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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
* met:
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* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DOWN_SAMPLER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DOWN_SAMPLER_H_
#include "base/macros.h"
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/audio/simple_fft_convolver.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
// DownSampler down-samples the source stream by a factor of 2x.
class PLATFORM_EXPORT DownSampler {
USING_FAST_MALLOC(DownSampler);
public:
explicit DownSampler(size_t input_block_size);
// The destination buffer |destP| is of size sourceFramesToProcess / 2.
void Process(const float* source_p,
float* dest_p,
size_t source_frames_to_process);
void Reset();
// Latency based on the destination sample-rate.
size_t LatencyFrames() const;
private:
enum { kDefaultKernelSize = 256 };
size_t input_block_size_;
// Half-band filter. SimpleFFTConvolver is always faster than DirectConvolver.
SimpleFFTConvolver convolver_;
AudioFloatArray temp_buffer_;
// Used as delay-line (FIR filter history) for the input samples to account
// for the 0.5 term right in the middle of the kernel.
AudioFloatArray input_buffer_;
DISALLOW_COPY_AND_ASSIGN(DownSampler);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DOWN_SAMPLER_H_