| Name |
| |
| CHROMIUM_deschedule |
| |
| Name Strings |
| |
| GL_CHROMIUM_deschedule |
| |
| Version |
| |
| Last Modifed Date: May 27, 2016 |
| |
| Dependencies |
| |
| OpenGL ES 2.0 is required. |
| |
| Overview |
| |
| This extension provides a mechanism for clients to throttle the submission |
| of commands on the service side. |
| |
| Issues |
| |
| None |
| |
| New Tokens |
| |
| None |
| |
| New Procedures and Functions |
| |
| void DescheduleUntilFinishedCHROMIUM() |
| |
| Each call to this command inserts a fence into the command stream. Decoding |
| of subsequent commands is delayed until the fence inserted from the last |
| call to DescheduleUntilFinishedCHROMIUM has completed. |
| |
| Errors |
| |
| None. |
| |
| New State |
| |
| None. |
| |
| Revision History |
| |
| 5/27/2016 Documented the extension |