blob: 539d8a33903f8e1cc2561bb3df4af20077f47254 [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include "chrome/common/child_process.h"
#include "base/atomic_ref_count.h"
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/string_util.h"
#include "base/waitable_event.h"
#include "chrome/common/chrome_switches.h"
#include "webkit/glue/webkit_glue.h"
ChildProcess* ChildProcess::child_process_;
MessageLoop* ChildProcess::main_thread_loop_;
static base::AtomicRefCount ref_count;
base::WaitableEvent* ChildProcess::shutdown_event_;
ChildProcess::ChildProcess() {
DCHECK(!child_process_);
}
ChildProcess::~ChildProcess() {
DCHECK(child_process_ == this);
}
// Called on any thread
void ChildProcess::AddRefProcess() {
base::AtomicRefCountInc(&ref_count);
}
// Called on any thread
void ChildProcess::ReleaseProcess() {
DCHECK(!base::AtomicRefCountIsZero(&ref_count));
DCHECK(child_process_);
if (!base::AtomicRefCountDec(&ref_count))
child_process_->OnFinalRelease();
}
// Called on any thread
// static
bool ChildProcess::ProcessRefCountIsZero() {
return base::AtomicRefCountIsZero(&ref_count);
}
void ChildProcess::OnFinalRelease() {
DCHECK(main_thread_loop_);
main_thread_loop_->PostTask(FROM_HERE, new MessageLoop::QuitTask());
}
base::WaitableEvent* ChildProcess::GetShutDownEvent() {
return shutdown_event_;
}
// On error, it is OK to leave the global pointers, as long as the only
// non-NULL pointers are valid. GlobalCleanup will always get called, which
// will delete any non-NULL services.
bool ChildProcess::GlobalInit(const std::wstring &channel_name,
ChildProcessFactoryInterface *factory) {
// OK to be called multiple times.
if (main_thread_loop_)
return true;
if (channel_name.empty()) {
NOTREACHED() << "Unable to get the channel name";
return false;
}
// Remember the current message loop, so we can communicate with this thread
// again when we need to shutdown (see ReleaseProcess).
main_thread_loop_ = MessageLoop::current();
// An event that will be signalled when we shutdown.
shutdown_event_ = new base::WaitableEvent(true, false);
child_process_ = factory->Create(channel_name);
CommandLine command_line;
if (command_line.HasSwitch(switches::kUserAgent)) {
webkit_glue::SetUserAgent(WideToUTF8(
command_line.GetSwitchValue(switches::kUserAgent)));
}
return true;
}
void ChildProcess::GlobalCleanup() {
// Signal this event before destroying the child process. That way all
// background threads.
// For example, in the renderer the RenderThread instances will be able to
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_->Signal();
// Destroy the child process first to force all background threads to
// terminate before we bring down other resources. (We null pointers
// just in case.)
child_process_->Cleanup();
delete child_process_;
child_process_ = NULL;
main_thread_loop_ = NULL;
delete shutdown_event_;
shutdown_event_ = NULL;
}