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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RemoteWindowProxy_h
#define RemoteWindowProxy_h
#include "bindings/core/v8/DOMWrapperWorld.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/WindowProxy.h"
#include "core/frame/RemoteFrame.h"
#include "v8/include/v8.h"
#include "wtf/RefPtr.h"
namespace blink {
// Subclass of WindowProxy that only handles RemoteFrame.
// TODO(dcheng): This class currently duplicates a lot of logic from
// LocalWindowPoxy:
// - contextIfInitialized
// - initialize
// - disposeContext
// - setupWindowPrototypeChain
// - createContext
// This is currently duplicated to make it easier to stage the switch to using
// v8::RemoteContext::NewRemoteContext, and will be removed once the switch
// is complete.
class RemoteWindowProxy final : public WindowProxy {
public:
static RemoteWindowProxy* create(v8::Isolate* isolate,
RemoteFrame& frame,
RefPtr<DOMWrapperWorld> world) {
return new RemoteWindowProxy(isolate, frame, std::move(world));
}
v8::Local<v8::Context> contextIfInitialized() const {
return m_scriptState ? m_scriptState->context() : v8::Local<v8::Context>();
}
private:
RemoteWindowProxy(v8::Isolate*, RemoteFrame&, RefPtr<DOMWrapperWorld>);
void initialize() override;
void disposeContext(GlobalDetachmentBehavior) override;
// Associates the window wrapper and its prototype chain with the native
// DOMWindow object. Also does some more Window-specific initialization.
void setupWindowPrototypeChain();
// Creates a new v8::Context with the window wrapper object as the global
// object (aka the inner global). Note that the window wrapper and its
// prototype chain do not get fully initialized yet, e.g. the window
// wrapper is not yet associated with the native DOMWindow object.
void createContext();
RefPtr<ScriptState> m_scriptState;
};
} // namespace blink
#endif // RemoteWindowProxy_h