blob: fe03c2cd73b40d9a1eef9d114c37b9bb417d12dd [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/power/power_button_screenshot_controller.h"
#include <memory>
#include "ash/login_status.h"
#include "ash/shell.h"
#include "ash/system/power/power_button_controller.h"
#include "ash/system/power/power_button_controller_test_api.h"
#include "ash/system/power/power_button_screenshot_controller_test_api.h"
#include "ash/system/power/power_button_test_base.h"
#include "ash/test_screenshot_delegate.h"
#include "ash/wm/lock_state_controller_test_api.h"
#include "base/test/simple_test_tick_clock.h"
#include "chromeos/dbus/fake_power_manager_client.h"
#include "ui/events/event.h"
namespace ash {
// Test fixture used for testing power button screenshot behavior under tablet
// power button.
class PowerButtonScreenshotControllerTest : public PowerButtonTestBase {
public:
PowerButtonScreenshotControllerTest() = default;
~PowerButtonScreenshotControllerTest() override = default;
// PowerButtonTestBase:
void SetUp() override {
PowerButtonTestBase::SetUp();
InitPowerButtonControllerMembers(
chromeos::PowerManagerClient::TabletMode::ON);
InitScreenshotTestApi();
screenshot_delegate_ = GetScreenshotDelegate();
EnableTabletMode(true);
// Advance a duration longer than |kIgnorePowerButtonAfterResumeDelay| to
// avoid events being ignored.
tick_clock_.Advance(
PowerButtonController::kIgnorePowerButtonAfterResumeDelay +
base::TimeDelta::FromMilliseconds(2));
}
protected:
// PowerButtonTestBase:
void PressKey(ui::KeyboardCode key_code) override {
last_key_event_ = std::make_unique<ui::KeyEvent>(ui::ET_KEY_PRESSED,
key_code, ui::EF_NONE);
screenshot_controller_->OnKeyEvent(last_key_event_.get());
}
void ReleaseKey(ui::KeyboardCode key_code) override {
last_key_event_ = std::make_unique<ui::KeyEvent>(ui::ET_KEY_RELEASED,
key_code, ui::EF_NONE);
screenshot_controller_->OnKeyEvent(last_key_event_.get());
}
void InitScreenshotTestApi() {
screenshot_test_api_ =
std::make_unique<PowerButtonScreenshotControllerTestApi>(
screenshot_controller_);
}
int GetScreenshotCount() const {
return screenshot_delegate_->handle_take_screenshot_count();
}
void ResetScreenshotCount() {
return screenshot_delegate_->reset_handle_take_screenshot_count();
}
bool LastKeyConsumed() const {
DCHECK(last_key_event_);
return last_key_event_->stopped_propagation();
}
TestScreenshotDelegate* screenshot_delegate_ = nullptr; // Not owned.
std::unique_ptr<PowerButtonScreenshotControllerTestApi> screenshot_test_api_;
// Stores the last key event. Can be NULL if not set through PressKey() or
// ReleaseKey().
std::unique_ptr<ui::KeyEvent> last_key_event_;
DISALLOW_COPY_AND_ASSIGN(PowerButtonScreenshotControllerTest);
};
// Tests power button screenshot accelerator works on tablet mode only.
TEST_F(PowerButtonScreenshotControllerTest, TabletMode) {
// Tests on tablet mode pressing power button and volume down simultaneously
// takes a screenshot.
PressKey(ui::VKEY_VOLUME_DOWN);
PressPowerButton();
ReleaseKey(ui::VKEY_VOLUME_DOWN);
ReleasePowerButton();
EXPECT_EQ(1, GetScreenshotCount());
// Tests screenshot handling is not active when not on tablet mode.
ResetScreenshotCount();
EnableTabletMode(false);
PressKey(ui::VKEY_VOLUME_DOWN);
PressPowerButton();
ReleaseKey(ui::VKEY_VOLUME_DOWN);
ReleasePowerButton();
EXPECT_EQ(0, GetScreenshotCount());
}
// Tests if power-button/volume-down is released before volume-down/power-button
// is pressed, it does not take screenshot.
TEST_F(PowerButtonScreenshotControllerTest, ReleaseBeforeAnotherPressed) {
// Releases volume down before power button is pressed.
PressKey(ui::VKEY_VOLUME_DOWN);
ReleaseKey(ui::VKEY_VOLUME_DOWN);
PressPowerButton();
ReleasePowerButton();
EXPECT_EQ(0, GetScreenshotCount());
// Releases power button before volume down is pressed.
PressPowerButton();
ReleasePowerButton();
PressKey(ui::VKEY_VOLUME_DOWN);
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
}
// Tests power button is pressed first and meets screenshot chord condition.
TEST_F(PowerButtonScreenshotControllerTest,
PowerButtonPressedFirst_ScreenshotChord) {
PressPowerButton();
tick_clock_.Advance(PowerButtonScreenshotController::kScreenshotChordDelay -
base::TimeDelta::FromMilliseconds(2));
PressKey(ui::VKEY_VOLUME_DOWN);
// Verifies screenshot is taken, volume down is consumed.
EXPECT_EQ(1, GetScreenshotCount());
EXPECT_TRUE(LastKeyConsumed());
// Keeps pressing volume down key under screenshot chord condition will not
// take screenshot again, volume down is also consumed.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(1));
ResetScreenshotCount();
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_TRUE(LastKeyConsumed());
// Keeps pressing volume down key off screenshot chord condition will not
// take screenshot and still consume volume down event.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(2));
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_TRUE(LastKeyConsumed());
// Releases power button now should not set display off.
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Releases volume down key, and verifies nothing happens.
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
}
// Tests power button is pressed first, and then volume down pressed but doesn't
// meet screenshot chord condition.
TEST_F(PowerButtonScreenshotControllerTest,
PowerButtonPressedFirst_NoScreenshotChord) {
PressPowerButton();
tick_clock_.Advance(PowerButtonScreenshotController::kScreenshotChordDelay +
base::TimeDelta::FromMilliseconds(1));
PressKey(ui::VKEY_VOLUME_DOWN);
// Verifies screenshot is not taken, volume down is not consumed.
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
// Keeps pressing volume down key should continue triggerring volume down.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(2));
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
// Releases power button now should not set display off.
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Releases volume down key, and verifies nothing happens.
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
}
// Tests volume key pressed cancels the ongoing power button behavior.
TEST_F(PowerButtonScreenshotControllerTest,
PowerButtonPressedFirst_VolumeKeyCancelPowerButton) {
// Tests volume down key can stop power button's shutdown timer and power
// button menu timer.
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Tests volume up key can stop power button's shutdown timer and power button
// menu timer. Also tests that volume up key is not consumed.
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
PressKey(ui::VKEY_VOLUME_UP);
EXPECT_FALSE(LastKeyConsumed());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
ReleaseKey(ui::VKEY_VOLUME_UP);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(LastKeyConsumed());
}
// Tests volume key pressed can not cancel the started pre-shutdown animation.
TEST_F(PowerButtonScreenshotControllerTest,
PowerButtonPressedFirst_VolumeKeyNotCancelPowerButton) {
PressPowerButton();
ASSERT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
EXPECT_TRUE(power_button_test_api_->PreShutdownTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
EXPECT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
PressKey(ui::VKEY_VOLUME_DOWN);
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
ReleasePowerButton();
EXPECT_FALSE(lock_state_test_api_->shutdown_timer_is_running());
}
// Tests volume down key pressed first and meets screenshot chord condition.
TEST_F(PowerButtonScreenshotControllerTest,
VolumeDownPressedFirst_ScreenshotChord) {
// Tests when volume down pressed first, it waits for power button pressed
// screenshot chord.
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_TRUE(LastKeyConsumed());
// Presses power button under screenshot chord condition, and verifies that
// screenshot is taken.
tick_clock_.Advance(PowerButtonScreenshotController::kScreenshotChordDelay -
base::TimeDelta::FromMilliseconds(2));
PressPowerButton();
EXPECT_EQ(1, GetScreenshotCount());
// Keeps pressing volume down key under screenshot chord condition will not
// take screenshot again, volume down is also consumed.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(1));
ResetScreenshotCount();
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_TRUE(LastKeyConsumed());
// Keeps pressing volume down key off screenshot chord condition will not take
// screenshot and still consume volume down event.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(2));
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_TRUE(LastKeyConsumed());
// Releases power button now should not set display off.
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Releases volume down key, and verifies nothing happens.
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
}
// Tests volume down key pressed first, and then power button pressed but
// doesn't meet screenshot chord condition.
TEST_F(PowerButtonScreenshotControllerTest,
VolumeDownPressedFirst_NoScreenshotChord) {
// Tests when volume down pressed first, it waits for power button pressed
// screenshot chord.
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_TRUE(LastKeyConsumed());
// Advances |tick_clock_| to off screenshot chord point. This will also
// trigger volume down timer timeout, which will perform a volume down
// operation.
tick_clock_.Advance(PowerButtonScreenshotController::kScreenshotChordDelay +
base::TimeDelta::FromMilliseconds(1));
EXPECT_TRUE(screenshot_test_api_->TriggerVolumeDownTimer());
// Presses power button would not take screenshot.
PressPowerButton();
EXPECT_EQ(0, GetScreenshotCount());
// Keeps pressing volume down key should continue triggerring volume down.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(2));
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
// Releases power button now should not set display off.
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Releases volume down key, and verifies nothing happens.
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_EQ(0, GetScreenshotCount());
EXPECT_FALSE(LastKeyConsumed());
}
// Tests volume key pressed first invalidates the power button behavior.
TEST_F(PowerButtonScreenshotControllerTest,
VolumeKeyPressedFirst_InvalidateConvertiblePowerButton) {
// Tests volume down key invalidates the power button behavior.
PressKey(ui::VKEY_VOLUME_DOWN);
PressPowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
ReleaseKey(ui::VKEY_VOLUME_DOWN);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Tests volume up key invalidates the power button behavior. Also
// tests that volume up key is not consumed.
PressKey(ui::VKEY_VOLUME_UP);
PressPowerButton();
EXPECT_FALSE(LastKeyConsumed());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
ReleaseKey(ui::VKEY_VOLUME_UP);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(LastKeyConsumed());
}
} // namespace ash