blob: ac75a4d8af3d80090c199490fa93753a0cb109df [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "blimp/net/engine_authentication_handler.h"
#include <memory>
#include <string>
#include <utility>
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/timer/timer.h"
#include "blimp/common/create_blimp_message.h"
#include "blimp/common/logging.h"
#include "blimp/common/proto/blimp_message.pb.h"
#include "blimp/common/protocol_version.h"
#include "blimp/net/blimp_connection.h"
#include "blimp/net/blimp_message_processor.h"
#include "blimp/net/blimp_transport.h"
#include "blimp/net/common.h"
#include "blimp/net/connection_error_observer.h"
#include "net/base/completion_callback.h"
#include "net/base/net_errors.h"
namespace blimp {
namespace {
// Expect Client to send the StartConnection within ten seconds of becoming
// connected.
const int kAuthTimeoutDurationInSeconds = 10;
// Authenticates one connection. It deletes itself when
// * the connection is authenticated and passed to |connection_handler|.
// * the connection gets into an error state.
// * the auth message does not arrive within a reasonable time.
class Authenticator : public ConnectionErrorObserver,
public BlimpMessageProcessor {
public:
explicit Authenticator(std::unique_ptr<BlimpConnection> connection,
base::WeakPtr<ConnectionHandler> connection_handler,
const std::string& client_auth_token);
~Authenticator() override;
private:
// Processes authentication result and deletes |this|.
void OnConnectionAuthenticated(bool authenticated);
// Handles timeout waiting for auth message, and deletes |this|.
void OnAuthenticationTimeout();
// ConnectionErrorObserver implementation.
void OnConnectionError(int error) override;
// BlimpMessageProcessor implementation.
void ProcessMessage(std::unique_ptr<BlimpMessage> message,
const net::CompletionCallback& callback) override;
// The connection to be authenticated.
std::unique_ptr<BlimpConnection> connection_;
// Handler to pass successfully authenticated connections to.
base::WeakPtr<ConnectionHandler> connection_handler_;
// Used to authenticate incoming connection.
const std::string client_auth_token_;
// A timer to fail authentication on timeout.
base::OneShotTimer timeout_timer_;
DISALLOW_COPY_AND_ASSIGN(Authenticator);
};
Authenticator::Authenticator(
std::unique_ptr<BlimpConnection> connection,
base::WeakPtr<ConnectionHandler> connection_handler,
const std::string& client_auth_token)
: connection_(std::move(connection)),
connection_handler_(connection_handler),
client_auth_token_(client_auth_token) {
DVLOG(1) << "Authenticator object created.";
// Observe for errors that might occur during the authentication phase.
connection_->AddConnectionErrorObserver(this);
connection_->SetIncomingMessageProcessor(this);
timeout_timer_.Start(
FROM_HERE, base::TimeDelta::FromSeconds(kAuthTimeoutDurationInSeconds),
this, &Authenticator::OnAuthenticationTimeout);
}
Authenticator::~Authenticator() {}
void Authenticator::OnConnectionAuthenticated(bool authenticated) {
DVLOG(1) << "OnConnectionAuthenticated result=" << authenticated;
if (authenticated && connection_handler_) {
// Authentication is successful. Stop observing connection errors.
connection_->RemoveConnectionErrorObserver(this);
connection_handler_->HandleConnection(std::move(connection_));
}
delete this;
}
void Authenticator::OnAuthenticationTimeout() {
DVLOG(1) << "Connection authentication timeout";
OnConnectionAuthenticated(false);
}
void Authenticator::OnConnectionError(int error) {
DVLOG(1) << "Connection error before authenticated "
<< net::ErrorToString(error);
OnConnectionAuthenticated(false);
}
void Authenticator::ProcessMessage(std::unique_ptr<BlimpMessage> message,
const net::CompletionCallback& callback) {
base::ScopedClosureRunner run_callback(base::Bind(callback, net::OK));
if (!message->has_protocol_control() ||
!message->protocol_control().has_start_connection()) {
DVLOG(1) << "Expected PROTOCOL_CONTROL->START_CONNECTION, got " << *message;
OnConnectionAuthenticated(false);
return;
}
const StartConnectionMessage& start_connection =
message->protocol_control().start_connection();
// Verify that the protocol version is supported.
if (start_connection.protocol_version() != kProtocolVersion) {
DVLOG(1) << "Protocol version mismatch: "
<< start_connection.protocol_version() << " vs "
<< kProtocolVersion;
// Inform the client of the mismatch before disconnecting it, so it can
// show the user an appropriate error.
connection_->GetOutgoingMessageProcessor()->ProcessMessage(
CreateEndConnectionMessage(EndConnectionMessage::PROTOCOL_MISMATCH),
net::CompletionCallback());
OnConnectionAuthenticated(false);
return;
}
// Verify that the authentication token matches.
bool token_match = client_auth_token_ == start_connection.client_auth_token();
DVLOG(1) << "Authentication challenge received: "
<< start_connection.client_auth_token() << ", and token "
<< (token_match ? " matches" : " does not match");
OnConnectionAuthenticated(token_match);
}
} // namespace
EngineAuthenticationHandler::EngineAuthenticationHandler(
ConnectionHandler* connection_handler,
const std::string& client_auth_token)
: connection_handler_weak_factory_(connection_handler),
client_auth_token_(client_auth_token) {
DCHECK(!client_auth_token_.empty());
}
EngineAuthenticationHandler::~EngineAuthenticationHandler() {}
void EngineAuthenticationHandler::HandleConnection(
std::unique_ptr<BlimpConnection> connection) {
// Authenticator manages its own lifetime.
new Authenticator(std::move(connection),
connection_handler_weak_factory_.GetWeakPtr(),
client_auth_token_);
}
} // namespace blimp