| <body> |
| <script src="../fullscreen/full-screen-test.js"></script> |
| <span></span> |
| <script> |
| var span = document.getElementsByTagName('span')[0]; |
| |
| var gamepadConnected = function() { |
| navigator.getGamepads(); |
| document.documentElement.requestFullscreen(); |
| waitForEvent(document, 'fullscreenchange', documentEnteredFullscreen, false, true); |
| } |
| |
| var documentEnteredFullscreen = function() { |
| testExpected("document.fullscreenElement", document.documentElement); |
| span.requestFullscreen(); |
| waitForEvent(document, 'fullscreenchange', spanEnteredFullscreen, false, true); |
| }; |
| |
| var spanEnteredFullscreen = function() { |
| testExpected("document.fullscreenElement", span); |
| waitForEvent(document, 'fullscreenchange', spanExited, false, true); |
| document.exitFullscreen(); |
| }; |
| |
| var spanExited = function() { |
| testExpected("document.fullscreenElement", document.documentElement); |
| waitForEvent(document, 'fullscreenchange', documentExited, false, true); |
| document.exitFullscreen(); |
| }; |
| |
| var documentExited = function() { |
| testExpected("document.fullscreenElement", undefined); |
| endTest(); |
| }; |
| |
| if (!internals.runtimeFlags.userActivationV2Enabled) { |
| console.log("This test requires User Activation V2."); |
| endTest(); |
| } else { |
| if (window.gamepadController) { |
| // Simulate pressing a button on a connected gamepad. A gamepad |
| // button press should be treated as a user activation for the |
| // fullscreen API. |
| gamepadController.connect(0); |
| gamepadController.setId(0, "FullScream Maximizer"); |
| gamepadController.setButtonCount(0, 1); |
| gamepadController.setButtonData(0, 0, 1); |
| gamepadController.dispatchConnected(0); |
| } |
| waitForEvent(window, 'gamepadconnected', gamepadConnected, false, true); |
| } |
| </script> |