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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ACTOR_TOOLS_TOOL_H_
#define CHROME_BROWSER_ACTOR_TOOLS_TOOL_H_
#include <string>
#include "base/functional/callback_forward.h"
#include "chrome/common/actor.mojom-forward.h"
namespace actor {
// Interface all actor tools implement. A tool is held by the ToolController and
// validated and invoked from there. The controller makes no guarantees about
// when the tool will be destroyed.
class Tool {
public:
// NOTE: Let's rename this to `ToolCallback`, move to a shared header, and
// eliminate the other redundant definitions.
using ValidateCallback = base::OnceCallback<void(mojom::ActionResultPtr)>;
using InvokeCallback = base::OnceCallback<void(mojom::ActionResultPtr)>;
Tool() = default;
virtual ~Tool() = default;
// Perform any browser-side validation on the tool. The given callback must be
// invoked by the tool when validation is completed. If the result given to
// the callback indicates success, the framework will call Invoke. Otherwise,
// the tool will be destroyed.
virtual void Validate(ValidateCallback callback) = 0;
// Perform the action of the tool. The given callback must be invoked when the
// tool has finished its actions.
virtual void Invoke(InvokeCallback callback) = 0;
// Provides a human readable description of the tool useful for log and
// debugging purposes.
virtual std::string DebugString() const = 0;
// Returns true if the completion of this tool should be artificially delayed
// to allow async work triggered by the tool to finish.
virtual bool ShouldAddCompletionDelay() const;
};
} // namespace actor
#endif // CHROME_BROWSER_ACTOR_TOOLS_TOOL_H_