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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SYNC_SYNCABLE_MODEL_NEUTRAL_MUTABLE_ENTRY_H_
#define SYNC_SYNCABLE_MODEL_NEUTRAL_MUTABLE_ENTRY_H_
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/syncable/entry.h"
namespace syncer {
class WriteNode;
namespace syncable {
class BaseWriteTransaction;
enum CreateNewUpdateItem {
CREATE_NEW_UPDATE_ITEM
};
// This Entry includes all the operations one can safely perform on the sync
// thread. In particular, it does not expose setters to make changes that need
// to be communicated to the model (and the model's thread). It is not possible
// to change an entry's SPECIFICS or UNIQUE_POSITION fields with this kind of
// entry.
class SYNC_EXPORT_PRIVATE ModelNeutralMutableEntry : public Entry {
public:
ModelNeutralMutableEntry(BaseWriteTransaction* trans,
CreateNewUpdateItem,
const Id& id);
ModelNeutralMutableEntry(BaseWriteTransaction* trans, GetByHandle, int64);
ModelNeutralMutableEntry(BaseWriteTransaction* trans, GetById, const Id&);
ModelNeutralMutableEntry(
BaseWriteTransaction* trans,
GetByClientTag,
const std::string& tag);
ModelNeutralMutableEntry(
BaseWriteTransaction* trans,
GetTypeRoot,
ModelType type);
inline BaseWriteTransaction* base_write_transaction() const {
return base_write_transaction_;
}
// Non-model-changing setters. These setters will change properties internal
// to the node. These fields are important for bookkeeping in the sync
// internals, but it is not necessary to communicate changes in these fields
// to the local models.
//
// Some of them trigger the re-indexing of the entry. They return true on
// success and false on failure, which occurs when putting the value would
// have caused a duplicate in the index. The setters that never fail return
// void.
void PutBaseVersion(int64 value);
void PutServerVersion(int64 value);
void PutServerMtime(base::Time value);
void PutServerCtime(base::Time value);
bool PutId(const Id& value);
void PutServerParentId(const Id& value);
bool PutIsUnsynced(bool value);
bool PutIsUnappliedUpdate(bool value);
void PutServerIsDir(bool value);
void PutServerIsDel(bool value);
void PutServerNonUniqueName(const std::string& value);
bool PutUniqueServerTag(const std::string& value);
bool PutUniqueClientTag(const std::string& value);
void PutUniqueBookmarkTag(const std::string& tag);
void PutServerSpecifics(const sync_pb::EntitySpecifics& value);
void PutBaseServerSpecifics(const sync_pb::EntitySpecifics& value);
void PutServerUniquePosition(const UniquePosition& value);
void PutServerAttachmentMetadata(const sync_pb::AttachmentMetadata& value);
void PutSyncing(bool value);
// Do a simple property-only update of the PARENT_ID field. Use with caution.
//
// The normal Put(IS_PARENT) call will move the item to the front of the
// sibling order to maintain the linked list invariants when the parent
// changes. That's usually what you want to do, but it's inappropriate
// when the caller is trying to change the parent ID of a the whole set
// of children (e.g. because the ID changed during a commit). For those
// cases, there's this function. It will corrupt the sibling ordering
// if you're not careful.
void PutParentIdPropertyOnly(const Id& parent_id);
// This is similar to what one would expect from Put(TRANSACTION_VERSION),
// except that it doesn't bother to invoke 'SaveOriginals'. Calling that
// function is at best unnecessary, since the transaction will have already
// used its list of mutations by the time this function is called.
void UpdateTransactionVersion(int64 version);
protected:
explicit ModelNeutralMutableEntry(BaseWriteTransaction* trans);
syncable::MetahandleSet* GetDirtyIndexHelper();
private:
friend class syncer::WriteNode;
friend class Directory;
// Don't allow creation on heap, except by sync API wrappers.
void* operator new(size_t size) { return (::operator new)(size); }
// Kind of redundant. We should reduce the number of pointers
// floating around if at all possible. Could we store this in Directory?
// Scope: Set on construction, never changed after that.
BaseWriteTransaction* const base_write_transaction_;
DISALLOW_COPY_AND_ASSIGN(ModelNeutralMutableEntry);
};
} // namespace syncable
} // namespace syncer
#endif // SYNC_SYNCABLE_MODEL_NEUTRAL_MUTABLE_ENTRY_H_