| // Copyright 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "cc/layers/video_frame_provider_client_impl.h" | 
 |  | 
 | #include "base/trace_event/trace_event.h" | 
 | #include "cc/base/math_util.h" | 
 | #include "cc/layers/video_layer_impl.h" | 
 | #include "media/base/video_frame.h" | 
 |  | 
 | namespace cc { | 
 |  | 
 | // static | 
 | scoped_refptr<VideoFrameProviderClientImpl> | 
 | VideoFrameProviderClientImpl::Create(VideoFrameProvider* provider, | 
 |                                      VideoFrameControllerClient* client) { | 
 |   return base::WrapRefCounted( | 
 |       new VideoFrameProviderClientImpl(provider, client)); | 
 | } | 
 |  | 
 | VideoFrameProviderClientImpl::VideoFrameProviderClientImpl( | 
 |     VideoFrameProvider* provider, | 
 |     VideoFrameControllerClient* client) | 
 |     : provider_(provider), | 
 |       client_(client), | 
 |       active_video_layer_(nullptr), | 
 |       stopped_(false), | 
 |       rendering_(false), | 
 |       needs_put_current_frame_(false) { | 
 |   // |provider_| may be null if destructed before the layer. | 
 |   if (provider_) { | 
 |     // This only happens during a commit on the compositor thread while the main | 
 |     // thread is blocked. That makes this a thread-safe call to set the video | 
 |     // frame provider client that does not require a lock. The same is true of | 
 |     // the call to Stop(). | 
 |     provider_->SetVideoFrameProviderClient(this); | 
 |   } | 
 | } | 
 |  | 
 | VideoFrameProviderClientImpl::~VideoFrameProviderClientImpl() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   DCHECK(stopped_); | 
 | } | 
 |  | 
 | VideoLayerImpl* VideoFrameProviderClientImpl::ActiveVideoLayer() const { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   return active_video_layer_; | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::SetActiveVideoLayer( | 
 |     VideoLayerImpl* video_layer) { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   DCHECK(video_layer); | 
 |   active_video_layer_ = video_layer; | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::Stop() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   active_video_layer_ = nullptr; | 
 |   // It's called when the main thread is blocked, so lock isn't needed. | 
 |   if (provider_) { | 
 |     provider_->SetVideoFrameProviderClient(nullptr); | 
 |     provider_ = nullptr; | 
 |   } | 
 |   if (rendering_) | 
 |     StopRendering(); | 
 |   stopped_ = true; | 
 | } | 
 |  | 
 | bool VideoFrameProviderClientImpl::Stopped() const { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   return stopped_; | 
 | } | 
 |  | 
 | scoped_refptr<media::VideoFrame> | 
 | VideoFrameProviderClientImpl::AcquireLockAndCurrentFrame() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   provider_lock_.Acquire();  // Balanced by call to ReleaseLock(). | 
 |   if (!provider_) | 
 |     return nullptr; | 
 |  | 
 |   return provider_->GetCurrentFrame(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::PutCurrentFrame() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   provider_lock_.AssertAcquired(); | 
 |   provider_->PutCurrentFrame(); | 
 |   needs_put_current_frame_ = false; | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::ReleaseLock() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   provider_lock_.AssertAcquired(); | 
 |   provider_lock_.Release(); | 
 | } | 
 |  | 
 | bool VideoFrameProviderClientImpl::HasCurrentFrame() { | 
 |   base::AutoLock locker(provider_lock_); | 
 |   return provider_ && provider_->HasCurrentFrame(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::StopUsingProvider() { | 
 |   { | 
 |     // Block the provider from shutting down until this client is done | 
 |     // using the frame. | 
 |     base::AutoLock locker(provider_lock_); | 
 |     provider_ = nullptr; | 
 |   } | 
 |   if (rendering_) | 
 |     StopRendering(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::StartRendering() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   TRACE_EVENT0("cc", "VideoFrameProviderClientImpl::StartRendering"); | 
 |   DCHECK(!rendering_); | 
 |   DCHECK(!stopped_); | 
 |   rendering_ = true; | 
 |   client_->AddVideoFrameController(this); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::StopRendering() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   TRACE_EVENT0("cc", "VideoFrameProviderClientImpl::StopRendering"); | 
 |   DCHECK(rendering_); | 
 |   DCHECK(!stopped_); | 
 |   client_->RemoveVideoFrameController(this); | 
 |   rendering_ = false; | 
 |   if (active_video_layer_) | 
 |     active_video_layer_->SetNeedsRedraw(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::DidReceiveFrame() { | 
 |   TRACE_EVENT1("cc", | 
 |                "VideoFrameProviderClientImpl::DidReceiveFrame", | 
 |                "active_video_layer", | 
 |                !!active_video_layer_); | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   needs_put_current_frame_ = true; | 
 |   if (active_video_layer_) | 
 |     active_video_layer_->SetNeedsRedraw(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::OnBeginFrame( | 
 |     const viz::BeginFrameArgs& args) { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   DCHECK(rendering_); | 
 |   DCHECK(!stopped_); | 
 |  | 
 |   TRACE_EVENT0("cc", "VideoFrameProviderClientImpl::OnBeginFrame"); | 
 |   { | 
 |     base::AutoLock locker(provider_lock_); | 
 |  | 
 |     // We use frame_time + interval here because that is the estimated time at | 
 |     // which a frame returned during this phase will end up being displayed. | 
 |     if (!provider_ || | 
 |         !provider_->UpdateCurrentFrame(args.frame_time + args.interval, | 
 |                                        args.frame_time + 2 * args.interval)) { | 
 |       return; | 
 |     } | 
 |   } | 
 |  | 
 |   // Warning: Do not hold |provider_lock_| while calling this function, it may | 
 |   // lead to a reentrant call to HasCurrentFrame() above. | 
 |   DidReceiveFrame(); | 
 | } | 
 |  | 
 | void VideoFrameProviderClientImpl::DidDrawFrame() { | 
 |   DCHECK(thread_checker_.CalledOnValidThread()); | 
 |   { | 
 |     base::AutoLock locker(provider_lock_); | 
 |     if (provider_ && needs_put_current_frame_) | 
 |       provider_->PutCurrentFrame(); | 
 |   } | 
 |   needs_put_current_frame_ = false; | 
 | } | 
 |  | 
 | bool VideoFrameProviderClientImpl::IsDrivingFrameUpdates() const { | 
 |   // We drive frame updates any time we're rendering, even if we're off-screen. | 
 |   return rendering_; | 
 | } | 
 |  | 
 | }  // namespace cc |