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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FEDropShadow_h
#define FEDropShadow_h
#include "platform/graphics/Color.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
class PLATFORM_EXPORT FEDropShadow : public FilterEffect {
public:
static PassRefPtrWillBeRawPtr<FEDropShadow> create(Filter*, float, float, float, float, const Color&, float);
FloatRect mapRect(const FloatRect&, bool forward = true) final;
TextStream& externalRepresentation(TextStream&, int indention) const override;
PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
private:
FEDropShadow(Filter*, float, float, float, float, const Color&, float);
float m_stdX;
float m_stdY;
float m_dx;
float m_dy;
Color m_shadowColor;
float m_shadowOpacity;
};
} // namespace blink
#endif // FEDropShadow_h