| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/command_buffer_helper.h" |
| |
| #include <utility> |
| #include <vector> |
| |
| #include "base/logging.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/thread_checker.h" |
| #include "gpu/command_buffer/common/scheduling_priority.h" |
| #include "gpu/command_buffer/service/decoder_context.h" |
| #include "gpu/command_buffer/service/scheduler.h" |
| #include "gpu/command_buffer/service/sync_point_manager.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/ipc/service/command_buffer_stub.h" |
| #include "gpu/ipc/service/gpu_channel.h" |
| #include "media/gpu/gles2_decoder_helper.h" |
| #include "ui/gl/gl_context.h" |
| |
| namespace media { |
| |
| namespace { |
| |
| class CommandBufferHelperImpl |
| : public CommandBufferHelper, |
| public gpu::CommandBufferStub::DestructionObserver { |
| public: |
| explicit CommandBufferHelperImpl(gpu::CommandBufferStub* stub) |
| : CommandBufferHelper(stub->channel()->task_runner()), stub_(stub) { |
| DVLOG(1) << __func__; |
| DCHECK(stub_->channel()->task_runner()->BelongsToCurrentThread()); |
| |
| stub_->AddDestructionObserver(this); |
| wait_sequence_id_ = stub_->channel()->scheduler()->CreateSequence( |
| gpu::SchedulingPriority::kNormal); |
| decoder_helper_ = GLES2DecoderHelper::Create(stub_->decoder_context()); |
| } |
| |
| gl::GLContext* GetGLContext() override { |
| DVLOG(2) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (!decoder_helper_) |
| return nullptr; |
| |
| return decoder_helper_->GetGLContext(); |
| } |
| |
| bool HasStub() override { |
| DVLOG(4) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| return stub_; |
| } |
| |
| bool MakeContextCurrent() override { |
| DVLOG(2) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| return decoder_helper_ && decoder_helper_->MakeContextCurrent(); |
| } |
| |
| GLuint CreateTexture(GLenum target, |
| GLenum internal_format, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type) override { |
| DVLOG(2) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(stub_->decoder_context()->GetGLContext()->IsCurrent(nullptr)); |
| |
| std::unique_ptr<gpu::gles2::AbstractTexture> texture = |
| decoder_helper_->CreateTexture(target, internal_format, width, height, |
| format, type); |
| GLuint service_id = texture->service_id(); |
| textures_[service_id] = std::move(texture); |
| return service_id; |
| } |
| |
| void DestroyTexture(GLuint service_id) override { |
| DVLOG(2) << __func__ << "(" << service_id << ")"; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(stub_->decoder_context()->GetGLContext()->IsCurrent(nullptr)); |
| DCHECK(textures_.count(service_id)); |
| |
| textures_.erase(service_id); |
| } |
| |
| void SetCleared(GLuint service_id) override { |
| DVLOG(2) << __func__ << "(" << service_id << ")"; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| DCHECK(textures_.count(service_id)); |
| textures_[service_id]->SetCleared(); |
| } |
| |
| bool BindImage(GLuint service_id, |
| gl::GLImage* image, |
| bool client_managed) override { |
| DVLOG(2) << __func__ << "(" << service_id << ")"; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| DCHECK(textures_.count(service_id)); |
| textures_[service_id]->BindImage(image, client_managed); |
| return true; |
| } |
| |
| gpu::Mailbox CreateMailbox(GLuint service_id) override { |
| DVLOG(2) << __func__ << "(" << service_id << ")"; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (!decoder_helper_) |
| return gpu::Mailbox(); |
| |
| DCHECK(textures_.count(service_id)); |
| return decoder_helper_->CreateMailbox(textures_[service_id].get()); |
| } |
| |
| void ProduceTexture(const gpu::Mailbox& mailbox, GLuint service_id) override { |
| DVLOG(2) << __func__ << "(" << mailbox.ToDebugString() << ", " << service_id |
| << ")"; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (!decoder_helper_) |
| return; |
| |
| DCHECK(textures_.count(service_id)); |
| return decoder_helper_->ProduceTexture(mailbox, |
| textures_[service_id].get()); |
| } |
| |
| void WaitForSyncToken(gpu::SyncToken sync_token, |
| base::OnceClosure done_cb) override { |
| DVLOG(2) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (!stub_) |
| return; |
| |
| // TODO(sandersd): Do we need to keep a ref to |this| while there are |
| // pending waits? If we destruct while they are pending, they will never |
| // run. |
| stub_->channel()->scheduler()->ScheduleTask( |
| gpu::Scheduler::Task(wait_sequence_id_, std::move(done_cb), |
| std::vector<gpu::SyncToken>({sync_token}))); |
| } |
| |
| void SetWillDestroyStubCB(WillDestroyStubCB will_destroy_stub_cb) override { |
| DCHECK(!will_destroy_stub_cb_); |
| will_destroy_stub_cb_ = std::move(will_destroy_stub_cb); |
| } |
| |
| private: |
| ~CommandBufferHelperImpl() override { |
| DVLOG(1) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (stub_) |
| DestroyStub(); |
| } |
| |
| void OnWillDestroyStub(bool have_context) override { |
| DVLOG(1) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| // In case |will_destroy_stub_cb_| drops the last reference to |this|, make |
| // sure that we're around a bit longer. |
| scoped_refptr<CommandBufferHelper> thiz(this); |
| |
| if (will_destroy_stub_cb_) |
| std::move(will_destroy_stub_cb_).Run(have_context); |
| |
| DestroyStub(); |
| } |
| |
| void DestroyStub() { |
| DVLOG(3) << __func__; |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| decoder_helper_ = nullptr; |
| |
| // If the last reference to |this| is in a |done_cb|, destroying the wait |
| // sequence can delete |this|. Clearing |stub_| first prevents DestroyStub() |
| // being called twice. |
| gpu::CommandBufferStub* stub = stub_; |
| stub_ = nullptr; |
| |
| stub->RemoveDestructionObserver(this); |
| stub->channel()->scheduler()->DestroySequence(wait_sequence_id_); |
| } |
| |
| gpu::CommandBufferStub* stub_; |
| // Wait tasks are scheduled on our own sequence so that we can't inadvertently |
| // block the command buffer. |
| gpu::SequenceId wait_sequence_id_; |
| // TODO(sandersd): Merge GLES2DecoderHelper implementation into this class. |
| std::unique_ptr<GLES2DecoderHelper> decoder_helper_; |
| std::map<GLuint, std::unique_ptr<gpu::gles2::AbstractTexture>> textures_; |
| |
| WillDestroyStubCB will_destroy_stub_cb_; |
| |
| THREAD_CHECKER(thread_checker_); |
| DISALLOW_COPY_AND_ASSIGN(CommandBufferHelperImpl); |
| }; |
| |
| } // namespace |
| |
| CommandBufferHelper::CommandBufferHelper( |
| scoped_refptr<base::SequencedTaskRunner> task_runner) |
| : base::RefCountedDeleteOnSequence<CommandBufferHelper>( |
| std::move(task_runner)) {} |
| |
| // static |
| scoped_refptr<CommandBufferHelper> CommandBufferHelper::Create( |
| gpu::CommandBufferStub* stub) { |
| return base::MakeRefCounted<CommandBufferHelperImpl>(stub); |
| } |
| |
| } // namespace media |