blob: 8c39d2b722a3d5470f51e4b15e847f2fc536256d [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_positioning_utils.h"
#include <algorithm>
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_tracker.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/display/types/display_constants.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace wm {
namespace {
// Returns the default width of a snapped window.
int GetDefaultSnappedWindowWidth(aura::Window* window) {
const float kSnappedWidthWorkspaceRatio = 0.5f;
int work_area_width =
screen_util::GetDisplayWorkAreaBoundsInParent(window).width();
int min_width =
window->delegate() ? window->delegate()->GetMinimumSize().width() : 0;
int ideal_width =
static_cast<int>(work_area_width * kSnappedWidthWorkspaceRatio);
return std::min(work_area_width, std::max(ideal_width, min_width));
}
// Return true if the window or one of its ancestor returns true from
// IsLockedToRoot().
bool IsWindowOrAncestorLockedToRoot(const aura::Window* window) {
return window && (window->GetProperty(kLockedToRootKey) ||
IsWindowOrAncestorLockedToRoot(window->parent()));
}
} // namespace
void AdjustBoundsSmallerThan(const gfx::Size& max_size, gfx::Rect* bounds) {
bounds->set_width(std::min(bounds->width(), max_size.width()));
bounds->set_height(std::min(bounds->height(), max_size.height()));
}
void AdjustBoundsToEnsureWindowVisibility(const gfx::Rect& visible_area,
int min_width,
int min_height,
gfx::Rect* bounds) {
AdjustBoundsSmallerThan(visible_area.size(), bounds);
min_width = std::min(min_width, visible_area.width());
min_height = std::min(min_height, visible_area.height());
if (bounds->right() < visible_area.x() + min_width) {
bounds->set_x(visible_area.x() + std::min(bounds->width(), min_width) -
bounds->width());
} else if (bounds->x() > visible_area.right() - min_width) {
bounds->set_x(visible_area.right() - std::min(bounds->width(), min_width));
}
if (bounds->bottom() < visible_area.y() + min_height) {
bounds->set_y(visible_area.y() + std::min(bounds->height(), min_height) -
bounds->height());
} else if (bounds->y() > visible_area.bottom() - min_height) {
bounds->set_y(visible_area.bottom() -
std::min(bounds->height(), min_height));
}
if (bounds->y() < visible_area.y())
bounds->set_y(visible_area.y());
}
void AdjustBoundsToEnsureMinimumWindowVisibility(const gfx::Rect& visible_area,
gfx::Rect* bounds) {
AdjustBoundsToEnsureWindowVisibility(visible_area, kMinimumOnScreenArea,
kMinimumOnScreenArea, bounds);
}
gfx::Rect GetDefaultLeftSnappedWindowBoundsInParent(aura::Window* window) {
gfx::Rect work_area_in_parent(
screen_util::GetDisplayWorkAreaBoundsInParent(window));
return gfx::Rect(work_area_in_parent.x(), work_area_in_parent.y(),
GetDefaultSnappedWindowWidth(window),
work_area_in_parent.height());
}
gfx::Rect GetDefaultRightSnappedWindowBoundsInParent(aura::Window* window) {
gfx::Rect work_area_in_parent(
screen_util::GetDisplayWorkAreaBoundsInParent(window));
int width = GetDefaultSnappedWindowWidth(window);
return gfx::Rect(work_area_in_parent.right() - width, work_area_in_parent.y(),
width, work_area_in_parent.height());
}
void CenterWindow(aura::Window* window) {
WMEvent event(WM_EVENT_CENTER);
wm::GetWindowState(window)->OnWMEvent(&event);
}
void SetBoundsInScreen(aura::Window* window,
const gfx::Rect& bounds_in_screen,
const display::Display& display) {
DCHECK_NE(display::kInvalidDisplayId, display.id());
// Don't move a window to other root window if:
// a) the window is a transient window. It moves when its
// transient parent moves.
// b) if the window or its ancestor has IsLockedToRoot(). It's intentionally
// kept in the same root window even if the bounds is outside of the
// display.
if (!::wm::GetTransientParent(window) &&
!IsWindowOrAncestorLockedToRoot(window)) {
RootWindowController* dst_root_window_controller =
Shell::GetRootWindowControllerWithDisplayId(display.id());
DCHECK(dst_root_window_controller);
aura::Window* dst_root = dst_root_window_controller->GetRootWindow();
DCHECK(dst_root);
aura::Window* dst_container = nullptr;
if (dst_root != window->GetRootWindow()) {
int container_id = window->parent()->id();
// All containers that use screen coordinates must have valid window ids.
DCHECK_GE(container_id, 0);
// Don't move modal background.
if (!SystemModalContainerLayoutManager::IsModalBackground(window))
dst_container = dst_root->GetChildById(container_id);
}
if (dst_container && window->parent() != dst_container) {
aura::Window* focused = GetFocusedWindow();
aura::Window* active = GetActiveWindow();
aura::WindowTracker tracker;
if (focused)
tracker.Add(focused);
if (active && focused != active)
tracker.Add(active);
gfx::Point origin = bounds_in_screen.origin();
const gfx::Point display_origin = display.bounds().origin();
origin.Offset(-display_origin.x(), -display_origin.y());
gfx::Rect new_bounds = gfx::Rect(origin, bounds_in_screen.size());
// Set new bounds now so that the container's layout manager can adjust
// the bounds if necessary.
window->SetBounds(new_bounds);
dst_container->AddChild(window);
// Restore focused/active window.
if (focused && tracker.Contains(focused)) {
aura::client::GetFocusClient(focused)->FocusWindow(focused);
Shell::Get()->set_root_window_for_new_windows(focused->GetRootWindow());
} else if (active && tracker.Contains(active)) {
wm::ActivateWindow(active);
}
// TODO(oshima): We should not have to update the bounds again
// below in theory, but we currently do need as there is a code
// that assumes that the bounds will never be overridden by the
// layout mananger. We should have more explicit control how
// constraints are applied by the layout manager.
}
}
gfx::Point origin(bounds_in_screen.origin());
const gfx::Point display_origin = display::Screen::GetScreen()
->GetDisplayNearestWindow(window)
.bounds()
.origin();
origin.Offset(-display_origin.x(), -display_origin.y());
window->SetBounds(gfx::Rect(origin, bounds_in_screen.size()));
}
} // namespace wm
} // namespace ash