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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef V8AbstractEventListener_h
#define V8AbstractEventListener_h
#include "bindings/core/v8/DOMWrapperWorld.h"
#include "bindings/core/v8/ScriptWrappable.h"
#include "bindings/core/v8/TraceWrapperV8Reference.h"
#include "core/CoreExport.h"
#include "core/events/EventListener.h"
#include "platform/heap/SelfKeepAlive.h"
#include "v8/include/v8.h"
namespace blink {
class Event;
class WorkerGlobalScope;
// There are two kinds of event listeners: HTML or non-HMTL. onload,
// onfocus, etc (attributes) are always HTML event handler type; Event
// listeners added by Window.addEventListener or
// EventTargetNode::addEventListener are non-HTML type.
//
// Why does this matter?
// WebKit does not allow duplicated HTML event handlers of the same type,
// but ALLOWs duplicated non-HTML event handlers.
class CORE_EXPORT V8AbstractEventListener : public EventListener,
public TraceWrapperBase {
public:
~V8AbstractEventListener() override;
static const V8AbstractEventListener* cast(const EventListener* listener) {
return listener->type() == JSEventListenerType
? static_cast<const V8AbstractEventListener*>(listener)
: 0;
}
static V8AbstractEventListener* cast(EventListener* listener) {
return const_cast<V8AbstractEventListener*>(
cast(const_cast<const EventListener*>(listener)));
}
// Implementation of EventListener interface.
bool operator==(const EventListener& other) const override {
return this == &other;
}
void handleEvent(ExecutionContext*, Event*) final;
virtual void handleEvent(ScriptState*, Event*);
v8::Local<v8::Value> getListenerOrNull(v8::Isolate* isolate,
ExecutionContext* executionContext) {
v8::Local<v8::Object> listener = getListenerObject(executionContext);
return listener.IsEmpty() ? v8::Null(isolate).As<v8::Value>()
: listener.As<v8::Value>();
}
// Returns the listener object, either a function or an object, or the empty
// handle if the user script is not compilable. No exception will be thrown
// even if the user script is not compilable.
v8::Local<v8::Object> getListenerObject(ExecutionContext* executionContext) {
return getListenerObjectInternal(executionContext);
}
v8::Local<v8::Object> getExistingListenerObject() {
return m_listener.newLocal(m_isolate);
}
// Provides access to the underlying handle for GC. Returned
// value is a weak handle and so not guaranteed to stay alive.
v8::Persistent<v8::Object>& existingListenerObjectPersistentHandle() {
return m_listener.get();
}
bool hasExistingListenerObject() { return !m_listener.isEmpty(); }
void clearListenerObject();
bool belongsToTheCurrentWorld(ExecutionContext*) const final;
v8::Isolate* isolate() const { return m_isolate; }
DOMWrapperWorld& world() const { return *m_world; }
DECLARE_VIRTUAL_TRACE();
DECLARE_VIRTUAL_TRACE_WRAPPERS();
protected:
V8AbstractEventListener(bool isAttribute, DOMWrapperWorld&, v8::Isolate*);
virtual v8::Local<v8::Object> getListenerObjectInternal(
ExecutionContext* executionContext) {
return getExistingListenerObject();
}
void setListenerObject(v8::Local<v8::Object>);
void invokeEventHandler(ScriptState*, Event*, v8::Local<v8::Value>);
// Get the receiver object to use for event listener call.
v8::Local<v8::Object> getReceiverObject(ScriptState*, Event*);
private:
// Implementation of EventListener function.
bool virtualisAttribute() const override { return m_isAttribute; }
// This could return an empty handle and callers need to check return value.
// We don't use v8::MaybeLocal because it can fail without exception.
virtual v8::Local<v8::Value>
callListenerFunction(ScriptState*, v8::Local<v8::Value> jsevent, Event*) = 0;
virtual bool shouldPreventDefault(v8::Local<v8::Value> returnValue);
static void wrapperCleared(
const v8::WeakCallbackInfo<V8AbstractEventListener>&);
TraceWrapperV8Reference<v8::Object> m_listener;
// Indicates if this is an HTML type listener.
bool m_isAttribute;
RefPtr<DOMWrapperWorld> m_world;
v8::Isolate* m_isolate;
// nullptr unless this listener belongs to a worker.
Member<WorkerGlobalScope> m_workerGlobalScope;
SelfKeepAlive<V8AbstractEventListener> m_keepAlive;
};
} // namespace blink
#endif // V8AbstractEventListener_h