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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_SCROLLBAR_CONTROLLER_H_
#define CC_INPUT_SCROLLBAR_CONTROLLER_H_
#include "cc/cc_export.h"
#include "cc/input/input_handler.h"
#include "cc/input/scrollbar.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/painted_scrollbar_layer_impl.h"
namespace cc {
// This class is responsible for hit testing composited scrollbars, event
// handling and creating gesture scroll deltas.
class CC_EXPORT ScrollbarController {
public:
explicit ScrollbarController(LayerTreeHostImpl*);
virtual ~ScrollbarController();
InputHandlerPointerResult HandleMouseDown(
const gfx::PointF position_in_widget);
InputHandlerPointerResult HandleMouseMove(
const gfx::PointF position_in_widget);
InputHandlerPointerResult HandleMouseUp(const gfx::PointF position_in_widget);
// scroll_offset is the delta from the initial click. This is needed to
// determine whether we should set up the autoscrolling in the forwards or the
// backwards direction and the speed of the animation.
void StartAutoScrollAnimation(gfx::ScrollOffset scroll_offset,
ElementId element_id);
bool ScrollbarScrollIsActive() { return scrollbar_scroll_is_active_; }
ScrollbarOrientation orientation() {
return currently_captured_scrollbar_->orientation();
}
void WillBeginImplFrame();
private:
// Returns the hit tested ScrollbarPart based on the position_in_widget.
ScrollbarPart GetScrollbarPartFromPointerDown(
const gfx::PointF position_in_widget);
// Returns scroll offsets based on which ScrollbarPart was hit tested.
gfx::ScrollOffset GetScrollOffsetForScrollbarPart(
const ScrollbarPart scrollbar_part,
const ScrollbarOrientation orientation);
LayerImpl* GetLayerHitByPoint(const gfx::PointF position_in_widget);
int GetScrollDeltaForScrollbarPart(ScrollbarPart scrollbar_part);
// Makes position_in_widget relative to the scrollbar.
gfx::PointF GetScrollbarRelativePosition(const gfx::PointF position_in_widget,
bool* clipped);
// Decides whether a track autoscroll should be aborted.
bool ShouldCancelTrackAutoscroll();
LayerTreeHostImpl* layer_tree_host_impl_;
// Used to safeguard against firing GSE without firing GSB and GSU. For
// example, if mouse is pressed outside the scrollbar but released after
// moving inside the scrollbar, a GSE will get queued up without this flag.
bool scrollbar_scroll_is_active_;
// Used to tell if the scrollbar thumb is getting dragged.
bool thumb_drag_in_progress_;
// "Autoscroll" here means the continuous scrolling that occurs when the
// pointer is held down on a hit-testable area of the scrollbar such as an
// arrows of the track itself.
AutoScrollState autoscroll_state_;
const ScrollbarLayerImplBase* currently_captured_scrollbar_;
// This is relative to the RenderWidget's origin.
gfx::PointF previous_pointer_position_;
std::unique_ptr<base::CancelableClosure> cancelable_autoscroll_task_;
};
} // namespace cc
#endif // CC_INPUT_SCROLLBAR_CONTROLLER_H_