKS_ANDROID: | 
 |       if (!PathService::Get(base::DIR_ANDROID_APP_DATA, &cur)) | 
 |         return false; | 
 |       cur = cur.Append(FILE_PATH_LITERAL("paks")); | 
 |       break; | 
 | #endif | 
 |     case UI_TEST_PAK: | 
 | #if defined(OS_ANDROID) | 
 |       if (!PathService::Get(ui::DIR_RESOURCE_PAKS_ANDROID, &cur)) | 
 |         return false; | 
 | #else | 
 |       if (!PathService::Get(base::DIR_MODULE, &cur)) | 
 |         return false; | 
 | #endif | 
 |       cur = cur.AppendASCII("ui_test.pak"); | 
 |       break; | 
 |     default: | 
 |       return false; | 
 |   } | 
 |  | 
 |   if (create_dir && !base::PathExists(cur) && | 
 |       !base::CreateDirectory(cur)) | 
 |     return false; | 
 |  | 
 |   *result = cur; | 
 |   return true; | 
 | } | 
 |  | 
 | // This cannot be done as a static initializer sadly since Visual Studio will | 
 | // eliminate this object file if there is no direct entry point into it. | 
 | void RegisterPathProvider() { | 
 |   PathService::RegisterProvider(PathProvider, PATH_START, PATH_END); | 
 | } | 
 |  | 
 | }  // namespace ui |