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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TREE_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TREE_NODE_H_
#include "third_party/blink/renderer/platform/wtf/assertions.h"
namespace WTF {
//
// TreeNode is generic, ContainerNode-like linked tree data structure.
// There are a few notable difference between TreeNode and Node:
//
// * Each TreeNode node is NOT ref counted. The user have to retain its
// lifetime somehow.
// FIXME: lifetime management could be parameterized so that ref counted
// implementations can be used.
// * It checks invalid input. The callers have to ensure that given
// parameter is sound.
// * There is no branch-leaf difference. Every node can be a parent of other
// node.
//
// FIXME: oilpan: Trace tree node edges to ensure we don't have dangling
// pointers.
// As it is used in HTMLImport it is safe since they all die together.
template <class T>
class TreeNode {
public:
typedef T NodeType;
TreeNode()
: next_(nullptr),
previous_(nullptr),
parent_(nullptr),
first_child_(nullptr),
last_child_(nullptr) {}
NodeType* Next() const { return next_; }
NodeType* Previous() const { return previous_; }
NodeType* Parent() const { return parent_; }
NodeType* FirstChild() const { return first_child_; }
NodeType* LastChild() const { return last_child_; }
NodeType* Here() const {
return static_cast<NodeType*>(const_cast<TreeNode*>(this));
}
bool Orphan() const {
return !parent_ && !next_ && !previous_ && !first_child_ && !last_child_;
}
bool HasChildren() const { return first_child_; }
void InsertBefore(NodeType* new_child, NodeType* ref_child) {
DCHECK(!new_child->Parent());
DCHECK(!new_child->Next());
DCHECK(!new_child->Previous());
DCHECK(!ref_child || this == ref_child->Parent());
if (!ref_child) {
AppendChild(new_child);
return;
}
NodeType* new_previous = ref_child->Previous();
new_child->parent_ = Here();
new_child->next_ = ref_child;
new_child->previous_ = new_previous;
ref_child->previous_ = new_child;
if (new_previous)
new_previous->next_ = new_child;
else
first_child_ = new_child;
}
void AppendChild(NodeType* child) {
DCHECK(!child->Parent());
DCHECK(!child->Next());
DCHECK(!child->Previous());
child->parent_ = Here();
if (!last_child_) {
DCHECK(!first_child_);
last_child_ = first_child_ = child;
return;
}
DCHECK(!last_child_->next_);
NodeType* old_last = last_child_;
last_child_ = child;
child->previous_ = old_last;
old_last->next_ = child;
}
NodeType* RemoveChild(NodeType* child) {
DCHECK_EQ(child->Parent(), this);
if (first_child_ == child)
first_child_ = child->Next();
if (last_child_ == child)
last_child_ = child->Previous();
NodeType* old_next = child->Next();
NodeType* old_previous = child->Previous();
child->parent_ = child->next_ = child->previous_ = nullptr;
if (old_next)
old_next->previous_ = old_previous;
if (old_previous)
old_previous->next_ = old_next;
return child;
}
void TakeChildrenFrom(NodeType* old_parent) {
DCHECK_NE(old_parent, this);
while (old_parent->HasChildren()) {
NodeType* child = old_parent->FirstChild();
old_parent->RemoveChild(child);
this->AppendChild(child);
}
}
private:
NodeType* next_;
NodeType* previous_;
NodeType* parent_;
NodeType* first_child_;
NodeType* last_child_;
};
template <class T>
inline typename TreeNode<T>::NodeType* TraverseNext(
const TreeNode<T>* current,
const TreeNode<T>* stay_within = nullptr) {
if (typename TreeNode<T>::NodeType* next = current->FirstChild())
return next;
if (current == stay_within)
return nullptr;
if (typename TreeNode<T>::NodeType* next = current->Next())
return next;
for (typename TreeNode<T>::NodeType* parent = current->Parent(); parent;
parent = parent->Parent()) {
if (parent == stay_within)
return nullptr;
if (typename TreeNode<T>::NodeType* next = parent->Next())
return next;
}
return nullptr;
}
template <class T>
inline typename TreeNode<T>::NodeType* TraverseFirstPostOrder(
const TreeNode<T>* current) {
typename TreeNode<T>::NodeType* first = current->Here();
while (first->FirstChild())
first = first->FirstChild();
return first;
}
template <class T>
inline typename TreeNode<T>::NodeType* TraverseNextPostOrder(
const TreeNode<T>* current,
const TreeNode<T>* stay_within = nullptr) {
if (current == stay_within)
return nullptr;
typename TreeNode<T>::NodeType* next = current->Next();
if (!next)
return current->Parent();
while (next->FirstChild())
next = next->FirstChild();
return next;
}
} // namespace WTF
using WTF::TreeNode;
using WTF::TraverseNext;
using WTF::TraverseNextPostOrder;
#endif