| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_BASE_ |
| #define DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_BASE_ |
| |
| #include "device/gamepad/abstract_haptic_gamepad.h" |
| #include "device/gamepad/public/cpp/gamepad.h" |
| |
| namespace device { |
| |
| class SwitchProControllerBase : public AbstractHapticGamepad { |
| public: |
| // Maximum size of a Switch HID report, in bytes. |
| static const int kReportSize = 64; |
| |
| SwitchProControllerBase() = default; |
| ~SwitchProControllerBase() override; |
| |
| static bool IsSwitchPro(int vendor_id, int product_id); |
| |
| void DoShutdown() override; |
| |
| void ReadUsbPadState(Gamepad* pad); |
| void HandleInputReport(void* report, size_t report_length, Gamepad* pad); |
| |
| void SendConnectionStatusQuery(); |
| void SendHandshake(); |
| void SendForceUsbHid(bool enable); |
| void SetVibration(double strong_magnitude, double weak_magnitude) override; |
| |
| virtual size_t ReadInputReport(void* report); |
| virtual size_t WriteOutputReport(void* report, size_t report_length); |
| |
| private: |
| uint32_t counter_ = 0; |
| bool force_usb_hid_ = false; |
| bool sent_handshake_ = false; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_BASE_ |