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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_VIEW_H_
#define ASH_SHELF_SHELF_VIEW_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "ash/app_list/views/app_list_drag_and_drop_host.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/app_list/app_list_types.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_item_delegate.h"
#include "ash/public/cpp/shelf_model_observer.h"
#include "ash/public/cpp/tablet_mode_observer.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button_delegate.h"
#include "ash/shelf/shelf_button_pressed_metric_tracker.h"
#include "ash/shelf/shelf_tooltip_delegate.h"
#include "ash/shell_observer.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/timer/timer.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/throughput_tracker.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/accessible_pane_view.h"
#include "ui/views/animation/bounds_animator_observer.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/menu/menu_types.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view_model.h"
#include "ui/views/widget/unique_widget_ptr.h"
namespace ui {
class SimpleMenuModel;
}
namespace display {
class ScopedDisplayForNewWindows;
}
namespace views {
class BoundsAnimator;
class MenuRunner;
class Separator;
} // namespace views
namespace ash {
class DragImageView;
class ShelfAppButton;
class ShelfButton;
class ShelfModel;
struct ShelfItem;
class ShelfMenuModelAdapter;
class ShelfWidget;
enum ShelfAlignmentUmaEnumValue {
SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
// Must be last entry in enum.
SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT,
};
// ShelfView contains the shelf items visible within an active user session.
// ShelfView and LoginShelfView should never be shown together.
class ASH_EXPORT ShelfView : public views::AccessiblePaneView,
public ShelfButtonDelegate,
public ShelfModelObserver,
public ShellObserver,
public views::ContextMenuController,
public views::BoundsAnimatorObserver,
public ApplicationDragAndDropHost,
public ShelfTooltipDelegate,
public TabletModeObserver {
public:
ShelfView(ShelfModel* model,
Shelf* shelf,
ApplicationDragAndDropHost* drag_and_drop_host,
ShelfButtonDelegate* delegate);
~ShelfView() override;
Shelf* shelf() const { return shelf_; }
ShelfModel* model() const { return model_; }
// Returns the size occupied by |count| app buttons. |button_size| indicates
// the size of each app button.
static int GetSizeOfAppButtons(int count, int button_size);
// Initializes shelf view elements.
void Init();
// Returns the ideal bounds of the specified item, or an empty rect if id
// isn't know. If the item is in an overflow shelf, the overflow icon location
// will be returned.
gfx::Rect GetIdealBoundsOfItemIcon(const ShelfID& id);
// Returns true if we're showing a menu. Note the menu could be either the
// context menu or the application select menu.
bool IsShowingMenu() const;
// Returns true if we're showing a menu for |view|. |view| could be a
// ShelfAppButton or the ShelfView.
bool IsShowingMenuForView(const views::View* view) const;
// Updates the union of all the shelf item bounds shown by this shelf view.
// This is used to determine the common area where the mouse can hover
// for showing tooltips without stuttering over gaps.
void UpdateVisibleShelfItemBoundsUnion();
// Returns true if the given location is within the bounds of all visiable app
// icons. Used for tool tip visibility and scrolling event propogation.
bool LocationInsideVisibleShelfItemBounds(const gfx::Point& location) const;
// ShelfTooltipDelegate:
bool ShouldShowTooltipForView(const views::View* view) const override;
bool ShouldHideTooltip(const gfx::Point& cursor_location) const override;
const std::vector<aura::Window*> GetOpenWindowsForView(
views::View* view) override;
base::string16 GetTitleForView(const views::View* view) const override;
views::View* GetViewForEvent(const ui::Event& event) override;
// Returns rectangle bounding all visible launcher items. Used screen
// coordinate system.
gfx::Rect GetVisibleItemsBoundsInScreen();
// views::View:
gfx::Size CalculatePreferredSize() const override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
FocusTraversable* GetPaneFocusTraversable() override;
bool OnKeyPressed(const ui::KeyEvent& event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
const char* GetClassName() const override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
View* GetTooltipHandlerForPoint(const gfx::Point& point) override;
// ShelfButtonDelegate:
void OnShelfButtonAboutToRequestFocusFromTabTraversal(ShelfButton* button,
bool reverse) override;
void ButtonPressed(views::Button* sender,
const ui::Event& event,
views::InkDrop* ink_drop) override;
// FocusTraversable:
views::FocusSearch* GetFocusSearch() override;
// AccessiblePaneView:
views::View* GetDefaultFocusableChild() override;
// Overridden from views::ContextMenuController:
void ShowContextMenuForViewImpl(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// ash::TabletModeObserver:
void OnTabletModeStarted() override;
void OnTabletModeEnded() override;
// Called from ScrollableShelfView when shelf config is updated.
void OnShelfConfigUpdated();
// Returns true if |event| on the shelf item is going to activate the
// ShelfItem associated with |view|. Used to determine whether a pending ink
// drop should be shown or not.
bool ShouldEventActivateButton(views::View* view, const ui::Event& event);
// ApplicationDragAndDropHost:
void CreateDragIconProxyByLocationWithNoAnimation(
const gfx::Point& origin_in_screen_coordinates,
const gfx::ImageSkia& icon,
views::View* replaced_view,
float scale_factor,
int blur_radius) override;
void UpdateDragIconProxy(
const gfx::Point& location_in_screen_coordinates) override;
void UpdateDragIconProxyByLocation(
const gfx::Point& origin_in_screen_coordinates) override;
void DestroyDragIconProxy() override;
// Transfers ownership of |drag_image_widget_|, and cleans up DragIconProxy
// state.
views::UniqueWidgetPtr RetrieveDragIconProxyAndClearDragProxyState();
bool ShouldStartDrag(
const std::string& app_id,
const gfx::Point& location_in_screen_coordinates) const override;
bool StartDrag(const std::string& app_id,
const gfx::Point& location_in_screen_coordinates) override;
bool Drag(const gfx::Point& location_in_screen_coordinates) override;
void EndDrag(bool cancel) override;
// Swaps the given button with the next one if |with_next| is true, or with
// the previous one if |with_next| is false.
void SwapButtons(views::View* button_to_swap, bool with_next);
// The ShelfAppButtons use the Pointer interface to enable item reordering.
enum Pointer { NONE, DRAG_AND_DROP, MOUSE, TOUCH };
void PointerPressedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event);
void PointerDraggedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event);
void PointerReleasedOnButton(views::View* view,
Pointer pointer,
bool canceled);
// Returns whether |item| should belong in the pinned section of the shelf.
bool IsItemPinned(const ShelfItem& item) const;
// Returns whether |item| should be visible or hidden.
bool IsItemVisible(const ShelfItem& item) const;
// Update the layout when entering or exiting tablet mode. Have the owning
// widget call this instead of observing changes ourselves to ensure this
// happens after the tablet related changes in ShelfController.
void OnTabletModeChanged();
// True if the current |drag_view_| is the given |drag_view|.
bool IsDraggedView(const views::View* drag_view) const;
// These three methods return the first or last focuable child of the whole
// shelf view.
views::View* FindFirstOrLastFocusableChild(bool last);
views::View* FindFirstFocusableChild();
views::View* FindLastFocusableChild();
// Handles the gesture event. Returns true if |event| has been consumed.
bool HandleGestureEvent(const ui::GestureEvent* event);
// Different from ShouldShowTooltipForView, |view| here must be a child view.
bool ShouldShowTooltipForChildView(const views::View* child_view) const;
// Returns the ShelfAppButton associated with |id|.
ShelfAppButton* GetShelfAppButton(const ShelfID& id);
// Updates the visibility of the views of the shelf items and the
// |visible_views_indices_|.
void UpdateShelfItemViewsVisibility();
// If there is animation associated with |view| in |bounds_animator_|,
// stops the animation.
void StopAnimatingViewIfAny(views::View* view);
// Whether ShelfView is handling a drag and drop.
bool IsShelfViewHandlingDragAndDrop() const;
// Returns the the shelf button size.
int GetButtonSize() const;
// Returns the size of a shelf button icon.
int GetButtonIconSize() const;
// Returns the size of the shelf item ripple ring.
int GetShelfItemRippleSize() const;
// If |app_icons_layout_offset_| is outdated, re-layout children to ideal
// bounds.
void LayoutIfAppIconsOffsetUpdates();
// Returns the app button whose context menu is shown. Returns nullptr if no
// app buttons have a context menu showing.
ShelfAppButton* GetShelfItemViewWithContextMenu();
// Modifies the announcement view to verbalize that the focused app button has
// new updates, based on the item having a notification badge.
void AnnounceShelfItemNotificationBadge(views::View* button);
// Return the view model for test purposes.
const views::ViewModel* view_model_for_test() const {
return view_model_.get();
}
void set_default_last_focusable_child(bool default_last_focusable_child) {
default_last_focusable_child_ = default_last_focusable_child;
}
ShelfAppButton* drag_view() { return drag_view_; }
const std::vector<int>& visible_views_indices() const {
return visible_views_indices_;
}
int number_of_visible_apps() const { return visible_views_indices_.size(); }
ShelfWidget* shelf_widget() const { return shelf_->shelf_widget(); }
views::ViewModel* view_model() { return view_model_.get(); }
const views::ViewModel* view_model() const { return view_model_.get(); }
bool dragged_off_shelf() const { return dragged_off_shelf_; }
ShelfID drag_and_drop_shelf_id() const { return drag_and_drop_shelf_id_; }
views::View* first_visible_button_for_testing() {
DCHECK(!visible_views_indices_.empty());
return view_model_->view_at(visible_views_indices_[0]);
}
ShelfMenuModelAdapter* shelf_menu_model_adapter_for_testing() {
return shelf_menu_model_adapter_.get();
}
private:
friend class ShelfViewTestAPI;
class FadeInAnimationDelegate;
class FadeOutAnimationDelegate;
class StartFadeAnimationDelegate;
enum RemovableState {
REMOVABLE, // Item can be removed when dragged away.
DRAGGABLE, // Item can be dragged, but will snap always back to origin.
NOT_REMOVABLE, // Item is fixed and can never be removed.
};
// Minimum distance before drag starts.
static const int kMinimumDragDistance;
// Common setup done for all children views. |layer_type| specifies the type
// of layer for the |view|. Use ui::LAYER_NOT_DRAWN if the content of the view
// do not have to be painted (e.g. a container for views that have its own
// texture layer).
static void ConfigureChildView(views::View* view, ui::LayerType layer_type);
bool dragging() const { return drag_pointer_ != NONE; }
// Calculates the ideal bounds of shelf elements.
// The bounds of each button corresponding to an item in the model is set in
// |view_model_|.
void CalculateIdealBounds();
// Creates the view used to represent given shelf |item|.
// Returns unowned pointer (view is owned by the view hierarchy).
views::View* CreateViewForItem(const ShelfItem& item);
// Returns the size that's actually available for app icons. Size occupied
// by the home button and back button plus all appropriate margins is
// not available for app icons.
int GetAvailableSpaceForAppIcons() const;
// Updates the index of the separator and save it to |separator_index_|.
void UpdateSeparatorIndex();
// Sets the bounds of each view to its ideal bounds.
void LayoutToIdealBounds();
void LayoutBackAndHomeButtons();
// Returns the index of the last view whose max primary axis coordinate is
// less than |max_value|. Returns -1 if nothing fits, or there are no views.
int IndexOfLastItemThatFitsSize(int max_value) const;
// Animates the bounds of each view to its ideal bounds.
void AnimateToIdealBounds();
// Fades |view| from an opacity of 0 to 1. This is when adding a new item.
void FadeIn(views::View* view);
// Invoked when the pointer has moved enough to trigger a drag. Sets
// internal state in preparation for the drag.
void PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
// Invoked when the mouse is dragged. Updates the models as appropriate.
void ContinueDrag(const ui::LocatedEvent& event);
// Scroll the view to show more content in the direction of the user's drag.
void ScrollForUserDrag(int offset);
// Increase the speed of an existing scroll.
void SpeedUpDragScrolling();
// Reorder |drag_view_| according to the latest dragging coordinate.
void MoveDragViewTo(int primary_axis_coordinate);
// Creates a drag proxy icon which can escape the given view.
// The proxy should get created using the |icon| with a magnification of
// |scale_factor| at a center location of |location_in_screen_coordinates.
// Use |replaced_view| to find the screen which is used.
// The |cursor_offset_from_center| is the offset from the mouse cursor to
// the center of the item.
// |animate_visibility| indicates whether the icon visibility changes should
// be animated.
void CreateDragIconProxy(const gfx::Point& location_in_screen_coordinates,
const gfx::ImageSkia& icon,
views::View* replaced_view,
const gfx::Vector2d& cursor_offset_from_center,
float scale_factor,
bool animate_visibility);
// Handles ripping off an item from the shelf.
void HandleRipOffDrag(const ui::LocatedEvent& event);
// Finalize the rip off dragging by either |cancel| the action or validating.
void FinalizeRipOffDrag(bool cancel);
// Check if an item can be ripped off or not.
RemovableState RemovableByRipOff(int index) const;
// Returns true if |typea| and |typeb| should be in the same drag range.
bool SameDragType(ShelfItemType typea, ShelfItemType typeb) const;
// Returns true if focus should move out of the ShelfView view tree.
bool ShouldFocusOut(bool reverse, views::View* button);
// Returns the range (in the model) the item at the specified index can be
// dragged to.
std::pair<int, int> GetDragRange(int index);
// Checks if the item at |dragged_item_index| should be pinned or unpinned on
// pointer release.
bool ShouldUpdateDraggedViewPinStatus(int dragged_item_index);
// Checks if |dragged_view| is allowed to be dragged across the separator to
// perform pinning and unpinning. Note that this function doesn't check if the
// separator exists.
bool CanDragAcrossSeparator(views::View* dragged_view) const;
// If there is a drag operation in progress it's canceled. If |modified_index|
// is valid, the new position of the corresponding item is returned.
int CancelDrag(int modified_index);
// Returns rectangle bounds used for drag insertion.
gfx::Rect GetBoundsForDragInsertInScreen();
// Invoked after the fading in animation for item addition is ended.
void OnFadeInAnimationEnded();
// Invoked after the fading out animation for item deletion is ended.
void OnFadeOutAnimationEnded();
// Gets the menu anchor rect for menus. |source| is the view that is
// asking for a menu, |location| is the location of the event, |context_menu|
// is whether the menu is for a context or application menu.
gfx::Rect GetMenuAnchorRect(const views::View& source,
const gfx::Point& location,
bool context_menu) const;
void AnnounceShelfAlignment();
void AnnounceShelfAutohideBehavior();
void AnnouncePinUnpinEvent(const ShelfItem& item, bool pinned);
void AnnounceSwapEvent(const ShelfItem& first_item,
const ShelfItem& second_item);
// Overridden from ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override;
// Overridden from ShelfModelObserver:
void ShelfItemAdded(int model_index) override;
void ShelfItemRemoved(int model_index, const ShelfItem& old_item) override;
void ShelfItemChanged(int model_index, const ShelfItem& old_item) override;
void ShelfItemsUpdatedForDeskChange() override;
void ShelfItemMoved(int start_index, int target_index) override;
void ShelfItemDelegateChanged(const ShelfID& id,
ShelfItemDelegate* old_delegate,
ShelfItemDelegate* delegate) override;
void ShelfItemStatusChanged(const ShelfID& id) override;
void ShelfItemRippedOff() override;
void ShelfItemReturnedFromRipOff(int index) override;
// Overridden from ShellObserver:
void OnShelfAlignmentChanged(aura::Window* root_window,
ShelfAlignment old_alignment) override;
void OnShelfAutoHideBehaviorChanged(aura::Window* root_window) override;
// Shows a shelf context menu with the given |model|, or a default menu.
void ShowShelfContextMenu(const ShelfID& shelf_id,
const gfx::Point& point,
views::View* source,
ui::MenuSourceType source_type,
std::unique_ptr<ui::SimpleMenuModel> model);
// Handles the result of an item selection, records the |action| taken and
// optionally shows an application menu with the given |menu_items|.
void AfterItemSelected(const ShelfItem& item,
views::Button* sender,
std::unique_ptr<ui::Event> event,
views::InkDrop* ink_drop,
ShelfAction action,
ShelfItemDelegate::AppMenuItems menu_items);
// Show either a context or normal click menu of given |menu_model|.
// If |context_menu| is set, the displayed menu is a context menu and not
// a menu listing one or more running applications.
// The |click_point| is only used for |context_menu|'s.
void ShowMenu(std::unique_ptr<ui::SimpleMenuModel> menu_model,
views::View* source,
const gfx::Point& click_point,
bool context_menu,
ui::MenuSourceType source_type);
// Callback for MenuRunner.
void OnMenuClosed(views::View* source);
// Overridden from views::BoundsAnimatorObserver:
void OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) override;
void OnBoundsAnimatorDone(views::BoundsAnimator* animator) override;
// Returns true if the (press down) |event| is a repost event from an event
// which just closed the menu of a shelf item. If it occurs on the same shelf
// item, we should ignore the call.
bool IsRepostEvent(const ui::Event& event);
// Returns true if the given |item| is supposed to be shown to the user.
bool ShouldShowShelfItem(const ShelfItem& item);
// Convenience accessor to model_->items().
const ShelfItem* ShelfItemForView(const views::View* view) const;
// Get the distance from the given |coordinate| to the closest point on this
// launcher/shelf.
int CalculateShelfDistance(const gfx::Point& coordinate) const;
bool CanPrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
// Set background blur to the dragged image. |size| is the image size.
void SetDragImageBlur(const gfx::Size& size, int blur_radius);
bool ShouldHandleGestures(const ui::GestureEvent& event) const;
void DestroyScopedDisplay();
// Different from GetTitleForView, |view| here must be a child view.
base::string16 GetTitleForChildView(const views::View* view) const;
int CalculateAppIconsLayoutOffset() const;
// Get the |drag_image_widget_| content view as DragImageView.
DragImageView* GetDragImage();
// Returns the bounds of the given |child| view taken into account RTL layouts
// and on-going bounds animations on |child|.
gfx::Rect GetChildViewTargetMirroredBounds(const views::View* child) const;
// The model; owned by Launcher.
ShelfModel* model_;
// The shelf controller; owned by RootWindowController.
Shelf* shelf_;
// Used to manage the set of active launcher buttons. There is a view per
// item in |model_|.
std::unique_ptr<views::ViewModel> view_model_;
// The indices of the views in |view_model_| that are visible.
std::vector<int> visible_views_indices_;
std::unique_ptr<views::BoundsAnimator> bounds_animator_;
// Pointer device that initiated the current drag operation. If there is no
// current dragging operation, this is NONE.
Pointer drag_pointer_ = NONE;
// The view being dragged. This is set immediately when the mouse is pressed.
// |dragging_| is set only if the mouse is dragged far enough.
ShelfAppButton* drag_view_ = nullptr;
// The view showing a context menu. This can be either a ShelfView or
// ShelfAppButton.
views::View* menu_owner_ = nullptr;
// A reference to the view used as a separator between pinned and unpinned
// items.
views::Separator* separator_ = nullptr;
// Index of |separator_|. It is set to -1 if it is invisible.
int separator_index_ = -1;
// Used in |drag_view_relative_to_ideal_bounds_| to represent the relative
// position between |drag_view_| and its ideal bounds in shelf.
enum class RelativePosition {
// Set if |drag_view_| is not available or the relative position is not
// calculated yet.
kNotAvailable,
// Set if |drag_view_| is to the left of its ideal bounds.
kLeft,
// Set if |drag_view_| is to the right of its ideal bounds.
kRight
};
// The |drag_view_|'s current position relative to its ideal bounds.
RelativePosition drag_view_relative_to_ideal_bounds_ =
RelativePosition::kNotAvailable;
// Position of the mouse down event in |drag_view_|'s coordinates.
gfx::Point drag_origin_;
// Index |drag_view_| was initially at.
int start_drag_index_ = -1;
// Used for the context menu of a particular item.
ShelfID context_menu_id_;
std::unique_ptr<views::FocusSearch> focus_search_;
// Responsible for building and running all menus.
std::unique_ptr<ShelfMenuModelAdapter> shelf_menu_model_adapter_;
// Created when a shelf icon is pressed, so that new windows will be on the
// same display as the press event.
std::unique_ptr<display::ScopedDisplayForNewWindows>
scoped_display_for_new_windows_;
// True when an item being inserted or removed in the model cancels a drag.
bool cancelling_drag_model_changed_ = false;
// The item with an in-flight async request for a context menu or selection
// (which shows a shelf item application menu if multiple windows are open).
// Used to avoid multiple concurrent menu requests. The value is null if none.
ShelfID item_awaiting_response_;
// The callback for in-flight async request for a context menu.
// Used to cancel the request if context menu should be
// cancelled, for example if shelf item drag starts.
base::CancelableOnceCallback<void(std::unique_ptr<ui::SimpleMenuModel> model)>
context_menu_callback_;
// The timestamp of the event which closed the last menu - or 0.
base::TimeTicks closing_event_time_;
// True if a drag and drop operation created/pinned the item in the launcher
// and it needs to be deleted/unpinned again if the operation gets cancelled.
bool drag_and_drop_item_pinned_ = false;
// The ShelfItem currently used for drag and drop; empty if none.
ShelfID drag_and_drop_shelf_id_;
// The original launcher item's size before the dragging operation.
gfx::Size pre_drag_and_drop_size_;
// The image proxy for drag operations when a drag and drop host exists and
// the item can be dragged outside the app grid.
views::UniqueWidgetPtr drag_image_widget_;
// The cursor offset to the middle of the dragged item.
gfx::Vector2d drag_image_offset_;
// The view which gets replaced by our drag icon proxy.
views::View* drag_replaced_view_ = nullptr;
// True when the icon was dragged off the shelf.
bool dragged_off_shelf_ = false;
// The rip off view when a snap back operation is underway.
ShelfAppButton* snap_back_from_rip_off_view_ = nullptr;
// True if the event is a repost event from a event which has just closed the
// menu of the same shelf item.
bool is_repost_event_on_same_item_ = false;
// Record the index for the last pressed shelf item. This variable is used to
// check if a repost event occurs on the same shelf item as previous one. If
// so, the repost event should be ignored.
int last_pressed_index_ = -1;
// Tracks UMA metrics based on shelf button press actions.
ShelfButtonPressedMetricTracker shelf_button_pressed_metric_tracker_;
// The union of all visible shelf item bounds. Used for showing tooltips in
// a continuous manner.
gfx::Rect visible_shelf_item_bounds_union_;
// A view used to make accessibility announcements (changes in the shelf's
// alignment or auto-hide state).
views::View* announcement_view_ = nullptr; // Owned by ShelfView
// For dragging: -1 if scrolling back, 1 if scrolling forward, 0 if neither.
int drag_scroll_dir_ = 0;
// Used to periodically call ScrollForUserDrag.
base::RepeatingTimer scrolling_timer_;
// Used to call SpeedUpDragScrolling.
base::OneShotTimer speed_up_drag_scrolling_;
// Whether this view should focus its last focusable child (instead of its
// first) when focused.
bool default_last_focusable_child_ = false;
// Indicates the starting position of shelf items on the main axis. (Main
// axis is x-axis when the shelf is horizontally aligned; otherwise, it
// becomes y-axis)
int app_icons_layout_offset_ = 0;
// When the scrollable shelf is enabled, |drag_and_drop_host_| should be
// ScrollableShelfView.
ApplicationDragAndDropHost* drag_and_drop_host_ = nullptr;
// When the scrollable shelf is enabled, |shelf_button_delegate_| should
// be ScrollableShelfView.
ShelfButtonDelegate* shelf_button_delegate_ = nullptr;
std::unique_ptr<FadeInAnimationDelegate> fade_in_animation_delegate_;
// Tracks the icon move animation.
base::Optional<ui::ThroughputTracker> move_animation_tracker_;
// Tracks the icon fade-out animation.
base::Optional<ui::ThroughputTracker> fade_out_animation_tracker_;
// Called when showing shelf context menu.
base::RepeatingClosure context_menu_shown_callback_;
base::WeakPtrFactory<ShelfView> weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ShelfView);
};
} // namespace ash
#endif // ASH_SHELF_SHELF_VIEW_H_