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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_TABLET_MODE_TABLET_MODE_WINDOW_MANAGER_H_
#define ASH_WM_TABLET_MODE_TABLET_MODE_WINDOW_MANAGER_H_
#include <stdint.h>
#include <map>
#include <unordered_set>
#include "ash/ash_export.h"
#include "ash/shell_observer.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/window_state.h"
#include "base/macros.h"
#include "ui/aura/window_observer.h"
#include "ui/display/display_observer.h"
namespace aura {
class Window;
}
namespace ash {
class TabletModeController;
class TabletModeWindowState;
namespace wm {
class TabletModeEventHandler;
}
// A window manager which - when created - will force all windows into maximized
// mode. Exception are panels and windows which cannot be maximized.
// Windows which cannot be maximized / resized are centered with a layer placed
// behind the window so that no other windows are visible and/or obscured.
// With the destruction of the manager all windows will be restored to their
// original state.
class ASH_EXPORT TabletModeWindowManager
: public aura::WindowObserver,
public display::DisplayObserver,
public ShellObserver,
public SplitViewController::Observer {
public:
// This should only be deleted by the creator (ash::Shell).
~TabletModeWindowManager() override;
// Returns the number of maximized & tracked windows by this manager.
int GetNumberOfManagedWindows();
// Adds a window which needs to be maximized. This is used by other window
// managers for windows which needs to get tracked due to (upcoming) state
// changes.
// The call gets ignored if the window was already or should not be handled.
void AddWindow(aura::Window* window);
// Called from a window state object when it gets destroyed.
void WindowStateDestroyed(aura::Window* window);
// ShellObserver:
void OnOverviewModeStarting() override;
void OnOverviewModeEnding(WindowSelector* window_selector) override;
void OnOverviewModeEnded() override;
void OnSplitViewModeEnded() override;
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override;
void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override;
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override;
// display::DisplayObserver:
void OnDisplayAdded(const display::Display& display) override;
void OnDisplayRemoved(const display::Display& display) override;
// SplitViewController::Observer:
void OnSplitViewStateChanged(SplitViewController::State previous_state,
SplitViewController::State state) override;
// Tell all managing windows not to handle WM events.
void SetIgnoreWmEventsForExit();
protected:
friend class TabletModeController;
// The object should only be created by the ash::Shell.
TabletModeWindowManager();
private:
using WindowToState = std::map<aura::Window*, TabletModeWindowState*>;
// Maximize all windows, except that a snapped active window shall become
// represented in split view, along with the previously active window if it is
// snapped to the opposite side.
void ArrangeWindowsForTabletMode();
// Revert all windows to how they were arranged before tablet mode.
void ArrangeWindowsForDesktopMode();
// Set whether to defer bounds updates for |window|. When set to false bounds
// will be updated as they may be stale.
void SetDeferBoundsUpdates(aura::Window* window, bool defer_bounds_updates);
// If the given window should be handled by us, this function will maximize it
// and add it to the list of known windows (remembering the initial show
// state).
// Note: If the given window cannot be handled by us the function will return
// immediately.
void MaximizeAndTrackWindow(aura::Window* window,
bool defer_bounds_updates = false);
// Remove a window from our tracking list. If the window is going to be
// destroyed, do not restore its old previous window state object as it will
// send unneccessary window state change event.
void ForgetWindow(aura::Window* window, bool destroyed);
// Returns true when the given window should be modified in any way by us.
bool ShouldHandleWindow(aura::Window* window);
// Add window creation observers to track creation of new windows.
void AddWindowCreationObservers();
// Remove Window creation observers.
void RemoveWindowCreationObservers();
// Change the internal state (e.g. observers) when the display configuration
// changes.
void DisplayConfigurationChanged();
// Returns true when the |window| is a container window.
bool IsContainerWindow(aura::Window* window);
// Add a backdrop behind the currently active window on each desktop.
void EnableBackdropBehindTopWindowOnEachDisplay(bool enable);
// Every window which got touched by our window manager gets added here.
WindowToState window_state_map_;
// All container windows which have to be tracked.
std::unordered_set<aura::Window*> observed_container_windows_;
// Windows added to the container, but not yet shown.
std::unordered_set<aura::Window*> added_windows_;
std::unique_ptr<wm::TabletModeEventHandler> event_handler_;
// True if overview exit type is |kWindowDragged|.
bool exit_overview_by_window_drag_ = false;
DISALLOW_COPY_AND_ASSIGN(TabletModeWindowManager);
};
} // namespace ash
#endif // ASH_WM_TABLET_MODE_TABLET_MODE_WINDOW_MANAGER_H_