|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | 
|  | #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | namespace gpu { | 
|  |  | 
|  | // These are per context memory allocation limits set by the GpuMemoryManager | 
|  | // and assigned to the browser and renderer context. | 
|  | // They will change over time, given memory availability, and browser state. | 
|  | struct MemoryAllocation { | 
|  | enum PriorityCutoff { | 
|  | // Allow no allocations. | 
|  | CUTOFF_ALLOW_NOTHING, | 
|  | // Allow only allocations that are strictly required for correct rendering. | 
|  | // For compositors, this is what is visible. | 
|  | CUTOFF_ALLOW_REQUIRED_ONLY, | 
|  | // Allow allocations that are not strictly needed for correct rendering, but | 
|  | // are nice to have for performance. For compositors, this includes textures | 
|  | // that are a few screens away from being visible. | 
|  | CUTOFF_ALLOW_NICE_TO_HAVE, | 
|  | // Allow all allocations. | 
|  | CUTOFF_ALLOW_EVERYTHING, | 
|  | CUTOFF_LAST = CUTOFF_ALLOW_EVERYTHING | 
|  | }; | 
|  |  | 
|  | // Limits when this renderer is visible. | 
|  | uint64_t bytes_limit_when_visible; | 
|  | PriorityCutoff priority_cutoff_when_visible; | 
|  |  | 
|  | MemoryAllocation() | 
|  | : bytes_limit_when_visible(0), | 
|  | priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) { | 
|  | } | 
|  |  | 
|  | MemoryAllocation(uint64_t bytes_limit_when_visible) | 
|  | : bytes_limit_when_visible(bytes_limit_when_visible), | 
|  | priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {} | 
|  |  | 
|  | bool Equals(const MemoryAllocation& other) const { | 
|  | return bytes_limit_when_visible == | 
|  | other.bytes_limit_when_visible && | 
|  | priority_cutoff_when_visible == other.priority_cutoff_when_visible; | 
|  | } | 
|  | }; | 
|  |  | 
|  | }  // namespace content | 
|  |  | 
|  | #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |