| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "gpu/command_buffer/service/sync_point_manager.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #define SHADER(Src) #Src |
| |
| namespace gpu { |
| |
| class GLFenceSyncTest : public testing::Test { |
| protected: |
| void SetUp() override { |
| sync_point_manager_.reset(new SyncPointManager(false)); |
| |
| GLManager::Options options; |
| options.sync_point_manager = sync_point_manager_.get(); |
| gl1_.Initialize(options); |
| gl2_.Initialize(options); |
| } |
| |
| void TearDown() override { |
| gl2_.Destroy(); |
| gl1_.Destroy(); |
| |
| sync_point_manager_.reset(); |
| } |
| |
| scoped_ptr<SyncPointManager> sync_point_manager_; |
| GLManager gl1_; |
| GLManager gl2_; |
| }; |
| |
| TEST_F(GLFenceSyncTest, SimpleReleaseWait) { |
| gl1_.MakeCurrent(); |
| |
| const GLuint64 fence_sync = glInsertFenceSyncCHROMIUM(); |
| GLbyte sync_token[GL_SYNC_TOKEN_SIZE_CHROMIUM]; |
| glFlush(); |
| glGenSyncTokenCHROMIUM(fence_sync, sync_token); |
| ASSERT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Make sure it is actually released. |
| scoped_refptr<SyncPointClientState> gl1_client_state = |
| sync_point_manager_->GetSyncPointClientState(gl1_.GetNamespaceID(), |
| gl1_.GetCommandBufferID()); |
| EXPECT_TRUE(gl1_client_state->IsFenceSyncReleased(fence_sync)); |
| |
| gl2_.MakeCurrent(); |
| glWaitSyncTokenCHROMIUM(sync_token); |
| glFinish(); |
| |
| // gl2 should not have released anything. |
| scoped_refptr<SyncPointClientState> gl2_client_state = |
| sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(), |
| gl2_.GetCommandBufferID()); |
| EXPECT_EQ(0u, gl2_client_state->fence_sync_release()); |
| } |
| |
| } // namespace gpu |