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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FUCHSIA_ENGINE_RENDERER_WEB_ENGINE_MEDIA_RENDERER_FACTORY_H_
#define FUCHSIA_ENGINE_RENDERER_WEB_ENGINE_MEDIA_RENDERER_FACTORY_H_
#include <memory>
#include <vector>
#include "base/callback.h"
#include "fuchsia/engine/mojom/web_engine_media_resource_provider.mojom.h"
#include "media/base/renderer_factory.h"
#include "mojo/public/cpp/bindings/remote.h"
namespace media {
class AudioRendererSink;
class DecoderFactory;
class GpuVideoAcceleratorFactories;
class MediaLog;
class VideoDecoder;
class VideoRendererSink;
} // namespace media
// RendererFactory implementation used on Fuchsia. It works the same as
// DefaultRendererFactory, except that it uses WebEngineAudioRenderer for audio.
class WebEngineMediaRendererFactory final : public media::RendererFactory {
public:
using GetGpuFactoriesCB =
base::RepeatingCallback<media::GpuVideoAcceleratorFactories*()>;
WebEngineMediaRendererFactory(
media::MediaLog* media_log,
media::DecoderFactory* decoder_factory,
GetGpuFactoriesCB get_gpu_factories_cb,
mojo::Remote<mojom::WebEngineMediaResourceProvider>
media_resource_provider);
~WebEngineMediaRendererFactory() override;
// RendererFactory interface.
std::unique_ptr<media::Renderer> CreateRenderer(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
const scoped_refptr<base::TaskRunner>& worker_task_runner,
media::AudioRendererSink* audio_renderer_sink,
media::VideoRendererSink* video_renderer_sink,
media::RequestOverlayInfoCB request_overlay_info_cb,
const gfx::ColorSpace& target_color_space) override;
private:
std::vector<std::unique_ptr<media::VideoDecoder>> CreateVideoDecoders(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
media::RequestOverlayInfoCB request_overlay_info_cb,
const gfx::ColorSpace& target_color_space,
media::GpuVideoAcceleratorFactories* gpu_factories);
media::MediaLog* const media_log_;
// Factory to create extra audio and video decoders.
// Could be nullptr if not extra decoders are available.
media::DecoderFactory* const decoder_factory_;
// Creates factories for supporting video accelerators. May be null.
GetGpuFactoriesCB get_gpu_factories_cb_;
mojo::Remote<mojom::WebEngineMediaResourceProvider> media_resource_provider_;
};
#endif // FUCHSIA_ENGINE_RENDERER_WEB_ENGINE_MEDIA_RENDERER_FACTORY_H_