blob: eecc77c6323be06f74c5266e8d813788c4fb8af4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/indexed_db/leveldb/leveldb_iterator_impl.h"
#include <memory>
#include <utility>
#include "base/logging.h"
#include "content/browser/indexed_db/leveldb/leveldb_database.h"
static leveldb::Slice MakeSlice(const base::StringPiece& s) {
return leveldb::Slice(s.begin(), s.size());
}
static base::StringPiece MakeStringPiece(const leveldb::Slice& s) {
return base::StringPiece(s.data(), s.size());
}
namespace content {
LevelDBIteratorImpl::~LevelDBIteratorImpl() {
db_->OnIteratorDestroyed(this);
}
LevelDBIteratorImpl::LevelDBIteratorImpl(std::unique_ptr<leveldb::Iterator> it,
LevelDBDatabase* db,
const leveldb::Snapshot* snapshot)
: iterator_(std::move(it)), db_(db), snapshot_(snapshot) {}
leveldb::Status LevelDBIteratorImpl::CheckStatus() {
DCHECK(!IsDetached());
const leveldb::Status& s = iterator_->status();
if (!s.ok())
LOG(ERROR) << "LevelDB iterator error: " << s.ToString();
return s;
}
bool LevelDBIteratorImpl::IsValid() const {
switch (iterator_state_) {
case IteratorState::EVICTED_AND_VALID:
return true;
case IteratorState::EVICTED_AND_INVALID:
return false;
case IteratorState::ACTIVE:
return iterator_->Valid();
}
NOTREACHED();
return false;
}
leveldb::Status LevelDBIteratorImpl::SeekToLast() {
WillUseDBIterator();
DCHECK(iterator_);
iterator_->SeekToLast();
return CheckStatus();
}
leveldb::Status LevelDBIteratorImpl::Seek(const base::StringPiece& target) {
WillUseDBIterator();
DCHECK(iterator_);
iterator_->Seek(MakeSlice(target));
return CheckStatus();
}
leveldb::Status LevelDBIteratorImpl::Next() {
DCHECK(IsValid());
WillUseDBIterator();
DCHECK(iterator_);
iterator_->Next();
return CheckStatus();
}
leveldb::Status LevelDBIteratorImpl::Prev() {
DCHECK(IsValid());
WillUseDBIterator();
DCHECK(iterator_);
iterator_->Prev();
return CheckStatus();
}
base::StringPiece LevelDBIteratorImpl::Key() const {
DCHECK(IsValid());
if (IsDetached())
return key_before_eviction_;
return MakeStringPiece(iterator_->key());
}
base::StringPiece LevelDBIteratorImpl::Value() const {
DCHECK(IsValid());
// Always need to update the LRU, so we always call this. Const-cast needed,
// as we're implementing a caching layer.
LevelDBIteratorImpl* non_const = const_cast<LevelDBIteratorImpl*>(this);
non_const->WillUseDBIterator();
return MakeStringPiece(iterator_->value());
}
void LevelDBIteratorImpl::Detach() {
DCHECK(!IsDetached());
if (iterator_->Valid()) {
iterator_state_ = IteratorState::EVICTED_AND_VALID;
key_before_eviction_ = iterator_->key().ToString();
} else {
iterator_state_ = IteratorState::EVICTED_AND_INVALID;
}
iterator_.reset();
}
bool LevelDBIteratorImpl::IsDetached() const {
return iterator_state_ != IteratorState::ACTIVE;
}
void LevelDBIteratorImpl::WillUseDBIterator() {
db_->OnIteratorUsed(this);
if (!IsDetached())
return;
iterator_ = db_->CreateLevelDBIterator(snapshot_);
if (iterator_state_ == IteratorState::EVICTED_AND_VALID) {
iterator_->Seek(key_before_eviction_);
key_before_eviction_.clear();
DCHECK(IsValid());
} else {
DCHECK(!iterator_->Valid());
}
iterator_state_ = IteratorState::ACTIVE;
}
} // namespace content