blob: b22c5b4d9ad1358840964fd18af6d7aab498a0ef [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_layout_manager.h"
#include <algorithm>
#include <cmath>
#include <vector>
#include "ash/accessibility/accessibility_controller_impl.h"
#include "ash/animation/animation_change_type.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/app_list/app_list_metrics.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/home_screen/home_screen_controller.h"
#include "ash/home_screen/swipe_home_to_overview_controller.h"
#include "ash/public/cpp/app_list/app_list_types.h"
#include "ash/public/cpp/ash_features.h"
#include "ash/public/cpp/ash_pref_names.h"
#include "ash/public/cpp/presentation_time_recorder.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/contextual_tooltip.h"
#include "ash/shelf/drag_handle.h"
#include "ash/shelf/home_to_overview_nudge_controller.h"
#include "ash/shelf/hotseat_widget.h"
#include "ash/shelf/in_app_to_home_nudge_controller.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager_observer.h"
#include "ash/shelf/shelf_metrics.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/system/locale/locale_update_controller_impl.h"
#include "ash/system/status_area_widget.h"
#include "ash/wallpaper/wallpaper_controller_impl.h"
#include "ash/wm/fullscreen_window_finder.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/screen_pinning_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/work_area_insets.h"
#include "ash/wm/workspace/workspace_types.h"
#include "ash/wm/workspace_controller.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/metrics/histogram_macros.h"
#include "components/prefs/pref_service.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_switches.h"
#include "ui/compositor/animation_throughput_reporter.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/android/gesture_event_type.h"
#include "ui/events/event.h"
#include "ui/events/event_handler.h"
#include "ui/events/gesture_event_details.h"
#include "ui/events/types/event_type.h"
#include "ui/message_center/message_center.h"
#include "ui/views/border.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Default Target Dim Opacity for floating shelf.
constexpr float kFloatingShelfDimOpacity = 0.74f;
// Target Dim Opacity for shelf when shelf is in the maximized state.
constexpr float kMaximizedShelfDimOpacity = 0.6f;
// Default opacity for shelf without dimming.
constexpr float kDefaultShelfOpacity = 1.0f;
// Delay before showing the shelf. This is after the mouse stops moving.
constexpr int kAutoHideDelayMS = 200;
// To avoid hiding the shelf when the mouse transitions from a message bubble
// into the shelf, the hit test area is enlarged by this amount of pixels to
// keep the shelf from hiding.
constexpr int kNotificationBubbleGapHeight = 6;
// The maximum size of the region on the display opposing the shelf managed by
// this ShelfLayoutManager which can trigger showing the shelf.
// For instance:
// - Primary display is left of secondary display.
// - Shelf is left aligned
// - This ShelfLayoutManager manages the shelf for the secondary display.
// |kMaxAutoHideShowShelfRegionSize| refers to the maximum size of the region
// from the right edge of the primary display which can trigger showing the
// auto hidden shelf. The region is used to make it easier to trigger showing
// the auto hidden shelf when the shelf is on the boundary between displays.
constexpr int kMaxAutoHideShowShelfRegionSize = 10;
aura::Window* GetDragHandleNudgeWindow(ShelfWidget* shelf_widget) {
if (!shelf_widget->GetDragHandle())
return nullptr;
if (!shelf_widget->GetDragHandle()->drag_handle_nudge())
return nullptr;
return shelf_widget->GetDragHandle()
->drag_handle_nudge()
->GetWidget()
->GetNativeWindow();
}
ui::Layer* GetLayer(views::Widget* widget) {
return widget->GetNativeView()->layer();
}
void SetupAnimator(ui::ScopedLayerAnimationSettings* animation_setter,
base::TimeDelta animation_duration,
gfx::Tween::Type type) {
animation_setter->SetTransitionDuration(animation_duration);
if (!animation_duration.is_zero()) {
animation_setter->SetTweenType(type);
animation_setter->SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
}
}
void AnimateOpacity(ui::Layer* layer,
float target_opacity,
base::TimeDelta animation_duration,
gfx::Tween::Type type) {
ui::ScopedLayerAnimationSettings animation_setter(layer->GetAnimator());
SetupAnimator(&animation_setter, animation_duration, type);
layer->SetOpacity(target_opacity);
}
// Returns true if the window is in the app list window container.
bool IsAppListWindow(const aura::Window* window) {
const aura::Window* parent = window->parent();
return parent && parent->id() == kShellWindowId_AppListContainer;
}
int GetOffset(int offset, bool from_touchpad) {
PrefService* prefs =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
if (from_touchpad)
return prefs->GetBoolean(prefs::kNaturalScroll) ? -offset : offset;
return prefs->GetBoolean(prefs::kMouseReverseScroll) ? -offset : offset;
}
// Returns the |WorkspaceWindowState| of the currently active desk on the root
// window of |shelf_window|.
WorkspaceWindowState GetShelfWorkspaceWindowState(aura::Window* shelf_window) {
DCHECK(shelf_window);
// Shelf window does not belong to any desk, use the root to get the active
// desk's workspace state.
auto* controller =
GetActiveWorkspaceController(shelf_window->GetRootWindow());
DCHECK(controller);
return controller->GetWindowState();
}
// Returns shelf's work area inset for given |visibility_state| and |size|.
int GetShelfInset(ShelfVisibilityState visibility_state, int size) {
return visibility_state == SHELF_VISIBLE ? size : 0;
}
// Returns the window that can be dragged from shelf into home screen or
// overview at |location_in_screen|. Returns nullptr if there is no such
// window.
aura::Window* GetWindowForDragToHomeOrOverview(
const gfx::Point& location_in_screen) {
if (!Shell::Get()->IsInTabletMode())
return nullptr;
auto mru_windows =
Shell::Get()->mru_window_tracker()->BuildWindowForCycleList(kActiveDesk);
if (mru_windows.empty())
return nullptr;
aura::Window* window = nullptr;
SplitViewController* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
const bool is_in_splitview = split_view_controller->InSplitViewMode();
const bool is_in_overview =
Shell::Get()->overview_controller()->InOverviewSession();
if (!is_in_splitview && !is_in_overview) {
// If split view mode is not active, use the first MRU window.
window = mru_windows[0];
} else if (is_in_splitview) {
// If split view mode is active, use the event location to decide which
// window should be the dragged window.
aura::Window* left_window = split_view_controller->left_window();
aura::Window* right_window = split_view_controller->right_window();
const int divider_position = split_view_controller->divider_position();
const bool is_landscape = IsCurrentScreenOrientationLandscape();
const bool is_primary = IsCurrentScreenOrientationPrimary();
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
split_view_controller->GetDefaultSnappedWindow());
if (is_landscape) {
if (location_in_screen.x() < work_area.x() + divider_position)
window = is_primary ? left_window : right_window;
else
window = is_primary ? right_window : left_window;
} else {
window = is_primary ? right_window : left_window;
}
}
return window && window->IsVisible() ? window : nullptr;
}
// Calculates the type of hotseat gesture which should be recorded in histogram.
// Returns the null value if no gesture should be recorded.
base::Optional<InAppShelfGestures> CalculateHotseatGestureToRecord(
base::Optional<ShelfWindowDragResult> window_drag_result,
bool transitioned_from_overview_to_home,
HotseatState old_state,
HotseatState current_state) {
if (window_drag_result.has_value() &&
(window_drag_result == ShelfWindowDragResult::kGoToOverviewMode ||
window_drag_result == ShelfWindowDragResult::kGoToSplitviewMode) &&
old_state == HotseatState::kHidden) {
return InAppShelfGestures::kSwipeUpToShow;
}
if (window_drag_result.has_value() &&
window_drag_result == ShelfWindowDragResult::kGoToHomeScreen) {
return InAppShelfGestures::kFlingUpToShowHomeScreen;
}
if (transitioned_from_overview_to_home)
return InAppShelfGestures::kFlingUpToShowHomeScreen;
if (old_state == current_state)
return base::nullopt;
if (current_state == HotseatState::kHidden)
return InAppShelfGestures::kSwipeDownToHide;
if (current_state == HotseatState::kExtended)
return InAppShelfGestures::kSwipeUpToShow;
return base::nullopt;
}
// Forwards gesture events to ShelfLayoutManager to hide the hotseat
// when it is kExtended.
class HotseatEventHandler : public ui::EventHandler,
public ShelfLayoutManagerObserver {
public:
explicit HotseatEventHandler(ShelfLayoutManager* shelf_layout_manager)
: shelf_layout_manager_(shelf_layout_manager) {
shelf_layout_manager_->AddObserver(this);
Shell::Get()->AddPreTargetHandler(this);
}
~HotseatEventHandler() override {
shelf_layout_manager_->RemoveObserver(this);
Shell::Get()->RemovePreTargetHandler(this);
}
// ShelfLayoutManagerObserver:
void OnHotseatStateChanged(HotseatState old_state,
HotseatState new_state) override {
should_forward_event_ = new_state == HotseatState::kExtended;
}
// ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override {
if (!should_forward_event_)
return;
shelf_layout_manager_->ProcessGestureEventOfInAppHotseat(
event, static_cast<aura::Window*>(event->target()));
}
private:
// Whether events should get forwarded to ShelfLayoutManager.
bool should_forward_event_ = false;
ShelfLayoutManager* const shelf_layout_manager_; // unowned.
DISALLOW_COPY_AND_ASSIGN(HotseatEventHandler);
};
} // namespace
ShelfLayoutManager::State::State()
: visibility_state(SHELF_VISIBLE),
auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
window_state(WorkspaceWindowState::kDefault),
pre_lock_screen_animation_active(false),
session_state(session_manager::SessionState::UNKNOWN) {}
bool ShelfLayoutManager::State::IsAddingSecondaryUser() const {
return session_state == session_manager::SessionState::LOGIN_SECONDARY;
}
bool ShelfLayoutManager::State::IsScreenLocked() const {
return session_state == session_manager::SessionState::LOCKED;
}
bool ShelfLayoutManager::State::IsActiveSessionState() const {
return session_state == session_manager::SessionState::ACTIVE;
}
bool ShelfLayoutManager::State::IsShelfAutoHidden() const {
return visibility_state == SHELF_AUTO_HIDE &&
auto_hide_state == SHELF_AUTO_HIDE_HIDDEN;
}
bool ShelfLayoutManager::State::IsShelfVisible() const {
return visibility_state == SHELF_VISIBLE ||
(visibility_state == SHELF_AUTO_HIDE &&
auto_hide_state == SHELF_AUTO_HIDE_SHOWN);
}
bool ShelfLayoutManager::State::Equals(const State& other) const {
return other.visibility_state == visibility_state &&
(visibility_state != SHELF_AUTO_HIDE ||
other.auto_hide_state == auto_hide_state) &&
other.window_state == window_state &&
other.pre_lock_screen_animation_active ==
pre_lock_screen_animation_active &&
other.session_state == session_state;
}
// ShelfLayoutManager::ScopedSuspendVisibilityUpdate ---------------------------
ShelfLayoutManager::ScopedSuspendWorkAreaUpdate::ScopedSuspendWorkAreaUpdate(
ShelfLayoutManager* manager)
: manager_(manager) {
manager_->SuspendWorkAreaUpdate();
}
ShelfLayoutManager::ScopedSuspendWorkAreaUpdate::
~ScopedSuspendWorkAreaUpdate() {
manager_->ResumeWorkAreaUpdate();
}
// ShelfLayoutManager ----------------------------------------------------------
ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget, Shelf* shelf)
: shelf_widget_(shelf_widget),
shelf_(shelf),
is_background_blur_enabled_(features::IsBackgroundBlurEnabled()) {
DCHECK(shelf_widget_);
DCHECK(shelf_);
}
ShelfLayoutManager::~ShelfLayoutManager() {
// |hotseat_event_handler_| needs to be released before ShelfLayoutManager.
hotseat_event_handler_.reset();
// Ensures that |overview_suspend_work_area_update_| is released before
// ShelfLayoutManager.
overview_suspend_work_area_update_.reset();
for (auto& observer : observers_)
observer.WillDeleteShelfLayoutManager();
display::Screen::GetScreen()->RemoveObserver(this);
auto* shell = Shell::Get();
shell->locale_update_controller()->RemoveObserver(this);
shell->RemoveShellObserver(this);
shell->lock_state_controller()->RemoveObserver(this);
if (shell->app_list_controller())
shell->app_list_controller()->RemoveObserver(this);
if (shell->overview_controller())
shell->overview_controller()->RemoveObserver(this);
}
void ShelfLayoutManager::InitObservers() {
auto* shell = Shell::Get();
shell->AddShellObserver(this);
SplitViewController::Get(shelf_widget_->GetNativeWindow())->AddObserver(this);
ShelfConfig::Get()->AddObserver(this);
shell->overview_controller()->AddObserver(this);
shell->app_list_controller()->AddObserver(this);
shell->lock_state_controller()->AddObserver(this);
shell->activation_client()->AddObserver(this);
shell->locale_update_controller()->AddObserver(this);
state_.session_state = shell->session_controller()->GetSessionState();
shelf_background_type_ = GetShelfBackgroundType();
wallpaper_controller_observer_.Add(shell->wallpaper_controller());
display::Screen::GetScreen()->AddObserver(this);
message_center::MessageCenter::Get()->AddObserver(this);
// DesksController could be null when virtual desks feature is not enabled.
if (DesksController::Get())
DesksController::Get()->AddObserver(this);
}
void ShelfLayoutManager::PrepareForShutdown() {
// This might get called twice during shell shutdown - once at the beginning,
// and once as part of root window controller shutdown.
if (in_shutdown_)
return;
in_shutdown_ = true;
// Stop observing changes to avoid updating a partially destructed shelf.
Shell::Get()->activation_client()->RemoveObserver(this);
ShelfConfig::Get()->RemoveObserver(this);
// DesksController could be null when virtual desks feature is not enabled.
if (DesksController::Get())
DesksController::Get()->RemoveObserver(this);
SplitViewController::Get(shelf_widget_->GetNativeWindow())
->RemoveObserver(this);
message_center::MessageCenter::Get()->RemoveObserver(this);
}
bool ShelfLayoutManager::IsVisible() const {
// status_area_widget() may be nullptr during the shutdown.
return shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsVisible() &&
state_.IsShelfVisible();
}
gfx::Rect ShelfLayoutManager::GetIdealBounds() const {
const int shelf_size = ShelfConfig::Get()->shelf_size();
aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
gfx::Rect rect(screen_util::GetDisplayBoundsInParent(shelf_window));
return shelf_->SelectValueForShelfAlignment(
gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size),
gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()),
gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size,
rect.height()));
}
gfx::Rect ShelfLayoutManager::GetIdealBoundsForWorkAreaCalculation() const {
if (!Shell::Get()->IsInTabletMode() ||
state_.session_state != session_manager::SessionState::ACTIVE) {
return GetIdealBounds();
}
// For the work-area calculation in tablet mode, always use in-app shelf
// bounds, because when the shelf is not in-app the UI is either showing
// AppList or Overview, and updating the WorkArea with the new Shelf size
// would cause unnecessary work.
aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
gfx::Rect rect(screen_util::GetDisplayBoundsInParent(shelf_window));
const int in_app_shelf_size = ShelfConfig::Get()->in_app_shelf_size();
rect.set_y(rect.bottom() - in_app_shelf_size);
rect.set_height(in_app_shelf_size);
return rect;
}
void ShelfLayoutManager::LayoutShelf(bool animate) {
// The ShelfWidget may be partially closed (no native widget) during shutdown
// or before it's been fully initialized so skip layout.
if (in_shutdown_ || !shelf_widget_->native_widget())
return;
CalculateTargetBoundsAndUpdateWorkArea();
UpdateBoundsAndOpacity(animate);
// Update insets in ShelfWindowTargeter when shelf bounds change.
for (auto& observer : observers_)
observer.WillChangeVisibilityState(visibility_state());
}
void ShelfLayoutManager::UpdateVisibilityState() {
// Bail out early after shelf is destroyed or visibility update is suspended.
aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
if (in_shutdown_ || !shelf_window || suspend_visibility_update_)
return;
const WorkspaceWindowState window_state =
GetShelfWorkspaceWindowState(shelf_window);
if (shelf_->ShouldHideOnSecondaryDisplay(state_.session_state)) {
// Needed to hide system tray on secondary display.
SetState(SHELF_HIDDEN);
} else if (!state_.IsActiveSessionState()) {
// Needed to show system tray in non active session state.
SetState(SHELF_VISIBLE);
} else if (Shell::Get()->screen_pinning_controller()->IsPinned()) {
SetState(SHELF_HIDDEN);
} else if (Shell::Get()->session_controller()->IsRunningInAppMode()) {
SetState(SHELF_HIDDEN);
} else {
// TODO(zelidrag): Verify shelf drag animation still shows on the device
// when we are in ShelfAutoHideBehavior::kAlwaysHidden.
switch (window_state) {
case WorkspaceWindowState::kFullscreen:
if (IsShelfAutoHideForFullscreenMaximized()) {
SetState(SHELF_AUTO_HIDE);
} else if (IsShelfHiddenForFullscreen()) {
SetState(SHELF_HIDDEN);
} else {
// The shelf is sometimes not hidden when in immersive fullscreen.
// Force the shelf to be auto hidden in this case.
SetState(SHELF_AUTO_HIDE);
}
break;
case WorkspaceWindowState::kMaximized:
SetState(IsShelfAutoHideForFullscreenMaximized()
? SHELF_AUTO_HIDE
: CalculateShelfVisibility());
break;
case WorkspaceWindowState::kDefault:
SetState(CalculateShelfVisibility());
break;
}
}
UpdateWorkspaceMask(window_state);
SendA11yAlertForFullscreenWorkspaceState(window_state);
}
void ShelfLayoutManager::UpdateVisibilityStateForBackGesture() {
base::AutoReset<bool> back_gesture(&state_forced_by_back_gesture_, true);
SetState(SHELF_VISIBLE);
LayoutShelf(/*animate=*/true);
}
void ShelfLayoutManager::UpdateAutoHideState() {
ShelfAutoHideState auto_hide_state =
CalculateAutoHideState(state_.visibility_state);
if (auto_hide_state != state_.auto_hide_state) {
if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
// Hides happen immediately.
SetState(state_.visibility_state);
} else {
if (!auto_hide_timer_.IsRunning()) {
mouse_over_shelf_when_auto_hide_timer_started_ =
shelf_widget_->GetWindowBoundsInScreen().Contains(
display::Screen::GetScreen()->GetCursorScreenPoint());
}
StartAutoHideTimer();
}
} else {
StopAutoHideTimer();
}
}
void ShelfLayoutManager::UpdateAutoHideForMouseEvent(ui::MouseEvent* event,
aura::Window* target) {
// This also checks IsShelfWindow() and IsStatusAreaWindow() to make sure we
// don't attempt to hide the shelf if the mouse down occurs on the shelf.
in_mouse_drag_ = (event->type() == ui::ET_MOUSE_DRAGGED ||
(in_mouse_drag_ && event->type() != ui::ET_MOUSE_RELEASED &&
event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)) &&
!IsShelfWindow(target) && !IsStatusAreaWindow(target);
// Don't update during shutdown because synthetic mouse events (e.g. mouse
// exit) may be generated during status area widget teardown.
if (visibility_state() != SHELF_AUTO_HIDE || in_shutdown_)
return;
if (event->type() == ui::ET_MOUSE_PRESSED ||
event->type() == ui::ET_MOUSE_MOVED) {
if (shelf_->shelf_widget()->GetVisibleShelfBounds().Contains(
display::Screen::GetScreen()->GetCursorScreenPoint())) {
UpdateAutoHideState();
last_seen_mouse_position_was_over_shelf_ = true;
} else {
// The event happened outside the shelf's bounds. If it's a click, hide
// the shelf immediately. If it's a mouse-out, hide after a delay (but
// only if it really is a mouse-out, meaning the mouse actually exited the
// shelf bounds as opposed to having been outside all along).
if (event->type() == ui::ET_MOUSE_PRESSED)
UpdateAutoHideState();
else if (last_seen_mouse_position_was_over_shelf_)
StartAutoHideTimer();
last_seen_mouse_position_was_over_shelf_ = false;
}
}
}
void ShelfLayoutManager::UpdateContextualNudges() {
if (!ash::features::AreContextualNudgesEnabled())
return;
// Do not allow nudges outside of an active session.
if (Shell::Get()->session_controller()->GetSessionState() !=
session_manager::SessionState::ACTIVE) {
return;
}
const bool in_app_shelf = ShelfConfig::Get()->is_in_app();
const bool in_tablet_mode = ShelfConfig::Get()->in_tablet_mode();
const bool in_overview_mode = ShelfConfig::Get()->in_overview_mode();
contextual_tooltip::SetDragHandleNudgeDisabledForHiddenShelf(!IsVisible());
if (in_app_shelf && in_tablet_mode && !in_app_to_home_nudge_controller_) {
in_app_to_home_nudge_controller_ =
std::make_unique<InAppToHomeNudgeController>(shelf_widget_);
}
if (in_app_to_home_nudge_controller_) {
in_app_to_home_nudge_controller_->SetNudgeAllowedForCurrentShelf(
in_tablet_mode, in_app_shelf,
ShelfConfig::Get()->shelf_controls_shown());
}
// Create home to overview nudge controller if home to overview nudge is
// allowed by the current shelf state.
const bool allow_home_to_overview_nudge =
in_tablet_mode && !in_app_shelf &&
!ShelfConfig::Get()->shelf_controls_shown() && !in_overview_mode;
if (allow_home_to_overview_nudge && !home_to_overview_nudge_controller_) {
home_to_overview_nudge_controller_ =
std::make_unique<HomeToOverviewNudgeController>(
shelf_->hotseat_widget());
}
if (home_to_overview_nudge_controller_) {
home_to_overview_nudge_controller_->SetNudgeAllowedForCurrentShelf(
allow_home_to_overview_nudge);
}
}
void ShelfLayoutManager::HideContextualNudges() {
if (!ash::features::AreContextualNudgesEnabled())
return;
shelf_widget_->HideDragHandleNudge(
contextual_tooltip::DismissNudgeReason::kOther);
if (home_to_overview_nudge_controller_)
home_to_overview_nudge_controller_->SetNudgeAllowedForCurrentShelf(false);
}
void ShelfLayoutManager::ProcessGestureEventOfAutoHideShelf(
ui::GestureEvent* event,
aura::Window* target) {
const bool is_shelf_window = IsShelfWindow(target);
// Skip event processing if shelf widget is fully visible to let the default
// event dispatching do its work.
if (IsVisible() || in_shutdown_) {
// Tap outside of the AUTO_HIDE_SHOWN shelf should hide it.
if (!is_shelf_window && !IsStatusAreaWindow(target) &&
visibility_state() == SHELF_AUTO_HIDE &&
state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN &&
event->type() == ui::ET_GESTURE_TAP) {
UpdateAutoHideState();
}
// Complete gesture drag when Shelf is visible in auto-hide mode. It is
// called when swiping Shelf up to show.
if (is_shelf_window && !IsStatusAreaWindow(target) &&
visibility_state() == SHELF_AUTO_HIDE &&
state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN &&
event->type() == ui::ET_GESTURE_END && drag_status_ != kDragNone) {
CompleteDrag(*event);
}
return;
}
if (is_shelf_window) {
ui::GestureEvent event_in_screen(*event);
gfx::Point location_in_screen(event->location());
::wm::ConvertPointToScreen(target, &location_in_screen);
event_in_screen.set_location(location_in_screen);
if (ProcessGestureEvent(event_in_screen))
event->StopPropagation();
}
}
void ShelfLayoutManager::ProcessGestureEventOfInAppHotseat(
ui::GestureEvent* event,
aura::Window* target) {
if (!Shell::Get()->IsInTabletMode())
return;
DCHECK_EQ(hotseat_state(), HotseatState::kExtended);
if (IsShelfWindow(target) || drag_status_ != DragStatus::kDragNone)
return;
base::AutoReset<bool> hide_hotseat(&should_hide_hotseat_, true);
// In overview mode, only the gesture tap event is able to make the hotseat
// exit the extended mode.
const bool in_overview =
Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession();
ui::EventType interesting_type =
in_overview ? ui::ET_GESTURE_TAP : ui::ET_GESTURE_BEGIN;
// Record gesture metrics only for `interesting_type` to avoid over counting.
if (event->type() == interesting_type) {
UMA_HISTOGRAM_ENUMERATION(
kHotseatGestureHistogramName,
InAppShelfGestures::kHotseatHiddenDueToInteractionOutsideOfShelf);
}
UpdateVisibilityState();
}
void ShelfLayoutManager::AddObserver(ShelfLayoutManagerObserver* observer) {
observers_.AddObserver(observer);
}
void ShelfLayoutManager::RemoveObserver(ShelfLayoutManagerObserver* observer) {
observers_.RemoveObserver(observer);
}
bool ShelfLayoutManager::ProcessGestureEvent(
const ui::GestureEvent& event_in_screen) {
if (shelf_widget_->HandleLoginShelfGestureEvent(event_in_screen))
return true;
if (!IsDragAllowed())
return false;
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_BEGIN)
return StartGestureDrag(event_in_screen);
if (drag_status_ != kDragInProgress &&
drag_status_ != kDragAppListInProgress &&
drag_status_ != kDragHomeToOverviewInProgress) {
return false;
}
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_UPDATE) {
UpdateGestureDrag(event_in_screen);
return true;
}
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_END ||
event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
last_drag_velocity_ =
event_in_screen.AsGestureEvent()->details().velocity_y();
}
if (drag_status_ == kDragAppListInProgress) {
CompleteAppListDrag(event_in_screen);
} else if (drag_status_ == kDragHomeToOverviewInProgress) {
CompleteDragHomeToOverview(event_in_screen);
} else {
CompleteDrag(event_in_screen);
}
return true;
}
// Unexpected event. Reset the state and let the event fall through.
CancelDrag(base::nullopt);
return false;
}
void ShelfLayoutManager::ProcessMouseEventFromShelf(
const ui::MouseEvent& event_in_screen) {
ui::EventType event_type = event_in_screen.type();
DCHECK(event_type == ui::ET_MOUSE_PRESSED ||
event_type == ui::ET_MOUSE_DRAGGED ||
event_type == ui::ET_MOUSE_RELEASED);
if (!IsDragAllowed())
return;
switch (event_type) {
case ui::ET_MOUSE_PRESSED:
AttemptToDragByMouse(event_in_screen);
break;
case ui::ET_MOUSE_DRAGGED:
UpdateMouseDrag(event_in_screen);
return;
case ui::ET_MOUSE_RELEASED:
ReleaseMouseDrag(event_in_screen);
return;
default:
NOTREACHED();
return;
}
}
void ShelfLayoutManager::ProcessGestureEventFromShelfWidget(
ui::GestureEvent* event_in_screen) {
if (ProcessGestureEvent(*event_in_screen))
event_in_screen->StopPropagation();
}
void ShelfLayoutManager::ProcessMouseWheelEventFromShelf(
ui::MouseWheelEvent* event,
bool from_touchpad) {
const int y_offset = GetOffset(event->y_offset(), from_touchpad);
if (y_offset <= ShelfConfig::Get()->mousewheel_scroll_offset_threshold())
return;
Shell::Get()->app_list_controller()->ToggleAppList(
display::Screen::GetScreen()
->GetDisplayNearestWindow(shelf_widget_->GetNativeWindow())
.id(),
kScrollFromShelf, event->time_stamp());
}
ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const {
if (state_.pre_lock_screen_animation_active)
return ShelfBackgroundType::kDefaultBg;
// Handle all other non active screen states, including OOBE and pre-login.
if (state_.session_state == session_manager::SessionState::OOBE)
return ShelfBackgroundType::kOobe;
if (state_.session_state != session_manager::SessionState::ACTIVE) {
if (Shell::Get()->wallpaper_controller()->HasShownAnyWallpaper() &&
!Shell::Get()
->wallpaper_controller()
->IsWallpaperBlurredForLockState()) {
return ShelfBackgroundType::kLoginNonBlurredWallpaper;
}
return ShelfBackgroundType::kLogin;
}
const bool in_split_view_mode =
SplitViewController::Get(shelf_widget_->GetNativeWindow())
->InSplitViewMode();
const bool maximized =
in_split_view_mode ||
state_.window_state == WorkspaceWindowState::kFullscreen ||
state_.window_state == WorkspaceWindowState::kMaximized;
const bool in_overview =
Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession();
if (Shell::Get()->IsInTabletMode()) {
const bool app_list_target_visibility =
Shell::Get()->app_list_controller() &&
Shell::Get()->app_list_controller()->GetTargetVisibility(display_.id());
if (app_list_target_visibility) {
// TODO(https://crbug.com/1058205): Test this behavior.
// If the IME virtual keyboard is showing, the shelf should appear in-app.
// The workspace area in tablet mode is always the in-app workspace area,
// and the virtual keyboard places itself on screen based on workspace
// area.
if (ShelfConfig::Get()->is_virtual_keyboard_shown())
return ShelfBackgroundType::kInApp;
return ShelfBackgroundType::kHomeLauncher;
}
return in_overview ? ShelfBackgroundType::kOverview
: ShelfBackgroundType::kInApp;
}
const bool app_list_is_visible =
Shell::Get()->app_list_controller() &&
Shell::Get()->app_list_controller()->IsVisible(display_.id());
if (app_list_is_visible) {
// When auto-hide shelf is enabled, shelf cannot be considered maximized.
if (maximized && state_.visibility_state != SHELF_AUTO_HIDE)
return ShelfBackgroundType::kMaximizedWithAppList;
return ShelfBackgroundType::kAppList;
}
if (maximized) {
// When a window is maximized, if the auto-hide shelf is enabled and we are
// in clamshell mode, the shelf will keep the default transparent
// background.
if (state_.visibility_state == SHELF_AUTO_HIDE)
return ShelfBackgroundType::kDefaultBg;
return ShelfBackgroundType::kMaximized;
}
if (in_overview)
return ShelfBackgroundType::kOverview;
return ShelfBackgroundType::kDefaultBg;
}
void ShelfLayoutManager::MaybeUpdateShelfBackground(AnimationChangeType type) {
const ShelfBackgroundType new_background_type(GetShelfBackgroundType());
if (new_background_type == shelf_background_type_)
return;
shelf_background_type_ = new_background_type;
for (auto& observer : observers_)
observer.OnBackgroundUpdated(shelf_background_type_, type);
}
bool ShelfLayoutManager::ShouldBlurShelfBackground() {
if (!is_background_blur_enabled_)
return false;
return shelf_background_type_ == ShelfBackgroundType::kDefaultBg &&
state_.session_state == session_manager::SessionState::ACTIVE;
}
bool ShelfLayoutManager::HasVisibleWindow() const {
aura::Window* root = shelf_widget_->GetNativeWindow()->GetRootWindow();
const aura::Window::Windows windows =
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(
kActiveDesk);
// Process the window list and check if there are any visible windows.
// Ignore app list windows that may be animating to hide after dismissal.
for (auto* window : windows) {
if (window->IsVisible() && !IsAppListWindow(window) &&
root->Contains(window)) {
return true;
}
}
return false;
}
void ShelfLayoutManager::CancelDragOnShelfIfInProgress() {
if (drag_status_ == kDragInProgress ||
drag_status_ == kDragAppListInProgress ||
drag_status_ == kDragHomeToOverviewInProgress) {
CancelDrag(base::nullopt);
}
}
void ShelfLayoutManager::SuspendVisibilityUpdateForShutdown() {
++suspend_visibility_update_;
}
void ShelfLayoutManager::OnShelfItemSelected(ShelfAction action) {
switch (action) {
case SHELF_ACTION_NONE:
case SHELF_ACTION_APP_LIST_SHOWN:
case SHELF_ACTION_APP_LIST_DISMISSED:
case SHELF_ACTION_APP_LIST_BACK:
case SHELF_ACTION_WINDOW_MINIMIZED:
break;
case SHELF_ACTION_NEW_WINDOW_CREATED:
case SHELF_ACTION_WINDOW_ACTIVATED: {
base::AutoReset<bool> reset(&should_hide_hotseat_, true);
UpdateVisibilityState();
} break;
}
}
void ShelfLayoutManager::OnWindowResized() {
LayoutShelf();
}
void ShelfLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
WmDefaultLayoutManager::SetChildBounds(child, requested_bounds);
// We may contain other widgets (such as frame maximize bubble) but they don't
// affect the layout in any way.
if (phase_ != ShelfLayoutPhase::kMoving &&
((shelf_widget_->GetNativeWindow() == child) ||
(shelf_widget_->status_area_widget()->GetNativeWindow() == child))) {
LayoutShelf(/*animate=*/true);
}
}
void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(
aura::Window* root_window) {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnShelfAlignmentChanged(aura::Window* root_window,
ShelfAlignment old_alignment) {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnUserWorkAreaInsetsChanged(
aura::Window* root_window) {
LayoutShelf();
}
void ShelfLayoutManager::OnPinnedStateChanged(aura::Window* pinned_window) {
// Shelf needs to be hidden on entering to pinned mode, or restored
// on exiting from pinned mode.
UpdateVisibilityState();
}
void ShelfLayoutManager::OnShellDestroying() {
// Prepare for shutdown early, to prevent window stacking changes that may
// happen during shutdown (e.g. during overview controller, or tablet mode
// controller destruction) from causing visibility and state updates.
PrepareForShutdown();
}
void ShelfLayoutManager::OnSplitViewStateChanged(
SplitViewController::State previous_state,
SplitViewController::State state) {
if (previous_state == SplitViewController::State::kNoSnap ||
state == SplitViewController::State::kNoSnap) {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
}
void ShelfLayoutManager::OnOverviewModeWillStart() {
overview_mode_will_start_ = true;
}
void ShelfLayoutManager::OnOverviewModeStarting() {
overview_mode_will_start_ = false;
overview_suspend_work_area_update_.emplace(this);
UpdateContextualNudges();
}
void ShelfLayoutManager::OnOverviewModeStartingAnimationComplete(
bool canceled) {
// If transition is canceled, keep work area updates suspended, as new
// overview transition is about to start.
if (canceled)
return;
overview_suspend_work_area_update_.reset();
}
void ShelfLayoutManager::OnOverviewModeEnding(OverviewSession* session) {
overview_suspend_work_area_update_.emplace(this);
}
void ShelfLayoutManager::OnOverviewModeEndingAnimationComplete(bool canceled) {
// If transition is canceled, keep work area updates suspended, as new
// overview transition is about to start.
if (canceled)
return;
overview_suspend_work_area_update_.reset();
}
void ShelfLayoutManager::OnOverviewModeEnded() {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnAppListVisibilityWillChange(bool shown,
int64_t display_id) {
// We respond to "will change" and "did change" notifications in the same
// way.
OnAppListVisibilityChanged(shown, display_id);
}
void ShelfLayoutManager::OnAppListVisibilityChanged(bool shown,
int64_t display_id) {
// Shell may be under destruction.
if (!shelf_widget_ || !shelf_widget_->GetNativeWindow())
return;
if (display_.id() != display_id)
return;
UpdateVisibilityState();
MaybeUpdateShelfBackground(AnimationChangeType::IMMEDIATE);
}
void ShelfLayoutManager::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
if (!IsShelfWindow(gained_active) &&
!(window_drag_controller_ &&
window_drag_controller_->during_window_restoration_callback())) {
shelf_->hotseat_widget()->set_manually_extended(/*value=*/false);
}
UpdateAutoHideStateNow();
}
void ShelfLayoutManager::OnLockStateEvent(LockStateObserver::EventType event) {
if (event == EVENT_LOCK_ANIMATION_STARTED) {
// Enter the screen locked state and update the visibility to avoid an odd
// animation when transitioning the orientation from L/R to bottom.
state_.pre_lock_screen_animation_active = true;
UpdateShelfVisibilityAfterLoginUIChange();
} else {
state_.pre_lock_screen_animation_active = false;
}
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnSessionStateChanged(
session_manager::SessionState state) {
// Check transition changes to/from the add user to session and change the
// shelf alignment accordingly
const bool was_adding_user = state_.IsAddingSecondaryUser();
const bool was_locked = state_.IsScreenLocked();
state_.session_state = state;
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
HideContextualNudges();
if (was_adding_user != state_.IsAddingSecondaryUser()) {
UpdateShelfVisibilityAfterLoginUIChange();
return;
}
// Force the shelf to layout for alignment (bottom if locked, restore the
// previous alignment otherwise).
if (was_locked != state_.IsScreenLocked())
UpdateShelfVisibilityAfterLoginUIChange();
CalculateTargetBoundsAndUpdateWorkArea();
UpdateBoundsAndOpacity(true /* animate */);
UpdateVisibilityState();
UpdateContextualNudges();
}
void ShelfLayoutManager::OnLoginStatusChanged(LoginStatus loing_status) {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnWallpaperBlurChanged() {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnFirstWallpaperShown() {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t changed_metrics) {
if (phase_ == ShelfLayoutPhase::kMoving)
return;
// Update |user_work_area_bounds_| for the new display arrangement.
CalculateTargetBoundsAndUpdateWorkArea();
}
void ShelfLayoutManager::OnLocaleChanged() {
shelf_->shelf_widget()->HandleLocaleChange();
shelf_->status_area_widget()->HandleLocaleChange();
shelf_->navigation_widget()->HandleLocaleChange();
// Layout update is needed when language changes between LTR and RTL.
LayoutShelf();
}
void ShelfLayoutManager::OnDeskSwitchAnimationLaunching() {
++suspend_visibility_update_;
}
void ShelfLayoutManager::OnDeskSwitchAnimationFinished() {
--suspend_visibility_update_;
DCHECK_GE(suspend_visibility_update_, 0);
if (!suspend_visibility_update_)
UpdateVisibilityState();
}
float ShelfLayoutManager::GetOpacity() const {
return target_opacity_;
}
void ShelfLayoutManager::OnShelfConfigUpdated() {
SetState(state_.visibility_state);
LayoutShelf(/*animate=*/true);
MaybeUpdateShelfBackground(AnimationChangeType::IMMEDIATE);
UpdateContextualNudges();
}
////////////////////////////////////////////////////////////////////////////////
// ShelfLayoutManager, private:
void ShelfLayoutManager::OnCenterVisibilityChanged(
message_center::Visibility visibility) {
// Uses base::CancelableOnceClosure to handle two edge cases: (1)
// ShelfLayoutManager is destructed before the callback runs. (2) The previous
// callback is still pending.
visibility_update_for_tray_callback_.Reset(base::BindOnce(
&ShelfLayoutManager::UpdateVisibilityStateForSystemTrayChange,
base::Unretained(this), visibility));
// OnCenterVisibilityChanged is called when the visibility of system tray
// is set, which is before the tray bubble is created/destructed. Meanwhile,
// we rely on the state of tray bubble to calculate the auto-hide state.
// Use ThreadTaskRunnerHandle to specify that the task runs on the UI thread.
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, visibility_update_for_tray_callback_.callback());
}
void ShelfLayoutManager::SuspendWorkAreaUpdate() {
++suspend_work_area_update_;
}
void ShelfLayoutManager::ResumeWorkAreaUpdate() {
--suspend_work_area_update_;
DCHECK_GE(suspend_work_area_update_, 0);
if (suspend_work_area_update_ || in_shutdown_)
return;
UpdateVisibilityState();
CalculateTargetBoundsAndUpdateWorkArea();
UpdateBoundsAndOpacity(/*animate=*/true);
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
if (suspend_visibility_update_)
return;
State state;
const HotseatState previous_hotseat_state = hotseat_state();
state.visibility_state = visibility_state;
state.auto_hide_state = CalculateAutoHideState(visibility_state);
state.window_state =
GetShelfWorkspaceWindowState(shelf_widget_->GetNativeWindow());
HotseatState new_hotseat_state =
CalculateHotseatState(visibility_state, state.auto_hide_state);
// Preserve the log in screen states.
state.session_state = state_.session_state;
state.pre_lock_screen_animation_active =
state_.pre_lock_screen_animation_active;
// Force an update because drag events affect the shelf bounds and we
// should animate back to the normal bounds at the end of the drag event.
bool force_update = (drag_status_ == kDragCancelInProgress ||
drag_status_ == kDragCompleteInProgress);
if (!force_update && state_.Equals(state) &&
previous_hotseat_state == new_hotseat_state) {
return; // Nothing changed.
}
for (auto& observer : observers_)
observer.WillChangeVisibilityState(visibility_state);
StopAutoHideTimer();
State old_state = state_;
state_ = state;
AnimationChangeType change_type = AnimationChangeType::ANIMATE;
bool delay_background_change = false;
// Do not animate the background when:
// - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf
// in tablet mode.
// - Going from an auto hidden shelf in tablet mode to a visible shelf in
// tablet mode.
// - Doing so would result in animating the opacity of the shelf while it is
// showing blur.
if (state.window_state == WorkspaceWindowState::kMaximized &&
((state.visibility_state == SHELF_VISIBLE &&
old_state.visibility_state != SHELF_VISIBLE) ||
is_background_blur_enabled_)) {
change_type = AnimationChangeType::IMMEDIATE;
} else {
// Delay the animation when the shelf was hidden, and has just been made
// visible (e.g. using a gesture-drag).
if (state.visibility_state == SHELF_VISIBLE &&
old_state.IsShelfAutoHidden()) {
delay_background_change = true;
}
}
if (!delay_background_change)
MaybeUpdateShelfBackground(change_type);
CalculateTargetBoundsAndUpdateWorkArea();
HotseatWidget* hotseat_widget = shelf_->hotseat_widget();
hotseat_widget->SetState(new_hotseat_state);
// Called before UpdateBoundsAndOpacity(). Because creation of the hotseat
// bounds animation which is triggered by hotseat state update requires the
// state transition type.
HotseatWidget::ScopedInStateTransition scoped_in_state_transition(
hotseat_widget, previous_hotseat_state, new_hotseat_state);
UpdateBoundsAndOpacity(true /* animate */);
// OnAutoHideStateChanged Should be emitted when:
// - firstly state changed to auto-hide from other state
// - or, auto_hide_state has changed
if ((old_state.visibility_state != state_.visibility_state &&
state_.visibility_state == SHELF_AUTO_HIDE) ||
old_state.auto_hide_state != state_.auto_hide_state) {
for (auto& observer : observers_)
observer.OnAutoHideStateChanged(state_.auto_hide_state);
}
if (previous_hotseat_state != hotseat_state()) {
if (hotseat_state() == HotseatState::kExtended)
hotseat_event_handler_ = std::make_unique<HotseatEventHandler>(this);
else
hotseat_event_handler_.reset();
for (auto& observer : observers_)
observer.OnHotseatStateChanged(previous_hotseat_state, hotseat_state());
}
UpdateContextualNudges();
}
HotseatState ShelfLayoutManager::CalculateHotseatState(
ShelfVisibilityState visibility_state,
ShelfAutoHideState auto_hide_state) const {
if (!Shell::Get()->IsInTabletMode() || !shelf_->IsHorizontalAlignment())
return HotseatState::kShownClamshell;
auto* app_list_controller = Shell::Get()->app_list_controller();
// If the app list controller is null, we are probably in the middle of
// a shutdown, let's not change the hotseat state.
if (!app_list_controller)
return hotseat_state();
const auto* overview_controller = Shell::Get()->overview_controller();
const bool in_overview =
((overview_controller && overview_controller->InOverviewSession()) ||
overview_mode_will_start_) &&
!overview_controller->IsCompletingShutdownAnimations();
const bool app_list_target_visibility =
app_list_controller->GetTargetVisibility(display_.id()) ||
app_list_controller->ShouldHomeLauncherBeVisible();
// TODO(https://crbug.com/1058205): Test this behavior.
if (ShelfConfig::Get()->is_virtual_keyboard_shown())
return HotseatState::kHidden;
// Only force to show if there is not a pending drag operation.
if (shelf_widget_->IsHotseatForcedShowInTabletMode() &&
drag_status_ == kDragNone)
return app_list_target_visibility ? HotseatState::kShownHomeLauncher
: HotseatState::kExtended;
bool in_split_view = false;
if (in_overview) {
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
in_split_view =
split_view_controller && split_view_controller->InSplitViewMode();
}
const int hotseat_size = shelf_->hotseat_widget()->GetHotseatSize();
switch (drag_status_) {
case kDragNone:
case kDragHomeToOverviewInProgress: {
if (app_list_target_visibility)
return HotseatState::kShownHomeLauncher;
// Show the hotseat if the shelf view's context menu is showing.
if (shelf_->hotseat_widget()->IsShowingShelfMenu())
return HotseatState::kExtended;
if (in_overview && !in_split_view) {
// Maintain the ShownHomeLauncher state if we enter overview mode
// from it.
if (hotseat_state() == HotseatState::kShownHomeLauncher)
return HotseatState::kShownHomeLauncher;
return HotseatState::kExtended;
}
if (state_forced_by_back_gesture_)
return HotseatState::kExtended;
if (visibility_state == SHELF_AUTO_HIDE) {
if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN || should_hide_hotseat_)
return HotseatState::kHidden;
return HotseatState::kExtended;
}
if (shelf_->hotseat_widget()->is_manually_extended() &&
!should_hide_hotseat_) {
return HotseatState::kExtended;
}
// If none of the conditions above were met means that the state
// changed because of an action other than a user intervention.
// We should hide the hotseat and reset the |is_manually extended|
// flag to false.
shelf_->hotseat_widget()->set_manually_extended(false);
return HotseatState::kHidden;
}
case kDragCompleteInProgress:
if (visibility_state == SHELF_AUTO_HIDE) {
// When the shelf is autohidden and the drag is being completed, the
// auto hide state has been finalized, so ensure the hotseat matches.
DCHECK_EQ(drag_auto_hide_state_, auto_hide_state);
return auto_hide_state == SHELF_AUTO_HIDE_SHOWN
? HotseatState::kExtended
: HotseatState::kHidden;
}
FALLTHROUGH;
case kDragCancelInProgress: {
// If the drag being completed is not a Hotseat drag, don't change the
// state.
if (!hotseat_is_in_drag_)
return hotseat_state();
if (app_list_target_visibility)
return HotseatState::kShownHomeLauncher;
if (in_overview && !in_split_view)
return HotseatState::kExtended;
if (shelf_->hotseat_widget()->IsExtended())
return HotseatState::kExtended;
// |drag_amount_| is relative to the top of the hotseat when the drag
// begins with an extended hotseat. Correct for this to get
// |total_amount_dragged|.
const int drag_base =
(hotseat_state() == HotseatState::kExtended &&
state_.visibility_state == SHELF_VISIBLE)
? (hotseat_size + ShelfConfig::Get()->hotseat_bottom_padding())
: 0;
const float total_amount_dragged = drag_base + drag_amount_;
const float end_of_drag_in_screen =
drag_start_point_in_screen_.y() + total_amount_dragged;
const int screen_bottom =
display::Screen::GetScreen()
->GetDisplayNearestView(shelf_widget_->GetNativeView())
.bounds()
.bottom();
const bool dragged_to_bezel =
std::ceil(end_of_drag_in_screen) >= screen_bottom;
if (dragged_to_bezel)
return HotseatState::kHidden;
if (std::abs(last_drag_velocity_) >= 120) {
if (last_drag_velocity_ > 0)
return HotseatState::kHidden;
return HotseatState::kExtended;
}
const int top_of_hotseat_to_screen_bottom =
screen_bottom -
shelf_->hotseat_widget()->GetWindowBoundsInScreen().y();
const bool dragged_over_half_hotseat_size =
top_of_hotseat_to_screen_bottom < hotseat_size / 2;
if (dragged_over_half_hotseat_size)
return HotseatState::kHidden;
return HotseatState::kExtended;
}
case kDragAppListInProgress:
return app_list_target_visibility ? HotseatState::kShownHomeLauncher
: HotseatState::kHidden;
default:
// Do not change the hotseat state until the drag is complete or
// canceled.
return hotseat_state();
}
NOTREACHED();
return HotseatState::kNone;
}
ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
switch (shelf_->auto_hide_behavior()) {
case ShelfAutoHideBehavior::kAlways:
return SHELF_AUTO_HIDE;
case ShelfAutoHideBehavior::kNever:
return SHELF_VISIBLE;
case ShelfAutoHideBehavior::kAlwaysHidden:
return SHELF_HIDDEN;
}
return SHELF_VISIBLE;
}
bool ShelfLayoutManager::SetDimmed(bool dimmed) {
// Do nothing if we are already in the correct dim state.
if (dimmed_for_inactivity_ == dimmed)
return false;
// We do not want the auto hide state to change while setting up animations.
std::unique_ptr<Shelf::ScopedAutoHideLock> auto_hide_lock =
std::make_unique<Shelf::ScopedAutoHideLock>(shelf_);
// We should not set the dim state if the shelf is hidden. Shelf will be
// undimmed when it transitions into a visible state.
if (!state_.IsShelfVisible())
return false;
dimmed_for_inactivity_ = dimmed;
CalculateTargetBoundsAndUpdateWorkArea();
const base::TimeDelta dim_animation_duration =
ShelfConfig::Get()->DimAnimationDuration();
const gfx::Tween::Type dim_animation_tween =
ShelfConfig::Get()->DimAnimationTween();
const bool animate = !dim_animation_duration.is_zero();
base::Optional<ui::AnimationThroughputReporter> navigation_widget_reporter;
if (animate) {
navigation_widget_reporter.emplace(
GetLayer(shelf_->navigation_widget())->GetAnimator(),
shelf_->GetNavigationWidgetAnimationReportCallback(hotseat_state()));
}
AnimateOpacity(GetLayer(shelf_->navigation_widget()), target_opacity_,
dim_animation_duration, dim_animation_tween);
AnimateOpacity(shelf_->hotseat_widget()->GetShelfView()->layer(),
shelf_->hotseat_widget()->CalculateShelfViewOpacity(),
dim_animation_duration, dim_animation_tween);
AnimateOpacity(GetLayer(shelf_->status_area_widget()), target_opacity_,
dim_animation_duration, dim_animation_tween);
shelf_widget_->SetLoginShelfButtonOpacity(target_opacity_);
return true;
}
void ShelfLayoutManager::UpdateBoundsAndOpacity(bool animate) {
DCHECK_EQ(phase_, ShelfLayoutPhase::kAiming) << " Aim before moving!";
phase_ = ShelfLayoutPhase::kMoving;
ShelfNavigationWidget* nav_widget = shelf_->navigation_widget();
HotseatWidget* hotseat_widget = shelf_->hotseat_widget();
StatusAreaWidget* status_widget = shelf_widget_->status_area_widget();
{
shelf_->shelf_widget()->UpdateLayout(animate);
hotseat_widget->UpdateLayout(animate);
status_widget->UpdateLayout(animate);
nav_widget->UpdateLayout(animate);
// Do not update the work area during overview animation.
if (!suspend_work_area_update_) {
// Do not update the work area when the alignment changes to BOTTOM_LOCKED
// to prevent window movement when the screen is locked: crbug.com/622431
// The work area is initialized with BOTTOM_LOCKED insets to prevent
// window movement on async preference initialization in tests:
// crbug.com/834369
display_ = display::Screen::GetScreen()->GetDisplayNearestWindow(
shelf_widget_->GetNativeWindow());
bool in_overview =
Shell::Get()->overview_controller()->InOverviewSession();
const WorkAreaInsets* const work_area =
WorkAreaInsets::ForWindow(shelf_widget_->GetNativeWindow());
if (state_.IsActiveSessionState()) {
if (!in_overview &&
(shelf_->alignment() != ShelfAlignment::kBottomLocked ||
display_.work_area() == display_.bounds())) {
gfx::Insets insets;
// If user session is blocked (login to new user session or add user
// to the existing session - multi-profile) then give 100% of work
// area only if keyboard is not shown.
// TODO(agawronska): Could this be called from WorkAreaInsets?
if (!state_.IsAddingSecondaryUser() || work_area->IsKeyboardShown())
insets = work_area->user_work_area_insets();
Shell::Get()->SetDisplayWorkAreaInsets(
shelf_widget_->GetNativeWindow(), insets);
}
} else {
Shell::Get()->SetDisplayWorkAreaInsets(
shelf_widget_->GetNativeWindow(),
work_area->GetAccessibilityInsets());
}
}
}
phase_ = ShelfLayoutPhase::kAtRest;
}
bool ShelfLayoutManager::IsDraggingWindowFromTopOrCaptionArea() const {
// Currently dragging maximized or fullscreen window from the top or the
// caption area is only allowed in tablet mode.
if (!Shell::Get()->IsInTabletMode())
return false;
// TODO(minch): Check active window directly if removed search field
// in overview mode. http://crbug.com/866679
auto windows =
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk);
for (auto* window : windows) {
WindowState* window_state = WindowState::Get(window);
if (window_state && window_state->is_dragged() &&
(window_state->IsMaximized() || window_state->IsFullscreen()) &&
(window_state->drag_details()->window_component == HTCLIENT ||
window_state->drag_details()->window_component == HTCAPTION)) {
return true;
}
}
return false;
}
gfx::Insets ShelfLayoutManager::CalculateTargetBounds(
const State& state,
HotseatState hotseat_target_state) {
shelf_->shelf_widget()->CalculateTargetBounds();
shelf_->status_area_widget()->CalculateTargetBounds();
shelf_->navigation_widget()->CalculateTargetBounds();
shelf_->hotseat_widget()->CalculateTargetBounds();
target_opacity_ = ComputeTargetOpacity(state);
if (drag_status_ == kDragInProgress)
UpdateTargetBoundsForGesture(hotseat_target_state);
const int default_shelf_inset =
GetShelfInset(state.visibility_state, ShelfConfig::Get()->shelf_size());
// In tablet mode, keep horizontal shelf inset at in-app shelf size
// to avoid work area updates when the shelf size changes when going to and
// from home screen (shelf size rules differ on home screen).
const int horizontal_inset =
Shell::Get()->IsInTabletMode()
? GetShelfInset(state.visibility_state,
ShelfConfig::Get()->in_app_shelf_size())
: default_shelf_inset;
return shelf_->SelectValueForShelfAlignment(
gfx::Insets(0, 0, horizontal_inset, 0),
gfx::Insets(0, default_shelf_inset, 0, 0),
gfx::Insets(0, 0, 0, default_shelf_inset));
}
void ShelfLayoutManager::CalculateTargetBoundsAndUpdateWorkArea() {
if (phase_ == ShelfLayoutPhase::kMoving)
DVLOG(1) << "Careful when switching targets mid-move!";
phase_ = ShelfLayoutPhase::kAiming;
HotseatState hotseat_target_state =
CalculateHotseatState(visibility_state(), auto_hide_state());
gfx::Insets shelf_insets =
CalculateTargetBounds(state_, hotseat_target_state);
gfx::Rect shelf_bounds_for_workarea_calculation =
shelf_->shelf_widget()->GetTargetBounds();
// In tablet mode, only use the in-app shelf bounds when calculating the work
// area. This prevents windows resizing unnecessarily. If the shelf is not
// visible then use the regular calculations. Note that on the home screen,
// the shelf is deemed visible as it is visible with a transparent background.
if (Shell::Get()->IsInTabletMode() && IsVisible()) {
shelf_bounds_for_workarea_calculation =
GetIdealBoundsForWorkAreaCalculation();
}
if (!suspend_work_area_update_) {
WorkAreaInsets::ForWindow(shelf_widget_->GetNativeWindow())
->SetShelfBoundsAndInsets(shelf_bounds_for_workarea_calculation,
shelf_insets);
for (auto& observer : observers_)
observer.OnWorkAreaInsetsChanged();
}
}
void ShelfLayoutManager::UpdateTargetBoundsForGesture(
HotseatState hotseat_target_state) {
// TODO(https://crbug.com/1002132): Add tests for the hotseat bounds logic.
CHECK_EQ(kDragInProgress, drag_status_);
const bool horizontal = shelf_->IsHorizontalAlignment();
const int shelf_size = ShelfConfig::Get()->shelf_size();
int resistance_free_region = 0;
bool shelf_hidden_at_start = false;
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN &&
visibility_state() == SHELF_AUTO_HIDE &&
auto_hide_state() != SHELF_AUTO_HIDE_SHOWN) {
// If the shelf was hidden when the drag started (and the state hasn't
// changed since then, e.g. because the tray-menu was shown because of the
// drag), then allow the drag some resistance-free region at first to make
// sure the shelf sticks with the finger until the shelf is visible.
resistance_free_region =
shelf_size - ShelfConfig::Get()->hidden_shelf_in_screen_portion();
shelf_hidden_at_start = true;
}
float translate = 0.f;
if (Shell::Get()->IsInTabletMode()) {
// The drag up gesture should not taper off in tablet mode to have a linear
// transition to the home launcher gesture.
translate = drag_amount_;
} else {
const bool resist = shelf_->SelectValueForShelfAlignment(
drag_amount_<-resistance_free_region, drag_amount_>
resistance_free_region,
drag_amount_ < -resistance_free_region);
if (resist) {
float diff = fabsf(drag_amount_) - resistance_free_region;
diff = std::min(diff, sqrtf(diff));
if (drag_amount_ < 0)
translate = -resistance_free_region - diff;
else
translate = resistance_free_region + diff;
} else {
translate = drag_amount_;
}
}
const gfx::Rect available_bounds =
screen_util::GetDisplayBoundsWithShelf(shelf_widget_->GetNativeWindow());
const int baseline = shelf_->SelectValueForShelfAlignment(
available_bounds.bottom() - (shelf_hidden_at_start ? 0 : shelf_size),
available_bounds.x() - (shelf_hidden_at_start ? shelf_size : 0),
available_bounds.right() - (shelf_hidden_at_start ? 0 : shelf_size));
const int shelf_position = baseline + translate;
if (horizontal) {
if (!Shell::Get()->IsInTabletMode()) {
shelf_->shelf_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->navigation_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->hotseat_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->status_area_widget()->UpdateTargetBoundsForGesture(
shelf_position);
return;
}
const bool move_shelf_with_hotseat =
!Shell::Get()->overview_controller()->InOverviewSession() &&
visibility_state() == SHELF_AUTO_HIDE;
// Do not allow the shelf to be dragged more than |shelf_size| from the
// bottom of the display.
int adjusted_shelf_position =
std::max(available_bounds.bottom() - shelf_size,
static_cast<int>(shelf_position));
if (move_shelf_with_hotseat) {
// Window drags only happen after the hotseat has been dragged up to its
// full height. After the drag moves a window, do not allow the drag to
// move the hotseat down.
if (IsWindowDragInProgress())
adjusted_shelf_position = available_bounds.bottom() - shelf_size;
gfx::Rect updated_target_bounds =
shelf_->shelf_widget()->GetTargetBounds();
updated_target_bounds.set_y(adjusted_shelf_position);
shelf_->shelf_widget()->set_target_bounds(updated_target_bounds);
shelf_->navigation_widget()->UpdateTargetBoundsForGesture(
adjusted_shelf_position);
shelf_->status_area_widget()->UpdateTargetBoundsForGesture(
adjusted_shelf_position);
}
int hotseat_y = 0;
const int hotseat_extended_y =
shelf_->hotseat_widget()->GetHotseatSize() +
Shell::Get()->shelf_config()->hotseat_bottom_padding();
const int hotseat_baseline =
(hotseat_target_state == HotseatState::kExtended) ? -hotseat_extended_y
: shelf_size;
bool use_hotseat_baseline =
(hotseat_target_state == HotseatState::kExtended &&
visibility_state() == SHELF_AUTO_HIDE) ||
(hotseat_target_state == HotseatState::kHidden &&
visibility_state() != SHELF_AUTO_HIDE);
hotseat_y = std::max(
-hotseat_extended_y,
static_cast<int>((use_hotseat_baseline ? hotseat_baseline : 0) +
translate));
// Window drags only happen after the hotseat has been dragged up to its
// full height. After the drag moves a window, do not allow the drag to move
// the hotseat down.
if (IsWindowDragInProgress())
hotseat_y = -hotseat_extended_y;
gfx::Rect hotseat_bounds = shelf_->hotseat_widget()->GetTargetBounds();
hotseat_bounds.set_y(hotseat_y + adjusted_shelf_position);
shelf_->hotseat_widget()->set_target_bounds(hotseat_bounds);
return;
}
shelf_->shelf_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->hotseat_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->navigation_widget()->UpdateTargetBoundsForGesture(shelf_position);
shelf_->status_area_widget()->UpdateTargetBoundsForGesture(shelf_position);
}
void ShelfLayoutManager::UpdateAutoHideStateNow() {
SetState(state_.visibility_state);
// If the state did not change, the auto hide timer may still be running.
StopAutoHideTimer();
}
void ShelfLayoutManager::StartAutoHideTimer() {
auto_hide_timer_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kAutoHideDelayMS),
this, &ShelfLayoutManager::UpdateAutoHideStateNow);
}
void ShelfLayoutManager::StopAutoHideTimer() {
auto_hide_timer_.Stop();
mouse_over_shelf_when_auto_hide_timer_started_ = false;
}
gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
gfx::Rect shelf_bounds_in_screen =
shelf_->shelf_widget()->GetVisibleShelfBounds();
gfx::Vector2d offset = shelf_->SelectValueForShelfAlignment(
gfx::Vector2d(0, shelf_bounds_in_screen.height()),
gfx::Vector2d(-kMaxAutoHideShowShelfRegionSize, 0),
gfx::Vector2d(shelf_bounds_in_screen.width(), 0));
gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen;
show_shelf_region_in_screen += offset;
if (shelf_->IsHorizontalAlignment())
show_shelf_region_in_screen.set_height(kMaxAutoHideShowShelfRegionSize);
else
show_shelf_region_in_screen.set_width(kMaxAutoHideShowShelfRegionSize);
// TODO(pkotwicz): Figure out if we need any special handling when the
// keyboard is visible.
return screen_util::SnapBoundsToDisplayEdge(show_shelf_region_in_screen,
shelf_widget_->GetNativeWindow());
}
ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
ShelfVisibilityState visibility_state) const {
if (is_auto_hide_state_locked_)
return state_.auto_hide_state;
// Shelf is not available before login.
// TODO(crbug.com/701157): Remove this when the login webui fake-shelf is
// replaced with views.
if (!Shell::Get()->session_controller()->IsActiveUserSessionStarted())
return SHELF_AUTO_HIDE_HIDDEN;
if (visibility_state != SHELF_AUTO_HIDE)
return SHELF_AUTO_HIDE_HIDDEN;
// Don't update the auto hide state if it is locked.
if (shelf_->auto_hide_lock())
return state_.auto_hide_state;
const bool in_tablet_mode = Shell::Get()->IsInTabletMode();
// Don't let the shelf auto-hide when in tablet mode and Chromevox is on.
if (in_tablet_mode &&
Shell::Get()->accessibility_controller()->spoken_feedback().enabled()) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (!in_tablet_mode && shelf_widget_->IsShowingAppList())
return SHELF_AUTO_HIDE_SHOWN;
if (shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->ShouldShowShelf()) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (shelf_widget_->IsShowingMenu())
return SHELF_AUTO_HIDE_SHOWN;
if (shelf_widget_->IsActive() || shelf_->navigation_widget()->IsActive() ||
shelf_->hotseat_widget()->IsActive() ||
(shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsActive())) {
return SHELF_AUTO_HIDE_SHOWN;
}
// If there are no visible windows do not hide the shelf.
if (!HasVisibleWindow())
return SHELF_AUTO_HIDE_SHOWN;
if (IsDraggingWindowFromTopOrCaptionArea())
return SHELF_AUTO_HIDE_SHOWN;
// Do not hide the shelf if overview mode is active.
if (Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession()) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (drag_status_ == kDragAppListInProgress ||
drag_status_ == kDragHomeToOverviewInProgress) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (drag_status_ == kDragCompleteInProgress ||
drag_status_ == kDragCancelInProgress) {
return drag_auto_hide_state_;
}
// Don't show if the user is dragging the mouse.
if (in_mouse_drag_)
return SHELF_AUTO_HIDE_HIDDEN;
const auto auto_hide_state_from_cursor =
CalculateAutoHideStateBasedOnCursorLocation();
if (auto_hide_state_from_cursor.has_value())
return *auto_hide_state_from_cursor;
if (window_drag_controller_ &&
window_drag_controller_->during_window_restoration_callback()) {
return SHELF_AUTO_HIDE_SHOWN;
}
return SHELF_AUTO_HIDE_HIDDEN;
}
base::Optional<ShelfAutoHideState>
ShelfLayoutManager::CalculateAutoHideStateBasedOnCursorLocation() const {
// No mouse is available in tablet mode. So there is no point to calculate
// the auto-hide state by the cursor location in this scenario.
const bool in_tablet_mode = Shell::Get()->IsInTabletMode();
if (in_tablet_mode)
return base::nullopt;
// Do not perform any checks based on the cursor position if the mouse
// cursor is currently hidden.
if (!shelf_widget_->IsMouseEventsEnabled())
return SHELF_AUTO_HIDE_HIDDEN;
gfx::Rect shelf_region = shelf_->shelf_widget()->GetVisibleShelfBounds();
if (shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsMessageBubbleShown() &&
IsVisible()) {
// Increase the the hit test area to prevent the shelf from disappearing
// when the mouse is over the bubble gap.
ShelfAlignment alignment = shelf_->alignment();
shelf_region.Inset(
alignment == ShelfAlignment::kRight ? -kNotificationBubbleGapHeight : 0,
shelf_->IsHorizontalAlignment() ? -kNotificationBubbleGapHeight : 0,
alignment == ShelfAlignment::kLeft ? -kNotificationBubbleGapHeight : 0,
0);
}
gfx::Point cursor_position_in_screen =
display::Screen::GetScreen()->GetCursorScreenPoint();
// Cursor is invisible in tablet mode and plug in an external mouse in
// tablet mode will switch to clamshell mode.
if (shelf_region.Contains(cursor_position_in_screen) && !in_tablet_mode)
return SHELF_AUTO_HIDE_SHOWN;
// When the shelf is auto hidden and the shelf is on the boundary between
// two displays, it is hard to trigger showing the shelf. For instance, if a
// user's primary display is left of their secondary display, it is hard to
// unautohide a left aligned shelf on the secondary display.
// It is hard because:
// - It is hard to stop the cursor in the shelf "light bar" and not
// overshoot.
// - The cursor is warped to the other display if the cursor gets to the
// edge
// of the display.
// Show the shelf if the cursor started on the shelf and the user overshot
// the shelf slightly to make it easier to show the shelf in this situation.
// We do not check |auto_hide_timer_|.IsRunning() because it returns false
// when the timer's task is running.
if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN ||
mouse_over_shelf_when_auto_hide_timer_started_) &&
GetAutoHideShowShelfRegionInScreen().Contains(
cursor_position_in_screen)) {
return SHELF_AUTO_HIDE_SHOWN;
}
return base::nullopt;
}
bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) {
if (!window)
return false;
const aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
const aura::Window* navigation_window =
shelf_->navigation_widget()->GetNativeWindow();
const aura::Window* hotseat_window =
shelf_->hotseat_widget()->GetNativeWindow();
const aura::Window* status_area_window =
shelf_widget_->status_area_widget()->GetNativeWindow();
const aura::Window* drag_handle_nudge_window =
GetDragHandleNudgeWindow(shelf_widget_);
return (shelf_window && shelf_window->Contains(window)) ||
(navigation_window && navigation_window->Contains(window)) ||
(hotseat_window && hotseat_window->Contains(window)) ||
(status_area_window && status_area_window->Contains(window)) ||
(drag_handle_nudge_window &&
drag_handle_nudge_window->Contains(window));
}
bool ShelfLayoutManager::IsStatusAreaWindow(aura::Window* window) {
if (!window)
return false;
const aura::Window* status_window =
shelf_widget_->status_area_widget()->GetNativeWindow();
return status_window && status_window->Contains(window);
}
void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() {
UpdateVisibilityState();
LayoutShelf();
}
float ShelfLayoutManager::ComputeTargetOpacity(const State& state) const {
if (Shell::Get()->IsInTabletMode()) {
// The shelf should not become transparent during the animation to or from
// HomeLauncher.
auto* app_list_controller = Shell::Get()->app_list_controller();
if (app_list_controller->GetTargetVisibility(display_.id()) !=
app_list_controller->IsVisible(display_.id())) {
return 1.0f;
}
}
float opacity_when_visible = kDefaultShelfOpacity;
if (dimmed_for_inactivity_) {
opacity_when_visible =
(GetShelfBackgroundType() == ShelfBackgroundType::kMaximized)
? kMaximizedShelfDimOpacity
: kFloatingShelfDimOpacity;
}
if (drag_status_ == kDragInProgress ||
state.visibility_state == SHELF_VISIBLE) {
return opacity_when_visible;
}
// In Chrome OS Material Design, when shelf is hidden during auto hide state,
// target bounds are also hidden. So the window can extend to the edge of
// screen.
return (state.visibility_state == SHELF_AUTO_HIDE &&
state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)
? opacity_when_visible
: 0.0f;
}
bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const {
// If the non-fullscreen app list should be shown, the shelf should not be
// hidden.
if (!Shell::Get()->IsInTabletMode() &&
Shell::Get()->app_list_controller()->GetTargetVisibility(display_.id())) {
return false;
}
const aura::Window* fullscreen_window = GetWindowForFullscreenModeInRoot(
shelf_widget_->GetNativeWindow()->GetRootWindow());
return fullscreen_window &&
WindowState::Get(fullscreen_window)->GetHideShelfWhenFullscreen();
}
bool ShelfLayoutManager::IsShelfAutoHideForFullscreenMaximized() const {
WindowState* active_window = WindowState::ForActiveWindow();
return active_window &&
active_window->autohide_shelf_when_maximized_or_fullscreen();
}
////////////////////////////////////////////////////////////////////////////////
// Gesture drag related functions:
bool ShelfLayoutManager::StartGestureDrag(
const ui::GestureEvent& gesture_in_screen) {
if (drag_status_ != kDragNone)
return false;
float scroll_y_hint = gesture_in_screen.details().scroll_y_hint();
if (StartAppListDrag(gesture_in_screen, scroll_y_hint))
return true;
// In tablet mode, let swipe_home_to_overview_controller handle swipe up
// gestures on the home launcher screen.
if (Shell::Get()->IsInTabletMode() &&
Shell::Get()->app_list_controller()->IsVisible(display_.id()) &&
Shell::Get()->app_list_controller()->GetTargetVisibility(display_.id()) &&
scroll_y_hint < 0) {
drag_status_ = kDragHomeToOverviewInProgress;
swipe_home_to_overview_controller_ =
std::make_unique<SwipeHomeToOverviewController>(display_.id());
return true;
}
if (Shell::Get()->app_list_controller()->IsVisible(display_.id()))
return true;
return StartShelfDrag(
gesture_in_screen,
gfx::Vector2dF(gesture_in_screen.details().scroll_x_hint(),
scroll_y_hint));
}
void ShelfLayoutManager::UpdateGestureDrag(
const ui::GestureEvent& gesture_in_screen) {
float scroll_x = gesture_in_screen.details().scroll_x();
float scroll_y = gesture_in_screen.details().scroll_y();
if (drag_status_ == kDragHomeToOverviewInProgress) {
DCHECK(swipe_home_to_overview_controller_);
swipe_home_to_overview_controller_->Drag(
gesture_in_screen.details().bounding_box_f().CenterPoint(), scroll_x,
scroll_y);
return;
}
UpdateDrag(gesture_in_screen, scroll_x, scroll_y);
}
////////////////////////////////////////////////////////////////////////////////
// Mouse drag related functions:
void ShelfLayoutManager::AttemptToDragByMouse(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ != kDragNone)
return;
drag_status_ = kDragAttempt;
last_mouse_drag_position_ = mouse_in_screen.location();
}
void ShelfLayoutManager::StartMouseDrag(const ui::MouseEvent& mouse_in_screen) {
float scroll_y_hint = mouse_in_screen.y() - last_mouse_drag_position_.y();
if (!StartAppListDrag(mouse_in_screen, scroll_y_hint)) {
StartShelfDrag(
mouse_in_screen,
gfx::Vector2dF(mouse_in_screen.x() - last_mouse_drag_position_.x(),
scroll_y_hint));
}
}
void ShelfLayoutManager::UpdateMouseDrag(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ == kDragNone)
return;
DCHECK(drag_status_ == kDragAttempt || drag_status_ == kDragInProgress ||
drag_status_ == kDragAppListInProgress ||
drag_status_ == kDragHomeToOverviewInProgress);
if (drag_status_ == kDragAttempt) {
// Do not start drag for the small offset.
if (abs(mouse_in_screen.location().y() - last_mouse_drag_position_.y()) <
kMouseDragThreshold) {
return;
}
// Mouse events do not provide the drag offset like gesture events. So
// start mouse drag when mouse is moved.
StartMouseDrag(mouse_in_screen);
} else {
int scroll_x =
mouse_in_screen.location().x() - last_mouse_drag_position_.x();
int scroll_y =
mouse_in_screen.location().y() - last_mouse_drag_position_.y();
UpdateDrag(mouse_in_screen, scroll_x, scroll_y);
last_mouse_drag_position_ = mouse_in_screen.location();
}
}
void ShelfLayoutManager::ReleaseMouseDrag(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ == kDragNone)
return;
DCHECK(drag_status_ == kDragAttempt ||
drag_status_ == kDragAppListInProgress ||
drag_status_ == kDragHomeToOverviewInProgress ||
drag_status_ == kDragInProgress);
switch (drag_status_) {
case kDragAttempt:
drag_status_ = kDragNone;
break;
case kDragAppListInProgress:
CompleteAppListDrag(mouse_in_screen);
break;
case kDragHomeToOverviewInProgress:
CompleteDragHomeToOverview(mouse_in_screen);
break;
case kDragInProgress:
CompleteDrag(mouse_in_screen);
break;
default:
NOTREACHED();
}
last_mouse_drag_position_ = gfx::Point();
}
////////////////////////////////////////////////////////////////////////////////
// Drag related functions:
bool ShelfLayoutManager::IsDragAllowed() const {
// The gestures are disabled in the lock/login screen.
SessionControllerImpl* controller = Shell::Get()->session_controller();
if (!controller->NumberOfLoggedInUsers() || controller->IsScreenLocked())
return false;
if (IsShelfHiddenForFullscreen())
return false;
return true;
}
bool ShelfLayoutManager::StartAppListDrag(
const ui::LocatedEvent& event_in_screen,
float scroll_y_hint) {
// In tablet mode, home launcher gestures are handled by
// `swipe_home_to_overview_controller_`.
if (Shell::Get()->IsInTabletMode() && event_in_screen.IsGestureEvent())
return false;
// Fullscreen app list can only be dragged from bottom alignment shelf.
if (!shelf_->IsHorizontalAlignment())
return false;
// If the shelf is not visible, swiping up should show the shelf.
if (!IsVisible())
return false;
// If the app list is already open, swiping up on the shelf should keep it
// open.
if (Shell::Get()->app_list_controller()->IsVisible(display_.id()))
return false;
// Swipes down on shelf should hide the shelf.
if (scroll_y_hint >= 0)
return false;
const gfx::Rect shelf_bounds = GetIdealBounds();
shelf_background_type_before_drag_ = shelf_background_type_;
drag_status_ = kDragAppListInProgress;
Shell::Get()->app_list_controller()->Show(
display::Screen::GetScreen()
->GetDisplayNearestWindow(shelf_widget_->GetNativeWindow())
.id(),
kSwipeFromShelf, event_in_screen.time_stamp());
Shell::Get()->app_list_controller()->UpdateYPositionAndOpacity(
shelf_bounds.y(), GetAppListBackgroundOpacityOnShelfOpacity());
launcher_above_shelf_bottom_amount_ =
shelf_bounds.bottom() - event_in_screen.location().y();
return true;
}
bool ShelfLayoutManager::StartShelfDrag(const ui::LocatedEvent& event_in_screen,
const gfx::Vector2dF& scroll_hint) {
// Disable the shelf dragging if the fullscreen app list is opened.
if (Shell::Get()->app_list_controller()->IsVisible(display_.id()) &&
!Shell::Get()->IsInTabletMode())
return false;
drag_status_ = kDragInProgress;
drag_auto_hide_state_ =
(!Shell::Get()->overview_controller()->InOverviewSession() &&
visibility_state() == SHELF_AUTO_HIDE)
? auto_hide_state()
: SHELF_AUTO_HIDE_SHOWN;
MaybeSetupHotseatDrag(event_in_screen);
if (hotseat_is_in_drag_) {
DCHECK(!hotseat_presentation_time_recorder_);
hotseat_presentation_time_recorder_ =
CreatePresentationTimeHistogramRecorder(
shelf_->hotseat_widget()->GetCompositor(),
"Ash.HotseatTransition.Drag.PresentationTime",
"Ash.HotseatTransition.Drag.PresentationTime.MaxLatency");
}
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
// For the hotseat, |drag_amount_| is relative to the top of the shelf.
// To keep the hotseat from jumping to the top of the shelf on drag, set the
// offset to the hotseats extended position.
if (hotseat_state() == HotseatState::kExtended &&
visibility_state() == SHELF_VISIBLE) {
drag_amount_ = -(shelf_->hotseat_widget()->GetHotseatSize() +
ShelfConfig::Get()->hotseat_bottom_padding());
} else {
drag_amount_ = 0.f;
}
// If the start location is above the shelf (e.g., on the extended hotseat),
// do not allow window drag when the hotseat is extended.
const gfx::Rect shelf_bounds =
shelf_->shelf_widget()->GetVisibleShelfBounds();
allow_window_drag_on_extended_hotseat_ =
event_in_screen.location_f().y() >= shelf_bounds.y();
MaybeStartDragWindowFromShelf(event_in_screen, scroll_hint);
return true;
}
void ShelfLayoutManager::MaybeSetupHotseatDrag(
const ui::LocatedEvent& event_in_screen) {
if (!Shell::Get()->IsInTabletMode())
return;
// Do not allow Hotseat dragging when the hotseat is shown within the shelf.
if (hotseat_state() == HotseatState::kShownHomeLauncher ||
hotseat_state() == HotseatState::kShownClamshell) {
return;
}
if (hotseat_is_in_drag_)
return;
// Make sure hotseat is stacked above other shelf control windows when the
// hotseat drag starts.
shelf_->hotseat_widget()->StackAtTop();
hotseat_is_in_drag_ = true;
}
void ShelfLayoutManager::UpdateDrag(const ui::LocatedEvent& event_in_screen,
float scroll_x,
float scroll_y) {
const int starting_hotseat_y =
shelf_->hotseat_widget()->GetTargetBounds().y();
if (drag_status_ == kDragAppListInProgress) {
// Dismiss the app list if the shelf changed to vertical alignment during
// dragging.
if (!shelf_->IsHorizontalAlignment()) {
Shell::Get()->app_list_controller()->DismissAppList();
launcher_above_shelf_bottom_amount_ = 0.f;
drag_status_ = kDragNone;
return;
}
const gfx::Rect shelf_bounds = GetIdealBounds();
float y_position_in_root = std::min(event_in_screen.root_location_f().y(),
static_cast<float>(shelf_bounds.y()));
Shell::Get()->app_list_controller()->UpdateYPositionAndOpacity(
y_position_in_root, GetAppListBackgroundOpacityOnShelfOpacity());
launcher_above_shelf_bottom_amount_ =
shelf_bounds.bottom() - event_in_screen.root_location().y();
} else {
if (drag_start_point_in_screen_ == gfx::Point())
drag_start_point_in_screen_ = event_in_screen.location();
drag_amount_ += shelf_->PrimaryAxisValue(scroll_y, scroll_x);
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
last_drag_velocity_ =
event_in_screen.AsGestureEvent()->details().velocity_y();
}
LayoutShelf();
// Request a new hotseat presentation time record if the hotseat bounds
// changed while the hotseat is in drag. If hotseat bounds remained the
// same, there might be no changes to present, and the presentation time
// recorder may end up recording inflated times when it's reset.
if (hotseat_is_in_drag_ &&
starting_hotseat_y != shelf_->hotseat_widget()->GetTargetBounds().y()) {
DCHECK(hotseat_presentation_time_recorder_);
hotseat_presentation_time_recorder_->RequestNext();
}
MaybeUpdateWindowDrag(event_in_screen, gfx::Vector2dF(scroll_x, scroll_y));
}
}
void ShelfLayoutManager::CompleteDrag(const ui::LocatedEvent& event_in_screen) {
// End the possible window drag before checking the shelf visibility.
base::Optional<ShelfWindowDragResult> window_drag_result =
MaybeEndWindowDrag(event_in_screen);
HotseatState old_hotseat_state = hotseat_state();
const bool transitioned_from_overview_to_home =
MaybeEndDragFromOverviewToHome(event_in_screen);
allow_fling_from_overview_to_home_ = false;
// Fling from overview to home should be allowed only if window_drag_handler_
// is not handling a window.
DCHECK(!transitioned_from_overview_to_home ||
!window_drag_result.has_value());
if (ShouldChangeVisibilityAfterDrag(event_in_screen))
CompleteDragWithChangedVisibility();
else
CancelDrag(window_drag_result);
// Hotseat gestures are only meaningful in tablet mode.
if (Shell::Get()->IsInTabletMode()) {
base::Optional<InAppShelfGestures> gesture_to_record =
CalculateHotseatGestureToRecord(window_drag_result,
transitioned_from_overview_to_home,
old_hotseat_state, hotseat_state());
if (gesture_to_record.has_value()) {
UMA_HISTOGRAM_ENUMERATION(kHotseatGestureHistogramName,
gesture_to_record.value());
}
}
}
void ShelfLayoutManager::CompleteAppListDrag(
const ui::LocatedEvent& event_in_screen) {
// Change the shelf alignment to vertical during drag will reset
// |drag_status_| to |kDragNone|.
if (drag_status_ == kDragNone)
return;
using ash::AppListViewState;
AppListViewState app_list_state =
Shell::Get()->app_list_controller()->CalculateStateAfterShelfDrag(
event_in_screen, launcher_above_shelf_bottom_amount_);
// Keep auto-hide shelf visible if failed to open the app list.
base::Optional<Shelf::ScopedAutoHideLock> auto_hide_lock;
if (app_list_state == AppListViewState::kClosed)
auto_hide_lock.emplace(shelf_);
Shell::Get()->app_list_controller()->EndDragFromShelf(app_list_state);
drag_status_ = kDragNone;
}
void ShelfLayoutManager::CompleteDragHomeToOverview(
const ui::LocatedEvent& event_in_screen) {
base::Optional<float> velocity_y;
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
velocity_y = base::make_optional(
event_in_screen.AsGestureEvent()->details().velocity_y());
}
DCHECK(swipe_home_to_overview_controller_);
swipe_home_to_overview_controller_->EndDrag(event_in_screen.location_f(),
velocity_y);
swipe_home_to_overview_controller_.reset();
drag_status_ = kDragNone;
}
void ShelfLayoutManager::CancelDrag(
base::Optional<ShelfWindowDragResult> window_drag_result) {
if (drag_status_ == kDragAppListInProgress) {
Shell::Get()->app_list_controller()->DismissAppList();
} else if (drag_status_ == kDragHomeToOverviewInProgress) {
swipe_home_to_overview_controller_->CancelDrag();
swipe_home_to_overview_controller_.reset();
} else {
// Set |drag_status_| to kDragCancelInProgress to set the
// auto hide state to |drag_auto_hide_state_|, which is the
// visibility state before starting drag.
drag_status_ = kDragCancelInProgress;
UpdateVisibilityState();
// Dragged window is finalized after drag handling is completed so drag
// state does not interfere with updates on shelf state during window state
// changes.
if (window_drag_controller_.get()) {
if (window_drag_result.has_value())
window_drag_controller_->FinalizeDraggedWindow();
else
MaybeCancelWindowDrag();
}
}
if (hotseat_is_in_drag_) {
// If the gesture started the overview session, the hotseat will be
// extended, but should not be marked as manually extended, as
// extending the hotseat was not the primary goal of the gesture.
shelf_->hotseat_widget()->set_manually_extended(
hotseat_state() == HotseatState::kExtended &&
(!Shell::Get()->overview_controller()->InOverviewSession() ||
SplitViewController::Get(shelf_widget_->GetNativeWindow())
->InSplitViewMode() ||
(window_drag_result.has_value() &&
(window_drag_result.value() ==
ShelfWindowDragResult::kRestoreToOriginalBounds ||
window_drag_result.value() ==
ShelfWindowDragResult::kGoToSplitviewMode))));
hotseat_presentation_time_recorder_.reset();
}
hotseat_is_in_drag_ = false;
drag_status_ = kDragNone;
drag_start_point_in_screen_ = gfx::Point();
last_drag_velocity_ = 0;
}
void ShelfLayoutManager::CompleteDragWithChangedVisibility() {
shelf_widget_->Deactivate();
shelf_widget_->status_area_widget()->Deactivate();
drag_auto_hide_state_ = drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN
? SHELF_AUTO_HIDE_HIDDEN
: SHELF_AUTO_HIDE_SHOWN;
// Gesture drag will only change the auto hide state of the shelf but not the
// auto hide behavior. Auto hide behavior can only be changed through the
// context menu of the shelf. Set |drag_status_| to kDragCompleteInProgress to
// set the auto hide state to |drag_auto_hide_state_|.
drag_status_ = kDragCompleteInProgress;
UpdateVisibilityState();
// Dragged window is finalized after drag handling is completed so drag state
// does not interfere with updates on shelf state during window state changes.
if (window_drag_controller_.get())
window_drag_controller_->FinalizeDraggedWindow();
drag_status_ = kDragNone;
if (hotseat_is_in_drag_)
hotseat_presentation_time_recorder_.reset();
hotseat_is_in_drag_ = false;
last_drag_velocity_ = 0;
}
float ShelfLayoutManager::GetAppListBackgroundOpacityOnShelfOpacity() {
float opacity = shelf_widget_->GetBackgroundAlphaValue(
shelf_background_type_before_drag_) /
static_cast<float>(ShelfBackgroundAnimator::kMaxAlpha);
const int shelf_size = ShelfConfig::Get()->shelf_size();
if (launcher_above_shelf_bottom_amount_ < shelf_size)
return opacity;
float launcher_above_shelf_amount =
std::max(0.f, launcher_above_shelf_bottom_amount_ - shelf_size);
float coefficient = std::min(
launcher_above_shelf_amount / (AppListView::kNumOfShelfSize * shelf_size),
1.0f);
float app_list_view_opacity = is_background_blur_enabled_
? AppListView::kAppListOpacityWithBlur
: AppListView::kAppListOpacity;
return app_list_view_opacity * coefficient + (1 - coefficient) * opacity;
}
bool ShelfLayoutManager::IsSwipingCorrectDirection() {
switch (shelf_->alignment()) {
case ShelfAlignment::kBottom:
case ShelfAlignment::kBottomLocked:
case ShelfAlignment::kRight:
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN)
return drag_amount_ > 0;
return drag_amount_ < 0;
case ShelfAlignment::kLeft:
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN)
return drag_amount_ < 0;
return drag_amount_ > 0;
}
return false;
}
bool ShelfLayoutManager::ShouldChangeVisibilityAfterDrag(
const ui::LocatedEvent& event_in_screen) {
// Shelf can be visible in 1) SHELF_VISIBLE or 2) SHELF_AUTO_HIDE but in
// SHELF_AUTO_HIDE_SHOWN. See details in IsVisible. Dragging on SHELF_VISIBLE
// shelf should not change its visibility since it should be kept visible.
if (visibility_state() == SHELF_VISIBLE)
return false;
if (Shell::Get()->overview_controller()->InOverviewSession())
return false;
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_END ||
event_in_screen.type() == ui::ET_MOUSE_RELEASED) {
// The visibility of the shelf changes only if the shelf was dragged X%
// along the correct axis. If the shelf was already visible, then the
// direction of the drag does not matter.
const gfx::Rect bounds = GetIdealBounds();
const float drag_ratio =
fabs(drag_amount_) /
(shelf_->IsHorizontalAlignment() ? bounds.height() : bounds.width());
return IsSwipingCorrectDirection() &&
drag_ratio > ShelfConfig::Get()->drag_hide_ratio_threshold();
}
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START)
return IsSwipingCorrectDirection();
return false;
}
void ShelfLayoutManager::UpdateWorkspaceMask(
WorkspaceWindowState window_state) {
// Disable the mask on NonLockScreenContainer if maximized/fullscreen window
// is on top.
// TODO(oshima): Investigate if we can remove SetMasksToBounds calls
// crbug.com/898236.
auto* root_window_controller =
RootWindowController::ForWindow(shelf_widget_->GetNativeWindow());
auto* container = root_window_controller->GetContainer(
kShellWindowId_NonLockScreenContainersContainer);
switch (window_state) {
case WorkspaceWindowState::kMaximized:
case WorkspaceWindowState::kFullscreen:
container->layer()->SetMasksToBounds(false);
break;
case WorkspaceWindowState::kDefault:
container->layer()->SetMasksToBounds(true);
break;
}
}
void ShelfLayoutManager::SendA11yAlertForFullscreenWorkspaceState(
WorkspaceWindowState current_workspace_window_state) {
if (previous_workspace_window_state_ != WorkspaceWindowState::kFullscreen &&
current_workspace_window_state == WorkspaceWindowState::kFullscreen) {
Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert(
AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED);
} else if (previous_workspace_window_state_ ==
WorkspaceWindowState::kFullscreen &&
current_workspace_window_state !=
WorkspaceWindowState::kFullscreen) {
Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert(
AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_EXITED);
}
previous_workspace_window_state_ = current_workspace_window_state;
}
bool ShelfLayoutManager::MaybeStartDragWindowFromShelf(
const ui::LocatedEvent& event_in_screen,
const gfx::Vector2dF& scroll) {
if (!Shell::Get()->IsInTabletMode())
return false;
if (drag_status_ != kDragInProgress)
return false;
// Do not drag on a auto-hide hidden shelf or a hidden shelf.
if ((visibility_state() == SHELF_AUTO_HIDE &&
auto_hide_state() == SHELF_AUTO_HIDE_HIDDEN) ||
visibility_state() == SHELF_HIDDEN) {
return false;
}
// Do not drag on home screen.
if (hotseat_state() == HotseatState::kShownHomeLauncher)
return false;
// If hotseat is hidden when drag starts, do not start drag window if hotseat
// hasn't been fully dragged up.
if (hotseat_state() == HotseatState::kHidden) {
const int full_drag_amount =
-shelf_->hotseat_widget()->GetHotseatFullDragAmount();
if (drag_amount_ > full_drag_amount)
return false;
} else if (hotseat_state() == HotseatState::kExtended) {
if (!allow_window_drag_on_extended_hotseat_)
return false;
// Do not start drag if it's a downward update event.
if (scroll.y() >= 0)
return false;
}
// Do not allow window drag if the previous dragged window is still animating.
if (window_drag_controller_ &&
window_drag_controller_->IsDraggedWindowAnimating()) {
return false;
}
shelf_widget_->GetDragHandle()->SetWindowDragFromShelfInProgress(true);
aura::Window* window =
GetWindowForDragToHomeOrOverview(event_in_screen.location());
allow_fling_from_overview_to_home_ = !window;
if (!window)
return false;
window_drag_controller_ = std::make_unique<DragWindowFromShelfController>(
window, event_in_screen.location_f());
return true;
}
void ShelfLayoutManager::MaybeUpdateWindowDrag(
const ui::LocatedEvent& event_in_screen,
const gfx::Vector2dF& scroll) {
if (!IsWindowDragInProgress() &&
!MaybeStartDragWindowFromShelf(event_in_screen, scroll)) {
return;
}
DCHECK_EQ(drag_status_, kDragInProgress);
window_drag_controller_->Drag(event_in_screen.location_f(), scroll.x(),
scroll.y());
}
base::Optional<ShelfWindowDragResult> ShelfLayoutManager::MaybeEndWindowDrag(
const ui::LocatedEvent& event_in_screen) {
if (!IsWindowDragInProgress())
return base::nullopt;
shelf_widget_->GetDragHandle()->SetWindowDragFromShelfInProgress(false);
DCHECK_EQ(drag_status_, kDragInProgress);
base::Optional<float> velocity_y;
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
velocity_y = base::make_optional(
event_in_screen.AsGestureEvent()->details().velocity_y());
}
return window_drag_controller_->EndDrag(event_in_screen.location_f(),
velocity_y);
}
bool ShelfLayoutManager::MaybeEndDragFromOverviewToHome(
const ui::LocatedEvent& event_in_screen) {
if (!Shell::Get()->IsInTabletMode())
return false;
if (!allow_fling_from_overview_to_home_ ||
!Shell::Get()->overview_controller()->InOverviewSession()) {
return false;
}
shelf_widget_->GetDragHandle()->SetWindowDragFromShelfInProgress(false);
if (event_in_screen.type() != ui::ET_SCROLL_FLING_START)
return false;
const float velocity_y =
event_in_screen.AsGestureEvent()->details().velocity_y();
if (velocity_y >
-DragWindowFromShelfController::kVelocityToHomeScreenThreshold) {
return false;
}
// If the drag started from hidden hotseat, check that the swipe length is
// sufficiently longer than the amount needed to fling the hotseat up, to
// reduce false positives when the user is pulling up the hotseat.
if (hotseat_state() == HotseatState::kHidden) {
const float kHotseatSizeMultiplier = 2;
ShelfConfig* shelf_config = ShelfConfig::Get();
const int drag_amount_threshold =
-(shelf_config->shelf_size() + shelf_config->hotseat_bottom_padding() +
kHotseatSizeMultiplier * shelf_->hotseat_widget()->GetHotseatSize());
if (drag_amount_ > drag_amount_threshold)
return false;
}
Shell::Get()->home_screen_controller()->GoHome(display_.id());
return true;
}
void ShelfLayoutManager::MaybeCancelWindowDrag() {
if (!IsWindowDragInProgress())
return;
DCHECK_EQ(drag_status_, kDragInProgress);
shelf_widget_->GetDragHandle()->SetWindowDragFromShelfInProgress(false);
window_drag_controller_->CancelDrag();
}
bool ShelfLayoutManager::IsWindowDragInProgress() const {
return window_drag_controller_ && window_drag_controller_->drag_started();
}
void ShelfLayoutManager::UpdateVisibilityStateForSystemTrayChange(
message_center::Visibility visibility) {
base::Optional<base::AutoReset<bool>> reset;
// Hides the hotseat when the hotseat is in kExtended mode and the system tray
// shows.
if (visibility == message_center::Visibility::VISIBILITY_MESSAGE_CENTER &&
hotseat_state() == HotseatState::kExtended) {
reset.emplace(&should_hide_hotseat_, true);
}
UpdateVisibilityState();
}
} // namespace ash