blob: fea6c3de697236bded521705cbd6d5aac7c97565 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/power/power_event_observer.h"
#include <map>
#include <utility>
#include "ash/root_window_controller.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/system/model/clock_model.h"
#include "ash/system/model/system_tray_model.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/lock_state_observer.h"
#include "base/bind.h"
#include "base/location.h"
#include "base/scoped_observer.h"
#include "base/threading/thread_task_runner_handle.h"
#include "chromeos/dbus/dbus_thread_manager.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/user_activity/user_activity_detector.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/display/manager/display_configurator.h"
namespace ash {
namespace {
void OnSuspendDisplaysCompleted(base::OnceClosure suspend_callback,
bool status) {
std::move(suspend_callback).Run();
}
// Returns whether the screen should be locked when device is suspended.
bool ShouldLockOnSuspend() {
SessionController* controller = ash::Shell::Get()->session_controller();
return controller->ShouldLockScreenAutomatically() &&
controller->CanLockScreen();
}
// One-shot class that runs a callback after all compositors start and
// complete two compositing cycles. This should ensure that buffer swap with the
// current UI has happened.
// After the first compositing cycle, the display compositor starts drawing the
// UI changes, and schedules a buffer swap. Given that the display compositor
// will not start drawing the next frame before the previous swap happens, when
// the second compositing cycle ends, it should be safe to assume the required
// buffer swap happened at that point.
// Note that the compositor watcher will wait for any pending wallpaper
// animation for a root window to finish before it starts observing compositor
// cycles, to ensure it picks up wallpaper state from after the animation ends,
// and avoids issues like https://crbug.com/820436.
class CompositorWatcher : public ui::CompositorObserver {
public:
// |callback| - called when all visible root window compositors complete
// required number of compositing cycles. It will not be called after
// CompositorWatcher instance is deleted, nor from the CompositorWatcher
// destructor.
explicit CompositorWatcher(base::OnceClosure callback)
: callback_(std::move(callback)),
compositor_observer_(this),
weak_ptr_factory_(this) {
Start();
}
~CompositorWatcher() override = default;
// ui::CompositorObserver:
void OnCompositingDidCommit(ui::Compositor* compositor) override {
if (!pending_compositing_.count(compositor) ||
pending_compositing_[compositor].state !=
CompositingState::kWaitingForCommit) {
return;
}
pending_compositing_[compositor].state =
CompositingState::kWaitingForStarted;
}
void OnCompositingStarted(ui::Compositor* compositor,
base::TimeTicks start_time) override {
if (!pending_compositing_.count(compositor) ||
pending_compositing_[compositor].state !=
CompositingState::kWaitingForStarted) {
return;
}
pending_compositing_[compositor].state = CompositingState::kWaitingForEnded;
}
void OnCompositingEnded(ui::Compositor* compositor) override {
if (!pending_compositing_.count(compositor))
return;
CompositorInfo& compositor_info = pending_compositing_[compositor];
if (compositor_info.state != CompositingState::kWaitingForEnded)
return;
compositor_info.observed_cycles++;
if (compositor_info.observed_cycles < kRequiredCompositingCycles) {
compositor_info.state = CompositingState::kWaitingForCommit;
compositor->ScheduleDraw();
return;
}
compositor_observer_.Remove(compositor);
pending_compositing_.erase(compositor);
RunCallbackIfAllCompositingEnded();
}
void OnCompositingShuttingDown(ui::Compositor* compositor) override {
compositor_observer_.Remove(compositor);
pending_compositing_.erase(compositor);
RunCallbackIfAllCompositingEnded();
}
private:
// CompositorWatcher observes compositors for compositing events, in order to
// determine whether compositing cycles end for all root window compositors.
// This enum is used to track this cycle. Compositing goes through the
// following states: DidCommit -> CompositingStarted -> CompositingEnded.
enum class CompositingState {
kWaitingForWallpaperAnimation,
kWaitingForCommit,
kWaitingForStarted,
kWaitingForEnded,
};
struct CompositorInfo {
// State of the current compositing cycle.
CompositingState state = CompositingState::kWaitingForCommit;
// Number of observed compositing cycles.
int observed_cycles = 0;
};
// Number of compositing cycles that have to complete for each compositor
// in order for a CompositorWatcher to run the callback.
static constexpr int kRequiredCompositingCycles = 2;
// Starts observing all visible root window compositors.
void Start() {
for (aura::Window* window : Shell::GetAllRootWindows()) {
ui::Compositor* compositor = window->GetHost()->compositor();
if (!compositor->IsVisible())
continue;
DCHECK(!pending_compositing_.count(compositor));
compositor_observer_.Add(compositor);
pending_compositing_[compositor].state =
CompositingState::kWaitingForWallpaperAnimation;
WallpaperWidgetController* wallpaper_widget_controller =
RootWindowController::ForWindow(window)
->wallpaper_widget_controller();
if (wallpaper_widget_controller->IsAnimating()) {
wallpaper_widget_controller->AddAnimationEndCallback(
base::BindOnce(&CompositorWatcher::StartObservingCompositing,
weak_ptr_factory_.GetWeakPtr(), compositor));
} else {
StartObservingCompositing(compositor);
}
}
// Post task to make sure callback is not invoked synchronously as watcher
// is started.
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&CompositorWatcher::RunCallbackIfAllCompositingEnded,
weak_ptr_factory_.GetWeakPtr()));
}
// Called when the wallpaper animations end for the root window associated
// with the compositor. It starts observing the compositor's compositing
// cycles.
void StartObservingCompositing(ui::Compositor* compositor) {
if (!pending_compositing_.count(compositor) ||
pending_compositing_[compositor].state !=
CompositingState::kWaitingForWallpaperAnimation) {
return;
}
pending_compositing_[compositor].state =
CompositingState::kWaitingForCommit;
// Schedule a draw to force at least one more compositing cycle.
compositor->ScheduleDraw();
}
// If all observed root window compositors have gone through a compositing
// cycle, runs |callback_|.
void RunCallbackIfAllCompositingEnded() {
if (pending_compositing_.empty() && callback_)
std::move(callback_).Run();
}
base::OnceClosure callback_;
// Per-compositor compositing state tracked by |this|. The map will
// not contain compositors that were not visible at the time the
// CompositorWatcher was started - the main purpose of tracking compositing
// state is to determine whether compositors can be safely stopped (i.e. their
// visibility set to false), so there should be no need for tracking
// compositors that were hidden to start with.
std::map<ui::Compositor*, CompositorInfo> pending_compositing_;
ScopedObserver<ui::Compositor, ui::CompositorObserver> compositor_observer_;
base::WeakPtrFactory<CompositorWatcher> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(CompositorWatcher);
};
} // namespace
PowerEventObserver::PowerEventObserver()
: lock_state_(Shell::Get()->session_controller()->IsScreenLocked()
? LockState::kLocked
: LockState::kUnlocked),
session_observer_(this) {
chromeos::DBusThreadManager::Get()->GetPowerManagerClient()->AddObserver(
this);
}
PowerEventObserver::~PowerEventObserver() {
chromeos::DBusThreadManager::Get()->GetPowerManagerClient()->RemoveObserver(
this);
}
void PowerEventObserver::OnLockAnimationsComplete() {
VLOG(1) << "Screen locker animations have completed.";
if (lock_state_ != LockState::kLocking)
return;
lock_state_ = LockState::kLockedCompositingPending;
// If suspending, run pending animations to the end immediately, as there is
// no point in waiting for them to finish given that the device is suspending.
if (displays_suspended_callback_)
EndPendingWallpaperAnimations();
// The |compositor_watcher_| is owned by this, and the callback passed to it
// won't be called after |compositor_watcher_|'s destruction, so
// base::Unretained is safe here.
compositor_watcher_ = std::make_unique<CompositorWatcher>(
base::BindOnce(&PowerEventObserver::OnCompositorsReadyForSuspend,
base::Unretained(this)));
}
void PowerEventObserver::SuspendImminent(
power_manager::SuspendImminent::Reason reason) {
suspend_in_progress_ = true;
displays_suspended_callback_ = chromeos::DBusThreadManager::Get()
->GetPowerManagerClient()
->GetSuspendReadinessCallback(FROM_HERE);
// Stop compositing immediately if
// * the screen lock flow has already completed
// * screen is not locked, and should remain unlocked during suspend
if (lock_state_ == LockState::kLocked ||
(lock_state_ == LockState::kUnlocked && !ShouldLockOnSuspend())) {
StopCompositingAndSuspendDisplays();
} else {
// If screen is getting locked during suspend, delay suspend until screen
// lock finishes, and post-lock frames get picked up by display compositors.
if (lock_state_ == LockState::kUnlocked) {
VLOG(1) << "Requesting screen lock from PowerEventObserver";
lock_state_ = LockState::kLocking;
Shell::Get()->lock_state_controller()->LockWithoutAnimation();
} else if (lock_state_ != LockState::kLocking) {
// If the screen is still being locked (i.e. in kLocking state),
// EndPendingWallpaperAnimations() will be called in
// OnLockAnimationsComplete().
EndPendingWallpaperAnimations();
}
}
}
void PowerEventObserver::SuspendDone(const base::TimeDelta& sleep_duration) {
suspend_in_progress_ = false;
Shell::Get()->display_configurator()->ResumeDisplays();
Shell::Get()->system_tray_model()->clock()->NotifyRefreshClock();
// If the suspend request was being blocked while waiting for the lock
// animation to complete, clear the blocker since the suspend has already
// completed. This prevents rendering requests from being blocked after a
// resume if the lock screen took too long to show.
displays_suspended_callback_.Reset();
StartRootWindowCompositors();
}
void PowerEventObserver::OnLockStateChanged(bool locked) {
if (locked) {
lock_state_ = LockState::kLocking;
// The screen is now locked but the pending suspend, if any, will be blocked
// until all the animations have completed.
if (displays_suspended_callback_) {
VLOG(1) << "Screen locked due to suspend";
} else {
VLOG(1) << "Screen locked without suspend";
}
} else {
lock_state_ = LockState::kUnlocked;
compositor_watcher_.reset();
if (suspend_in_progress_) {
LOG(WARNING) << "Screen unlocked during suspend";
// If screen gets unlocked during suspend, which could theoretically
// happen if the user initiated unlock just as device started unlocking
// (though, it seems unlikely this would be encountered in practice),
// relock the device if required. Otherwise, if suspend is blocked due to
// screen locking, unblock it.
if (ShouldLockOnSuspend()) {
lock_state_ = LockState::kLocking;
Shell::Get()->lock_state_controller()->LockWithoutAnimation();
} else if (displays_suspended_callback_) {
StopCompositingAndSuspendDisplays();
}
}
}
}
void PowerEventObserver::StartRootWindowCompositors() {
for (aura::Window* window : Shell::GetAllRootWindows()) {
ui::Compositor* compositor = window->GetHost()->compositor();
if (!compositor->IsVisible())
compositor->SetVisible(true);
}
}
void PowerEventObserver::StopCompositingAndSuspendDisplays() {
DCHECK(displays_suspended_callback_);
DCHECK(!compositor_watcher_.get());
for (aura::Window* window : Shell::GetAllRootWindows()) {
ui::Compositor* compositor = window->GetHost()->compositor();
compositor->SetVisible(false);
}
ui::UserActivityDetector::Get()->OnDisplayPowerChanging();
Shell::Get()->display_configurator()->SuspendDisplays(
base::Bind(&OnSuspendDisplaysCompleted,
base::Passed(&displays_suspended_callback_)));
}
void PowerEventObserver::EndPendingWallpaperAnimations() {
for (aura::Window* window : Shell::GetAllRootWindows()) {
WallpaperWidgetController* wallpaper_widget_controller =
RootWindowController::ForWindow(window)->wallpaper_widget_controller();
if (wallpaper_widget_controller->IsAnimating())
wallpaper_widget_controller->EndPendingAnimation();
}
}
void PowerEventObserver::OnCompositorsReadyForSuspend() {
compositor_watcher_.reset();
lock_state_ = LockState::kLocked;
if (displays_suspended_callback_)
StopCompositingAndSuspendDisplays();
}
} // namespace ash