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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_
#define UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_
#include <vector>
#include "ui/events/devices/events_devices_export.h"
#include "ui/events/devices/input_device.h"
namespace ui {
// Represents a gamepad device state.
struct EVENTS_DEVICES_EXPORT GamepadDevice : public InputDevice {
// Represents an axis of a gamepad e.g. an analog thumb stick.
struct Axis {
// Gamepad axis index. Corresponds to |raw_code_| of GamepadEvent.
uint16_t code = 0;
// See input_absinfo for the definition of these variables.
int32_t min_value = 0;
int32_t max_value = 0;
int32_t flat = 0;
int32_t fuzz = 0;
int32_t resolution = 0;
};
GamepadDevice(const InputDevice& input_device, std::vector<Axis>&& axes);
GamepadDevice(const GamepadDevice& other);
~GamepadDevice() override;
// Axes the gamepad has e.g. analog thumb sticks.
std::vector<Axis> axes;
};
} // namespace ui
#endif // UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_